User avatar
soundoff
AGEod Veteran
Posts: 774
Joined: Mon Feb 04, 2008 1:23 am

Is AACW running out of steam? - No disrespect intended.

Sun Sep 21, 2008 4:52 pm

I've just logged in and for the first time since I joined the forum....way back in the distant past of February 2008 ;) I find no new posts in the last 20 hours. Indeed apart from a couple of minor additions nothing really new for 2 days or more. Hence my question. I do so hope not and am keeping fingers, toes and everything else crossed but I am beginning to get a sneaking suspicion, given the age of AACW that until AACW2 is released (I do hope so) I might be right.

Mind you....just so long as I can find someone 'daft' enough to give me a game I'll remain a contented bunny. :coeurs:

User avatar
Bo Rearguard
Posts: 59
Joined: Tue Jul 22, 2008 1:03 pm
Location: Tacoma, USA

Sun Sep 21, 2008 5:11 pm

Strategic games usually have a tougher time keeping a large devoted audience over time. Usually because the audience isn't that large to begin with. But overall I don't think AACW is doing too badly. There are some forums over at Matrix that don't get a post for days or weeks.
--Give my regards to General Beauregard

User avatar
lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Sun Sep 21, 2008 5:18 pm

Don't worry. :D

  • It's a weekend.
  • It's football season in the USA. All USA males go brain dead for 12 hours [I'm about to switch off ;) ]
  • AGEOD crew is like a duck right now: paddling like crazy under the water, calm on top :)
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
[CENTER][/CENTER]
[CENTER]Visit AGEWiki - your increasingly comprehensive source for information about AGE games[/CENTER]

[CENTER]Rules for new members[/CENTER]
[CENTER]Forum Rules[/CENTER]

[CENTER]Help desk: support@slitherine.co.uk[/CENTER]

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Sun Sep 21, 2008 5:23 pm

deleted

User avatar
W.Barksdale
AGEod Grognard
Posts: 916
Joined: Tue Feb 05, 2008 8:17 pm
Location: UK

Sun Sep 21, 2008 5:34 pm

Gray_Lensman wrote:... There's a surprise coming in the near future, if I can get the darn thing to work right. hehe


:fleurs: OooOOo OooOO!!! Give us a little hint pleeeease!!! :fleurs:
:p ompom: :coeurs: :p ompom:
"Tell General Lee that if he wants a bridge of dead Yankees I can furnish him with one."
-General William Barksdale at Fredericksburg

User avatar
soundoff
AGEod Veteran
Posts: 774
Joined: Mon Feb 04, 2008 1:23 am

Sun Sep 21, 2008 5:56 pm

W.Barksdale wrote: :fleurs: OooOOo OooOO!!! Give us a little hint pleeeease!!! :fleurs:
:p ompom: :coeurs: :p ompom:


+1 +2 +3 +4....can I keep going :coeurs:

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Sun Sep 21, 2008 6:16 pm

deleted

User avatar
Pdubya64
Captain
Posts: 175
Joined: Sun Jul 08, 2007 6:11 pm
Location: Staunton, VA

Sun Sep 21, 2008 6:40 pm

Ahh... sweet modding goodness for the win! :w00t:
"Yonder stands Jackson like a stone wall; let us go to his assistance." - CSA BrigGen Barnard Bee at First Manassas

User avatar
Rafiki
Posts: 5811
Joined: Thu Aug 24, 2006 9:19 am
Location: Oslo, Norway

Sun Sep 21, 2008 7:01 pm

Indeed :D
[CENTER]Latest patches: AACW :: NCP :: WIA :: ROP :: RUS :: PON :: AJE
Visit AGEWiki - your increasingly comprehensive source for information about AGE games
[SIGPIC][/SIGPIC]
[/CENTER]

Guz
Private
Posts: 23
Joined: Sat Sep 20, 2008 6:16 pm
Location: On a Sand Dune in SoCal
Contact: Website

Sun Sep 21, 2008 7:02 pm

You can add me to the new fan list. This is a great game!

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Sun Sep 21, 2008 7:12 pm

deleted

User avatar
Eugene Carr
Colonel
Posts: 387
Joined: Wed Jun 20, 2007 6:58 pm
Location: Dundee, Scotland

Sun Sep 21, 2008 8:09 pm

I think this game can go and go for a good while yet!

User avatar
berto
AGEod Guard of Honor
Posts: 1386
Joined: Mon Sep 24, 2007 7:13 pm
Location: Oak Park, IL, USA

Sun Sep 21, 2008 8:31 pm

Speaking as a beta tester, I can assure you that stuff is going on behind the scenes. Beyond that, I can't say more. :siffle:
What this town needs is a good Renaissance band!
Early MusiChicago - Early Music in Chicago and Beyond - http://earlymusichicago.org
PIKT - Global-View, Site-at-a-Time System and Network Administration - http://pikt.org
AGElint - an AGE debugging toolkit - http://www.matrixgames.com/forums/tm.asp?m=2978333
Your Mileage May Vary -- Always!

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Sun Sep 21, 2008 10:10 pm

deleted

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Sun Sep 21, 2008 10:19 pm

deleted

User avatar
Franciscus
Posts: 4571
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Sun Sep 21, 2008 10:41 pm

Good. :thumbsup: :coeurs:
But I am not really that worried about AACW. Even if it was to remain like it is, it has already given me (and surely will still give) more gaming-hours of pleasure than any other strategic game. And it is only natural that AGEOD will, in the more or less near future make a final patch for AACW as they did for Boa (I predict 3-6 months, tops). Life goes on, after all ;)

User avatar
lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Sun Sep 21, 2008 10:59 pm

Gray_Lensman wrote:Ah... Side issue discovered... Fort Monroe's Garrison always started outside the Fort (as did Ft Pickens'). This was a problem, because placing them inside the fort after the game started cost them their Level 4 starting entrenchments. They will now start inside their respective forts retaining their Level 4 starting entrenchments. Cool. This might be related to my "other things" post above. Gotta test it. Be a bit.

Interesting how, troubleshooting can lead to new discoveries.


Found it, did ya? ;) :blink:
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
[CENTER][/CENTER]

[CENTER]Visit AGEWiki - your increasingly comprehensive source for information about AGE games[/CENTER]



[CENTER]Rules for new members[/CENTER]

[CENTER]Forum Rules[/CENTER]



[CENTER]Help desk: support@slitherine.co.uk[/CENTER]

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Sun Sep 21, 2008 11:01 pm

deleted

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Sun Sep 21, 2008 11:04 pm

deleted

tagwyn
AGEod Guard of Honor
Posts: 1220
Joined: Tue Apr 17, 2007 4:09 pm

Mon Sep 22, 2008 12:51 am

I'm worried too!! The rules and patches are starting to eat at the playability of the games. When that happens . . . Katy bar the door, IMHO. :p apy:

User avatar
Barker
Major
Posts: 209
Joined: Mon Sep 01, 2008 7:05 pm
Location: Walterboro, South Carolina

Mon Sep 22, 2008 2:11 pm

I have yet run into a problem that was bone crushing with this game.....anything the AGEOD team does is going to be great. This game is soo much fun....thanks guys

AndrewKurtz
Posts: 1167
Joined: Tue Jan 30, 2007 2:49 am
Location: Greenville, SC

Mon Sep 22, 2008 2:52 pm

tagwyn wrote:I'm worried too!! The rules and patches are starting to eat at the playability of the games. When that happens . . . Katy bar the door, IMHO. :p apy:


I'd be very curious to hear specifics on what rules/patch changes have negatively impacted playability? I haven't experienced this, but it would be valuable to the team to know what kind of changes have negatively impacted playability to some.

tagwyn
AGEod Guard of Honor
Posts: 1220
Joined: Tue Apr 17, 2007 4:09 pm

Rules!

Mon Sep 22, 2008 6:06 pm

Andru: Latest example: Tried to download several units onto transports in Boston harbor. Lots of room, loaded three brigades but a general at the site was activated and would not join the amphibious force. 1861 campaign. In Shiloh battle scenario, playing as CSA, defeated Grant's forces in W. and Middle Tennessee. His losses exceeded the number of troops he began the battle with!! I won total victory. Held on Memphis and Corinth. Tried to retake Nashville, went out-of-supply in Middle Tenn.!! Army got seperated on withdrawal. Amphibious attack launched on Memphis but Buell's army would not leave transports for some reason. I will report more problems as I continue to inevitably encounter them. t :bonk: :wacko:

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Mon Sep 22, 2008 6:30 pm

deleted

User avatar
berto
AGEod Guard of Honor
Posts: 1386
Joined: Mon Sep 24, 2007 7:13 pm
Location: Oak Park, IL, USA

Mon Sep 22, 2008 6:31 pm

soundoff wrote:I've just logged in and for the first time since I joined the forum....way back in the distant past of February 2008 ;) I find no new posts in the last 20 hours. Indeed apart from a couple of minor additions nothing really new for 2 days or more.

On the other hand, if you gauge interest by the number of Forum viewers and lurkers (numbers shown on the main Forum page), the interest in AACW evidently remains high.
What this town needs is a good Renaissance band!

Early MusiChicago - Early Music in Chicago and Beyond - http://earlymusichicago.org

PIKT - Global-View, Site-at-a-Time System and Network Administration - http://pikt.org

AGElint - an AGE debugging toolkit - http://www.matrixgames.com/forums/tm.asp?m=2978333

Your Mileage May Vary -- Always!

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Mon Sep 22, 2008 6:53 pm

deleted

User avatar
squarian
Brigadier General
Posts: 485
Joined: Thu Aug 07, 2008 7:41 pm
Location: Pittsburgh, Pennsylvania

Mon Sep 22, 2008 9:41 pm

Gray_Lensman wrote:The number of men, horses and guns are just "flavor" numbers having nothing to do with the actual way the combat is calculated, and never did. They are based on the original TOE numbers. Unfortunately, the actual units in the field hardly ever kept their original assigned TOE numbers, so the beta team is working to reduce the so called "flavor" numbers to a more realistic percentage, so that they don't "appear" so high.


Some questions along these lines, Gray:

When you say "working", does that mean this a difficult change to make? My impression from reading Clovis' notes for SFV is that somewhere a database gives the nominal figure as 1000 men/rgt, and all he did was change it to 750 - which in my view has worked pretty satisfactorily. Have I misunderstood the complexity of the problem?

The main problem I've encountered so far is the high casualty rate in battles, especially large army-level engagements (I've already posted an extreme example elsewhere here). Given that the combat engine uses elements to calculate, won't the cosmetic change to nominal head-counts still leave battles just as bloody as before, as measured in elements if not in men? I gather that is a trickier problem, requiring adjustments to the combat calculations - but I do hope the beta team will eventually be able to solve it, since so far it's the only major reservation I have with a game which is otherwise magnificent.

As for being out of steam - I sure hope not, and given how fast the patches have come since I bought it (three offical or beta patches in about two months), it sure doesn't seem like its moribund.

User avatar
Daxil
AGEod Grognard
Posts: 849
Joined: Sun Jun 29, 2008 7:55 pm
Location: Somewhere in the Alleghenies

Mon Sep 22, 2008 9:45 pm

I'm surprised there isn't more interaction at this forum too. It's not the game because it's about as good a PBEM strategy game as there is, with constant updates. Methinks not enough people have been made aware of the title. I only found out about it from a buried, obscure review at Gamespot touting it as awesome. :)
"We shall give them the bayonet." -Stonewall at Fredericksburg.

User avatar
squarian
Brigadier General
Posts: 485
Joined: Thu Aug 07, 2008 7:41 pm
Location: Pittsburgh, Pennsylvania

Mon Sep 22, 2008 9:50 pm

Daxil wrote:I only found out about it from a buried, obscure review at Gamespot touting it as awesome. :)


I can't remember how I found out about it, but it was someplace equally obscure. Ageod had better increase their ad budget by a few million. :mdr:

tagwyn
AGEod Guard of Honor
Posts: 1220
Joined: Tue Apr 17, 2007 4:09 pm

Mon Sep 22, 2008 11:25 pm

Gray: Thank you for your comments. t

Return to “AGEod's American Civil War”

Who is online

Users browsing this forum: No registered users and 6 guests