EUh...
Pocus, from my point of view, this game should be run between 1024 and 1280 (like CoTA for example. note that TOCA run in 1152 too) and not above.
1024 to 1280 are ideal not only for the fact that the graphisms are made to be viewed at these resolutions (it's regrettable that some players won't see all our works on the portraits for example), but also for a question of ergonomy and feeling.
And for this last point, I speak as gamer and not as Art Director. In very big resolutions, the game has a disorganized aspect. The elements of the interface are too distant, on the four corners of the game.
Also, in high resolutions, the part of map always visible at screen is very important, like in maximum zoom out, and this limits the immersion "IN" the map, the focus on a critical region of the map. The possiblity to zoom in or zoom out wich gives some interactivity and enriches the game is no longer necessary and I think it's a degeneration of the gameplay.
Of course, it's my point of view, and someone could perhaps think that a wargame is almost like a tool, and these considerations of feeling and atmosphere are nonsense. But I notice that some of these aspects where appreciated by gamers and magazines (boardgame feeling, 2D illustrations instead of simple NATO units or 3D units, etc.
