Gray_Lensman wrote:The number of men, horses and guns are just "flavor" numbers having nothing to do with the actual way the combat is calculated, and never did. They are based on the original TOE numbers. Unfortunately, the actual units in the field hardly ever kept their original assigned TOE numbers, so the beta team is working to reduce the so called "flavor" numbers to a more realistic percentage, so that they don't "appear" so high.
Some questions along these lines, Gray:
When you say "working", does that mean this a difficult change to make? My impression from reading Clovis' notes for SFV is that somewhere a database gives the nominal figure as 1000 men/rgt, and all he did was change it to 750 - which in my view has worked pretty satisfactorily. Have I misunderstood the complexity of the problem?
The main problem I've encountered so far is the high casualty rate in battles, especially large army-level engagements (I've already posted an extreme example elsewhere here). Given that the combat engine uses elements to calculate, won't the cosmetic change to nominal head-counts still leave battles just as bloody as before, as measured in elements if not in men? I gather that is a trickier problem, requiring adjustments to the combat calculations - but I do hope the beta team will eventually be able to solve it, since so far it's the only major reservation I have with a game which is otherwise magnificent.
As for being out of steam - I sure hope not, and given how fast the patches have come since I bought it (three offical or beta patches in about two months), it sure doesn't seem like its moribund.