
Mind you....just so long as I can find someone 'daft' enough to give me a game I'll remain a contented bunny.

Gray_Lensman wrote:... There's a surprise coming in the near future, if I can get the darn thing to work right. hehe
Gray_Lensman wrote:Ah... Side issue discovered... Fort Monroe's Garrison always started outside the Fort (as did Ft Pickens'). This was a problem, because placing them inside the fort after the game started cost them their Level 4 starting entrenchments. They will now start inside their respective forts retaining their Level 4 starting entrenchments. Cool. This might be related to my "other things" post above. Gotta test it. Be a bit.
Interesting how, troubleshooting can lead to new discoveries.
tagwyn wrote:I'm worried too!! The rules and patches are starting to eat at the playability of the games. When that happens . . . Katy bar the door, IMHO.apy:
soundoff wrote:I've just logged in and for the first time since I joined the forum....way back in the distant past of February 2008I find no new posts in the last 20 hours. Indeed apart from a couple of minor additions nothing really new for 2 days or more.
Gray_Lensman wrote:The number of men, horses and guns are just "flavor" numbers having nothing to do with the actual way the combat is calculated, and never did. They are based on the original TOE numbers. Unfortunately, the actual units in the field hardly ever kept their original assigned TOE numbers, so the beta team is working to reduce the so called "flavor" numbers to a more realistic percentage, so that they don't "appear" so high.
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