User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Tue Apr 01, 2008 1:23 pm

Quite right, the game auto-save the 24 last turns! Just tell me when and where it happened, in case I don't find :)
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Rafiki
Posts: 5811
Joined: Thu Aug 24, 2006 9:19 am
Location: Oslo, Norway

Tue Apr 01, 2008 1:33 pm

Backups are kept for the previous 20 turns (IIRC), so it's quite likeley you still have it available, bk6583 :)
[CENTER]Latest patches: AACW :: NCP :: WIA :: ROP :: RUS :: PON :: AJE
Visit AGEWiki - your increasingly comprehensive source for information about AGE games
[SIGPIC][/SIGPIC]
[/CENTER]

User avatar
Franciscus
Posts: 4571
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Wed Apr 02, 2008 5:20 pm

Now that we are in April :siffle: , any news about the condition of our poor friend Athena, Pocus ?

User avatar
arsan
Posts: 6244
Joined: Tue Nov 28, 2006 6:35 pm
Location: Madrid, Spain

Thu Apr 03, 2008 10:25 am

Hi!

A spanish member (Manstein) has reported a pretty strange problem playing a PBEM capaign as the CSA with 1.09e patch.
It seems he can't reach any of the blocade boxes with his blocade runners no matter from where he tries to move there.
I post a screen of the problem he has sent me.
The game is in spanish but if you look at the screen, on the top center you will see a message that translates to
"You cannot reach the destination from here"
From what he explains, this is what happens whenever he tries to move any blocade runner unit to any box.
Has somebody experienced this problem? any clue?
My only campaign with 1.09e was with the USA so had no blocade runners... but i have no problems with otheres ships types :bonk:

I have his save game in case sombody (Pocus?) wants to check it...
Regards!
Attachments
blocade box problem.JPG

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Apr 03, 2008 4:52 pm

Yes send it to me my good Arturo!

Franciscus, you should have received a mail by now from me. Thanks to the save you sent me, Athena is much more able in repartiting the Army HQs now.

More progress are planned for April though.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Franciscus
Posts: 4571
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Thu Apr 03, 2008 4:57 pm

Pocus wrote:(...)
Franciscus, you should have received a mail by now from me. Thanks to the save you sent me, Athena is much more able in repartiting the Army HQs now.

More progress are planned for April though.


Yes, I received, it, thanks for your attention and support !! :coeurs: :coeurs:

[SIZE="1"](any chance for a little beta patch in the next few days with "army HQ ready" AI ?)[/size] :innocent:

User avatar
arsan
Posts: 6244
Joined: Tue Nov 28, 2006 6:35 pm
Location: Madrid, Spain

Thu Apr 03, 2008 5:16 pm

Pocus wrote:Yes send it to me my good Arturo!


At once, milord Pocus!! :gardavou: :niark:

User avatar
Pdubya64
Captain
Posts: 175
Joined: Sun Jul 08, 2007 6:11 pm
Location: Staunton, VA

Thu Apr 03, 2008 6:36 pm

Pocus wrote:Thanks to the save you sent me, Athena is much more able in repartiting the Army HQs now.

More progress are planned for April though.


As Hugh Laurie liked to say playing the part of Prince Regent in Blackadder:

[SIZE="5"]Hoorah!![/size] ;)
"Yonder stands Jackson like a stone wall; let us go to his assistance." - CSA BrigGen Barnard Bee at First Manassas

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Apr 03, 2008 7:10 pm

Franciscus wrote:Yes, I received, it, thanks for your attention and support !! :coeurs: :coeurs:

(any chance for a little beta patch in the next few days with "army HQ ready" AI ?) :innocent:


I'll answer to you by mail
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Franciscus
Posts: 4571
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Fri Apr 04, 2008 1:18 am

arsan wrote:Hi!

A spanish member (Manstein) has reported a pretty strange problem playing a PBEM capaign as the CSA with 1.09e patch.
It seems he can't reach any of the blocade boxes with his blocade runners no matter from where he tries to move there.
I post a screen of the problem he has sent me.
The game is in spanish but if you look at the screen, on the top center you will see a message that translates to
"You cannot reach the destination from here"
From what he explains, this is what happens whenever he tries to move any blocade runner unit to any box.
Has somebody experienced this problem? any clue?
My only campaign with 1.09e was with the USA so had no blocade runners... but i have no problems with otheres ships types :bonk:

I have his save game in case sombody (Pocus?) wants to check it...
Regards!


I can say that with a vanilla 1.09e I have no such problem in a 1861 April campaign moving either CSA or USA boats...

User avatar
arsan
Posts: 6244
Joined: Tue Nov 28, 2006 6:35 pm
Location: Madrid, Spain

Fri Apr 04, 2008 9:07 am

Franciscus wrote:I can say that with a vanilla 1.09e I have no such problem in a 1861 April campaign moving either CSA or USA boats...


Hi
I think we can forget about this porblem. The player reported that a reinstall on AACW fixed everything.
It seem it was just somo corruption on his install or some messed file :siffle:
False alarm, sorry! :innocent:
Regards!

bk6583
Lieutenant
Posts: 116
Joined: Sat Nov 03, 2007 4:16 pm

Sat Apr 05, 2008 1:14 am

"Quite right, the game auto-save the 24 last turns! Just tell me when and where it happened, in case I don't find"

Pocus,

I'd gone into Nov 63 and couldn't remember the turn for Lee at Fredrisksburg. However, I've attached one (one more coming) files to draw your attention to Chattanooga. I forget the CSA commander's name but you can see again it's got a strength of around 1100, yet instead of digging in in the mountains outside of Chatanooga, it, like Lee, seems content to hunker down inside Chatanooga, leaving the door open for me to move the two Union corps there and besiege it (once I give them a little rest). But even at full strength, that CSA corps, if dug in outside Chatanooga, would no doubt have been plenty to stop those two union corps. Your thoughts?

Regards,

Bob
Attachments
Backup2.rar
(466.4 KiB) Downloaded 280 times

bk6583
Lieutenant
Posts: 116
Joined: Sat Nov 03, 2007 4:16 pm

Save Game Files

Sat Apr 05, 2008 1:17 am

Second file.
Attachments
Backup1.rar
(478.59 KiB) Downloaded 348 times

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Sun Apr 06, 2008 8:15 am

Thanks, I will see what is going on there.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

emu
Private
Posts: 25
Joined: Mon Jun 25, 2007 8:43 pm

v1.09e ai hq problems severe?

Mon Apr 14, 2008 2:00 am

I'm using v1.09d at the moment and downloaded 1.09e before reading of the problems athena is having managing hq's. Is it worth applying this patch or should I wait?

Looking forward to some ai enhancements. I've noticed(like most others) athena invades KY, builds no depots, leaves key depots undefended, builds no forts(I don't either).

In my last game athena fell in love with ironclads and devoted a large percentage of the csa production to them. That oddity aside, athena does pretty well. She has some difficulty identifying weakly held cities and rolling them up the way a human player would so one can currently overextend when playing against her. This is a generality and not always true, especially when an isolated raider takes a city.

User avatar
Franciscus
Posts: 4571
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Mon Apr 14, 2008 9:45 am

emu wrote:I'm using v1.09d at the moment and downloaded 1.09e before reading of the problems athena is having managing hq's. Is it worth applying this patch or should I wait?

Looking forward to some ai enhancements. I've noticed(like most others) athena invades KY, builds no depots, leaves key depots undefended, builds no forts(I don't either).

In my last game athena fell in love with ironclads and devoted a large percentage of the csa production to them. That oddity aside, athena does pretty well. She has some difficulty identifying weakly held cities and rolling them up the way a human player would so one can currently overextend when playing against her. This is a generality and not always true, especially when an isolated raider takes a city.


AI problems with HQ's (namely, she does build new army HQ but she does not form new armies/corps) are not specific to 1.09e. Probably it is a problem that's been there for a long time. I can say that a new patch with a much improved AI is in the works, and should, maybe, be ready during April.
1.09e is a good patch, but does not solve (or worsens) this problem.

Regards

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Apr 14, 2008 10:13 am

yes, the patches are incrementically better :)

bk6583: Thanks to your save, the AI is much more intelligent on this aspect of siege/retreat into town things.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Turbo823
Captain
Posts: 184
Joined: Wed Apr 02, 2008 10:14 pm
Location: USA

109e Army HQ Bug?

Fri Apr 18, 2008 12:06 am

Hi,

Is patch 109e worth playing considering all the problems with it? I mainly play against the AI but I don't want to waste my time if the AI is crippled by these bugs as some posts suggest.

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Fri Apr 18, 2008 11:04 am

which bugs? There is no crashing bugs in 1.09e. If you speak of the AI, then you can wait indefinitively, because in 1.10, it will be weaker than in 1.11, and in 1.11 it will be weaker than in 1.12, etc. !
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
arsan
Posts: 6244
Joined: Tue Nov 28, 2006 6:35 pm
Location: Madrid, Spain

Fri Apr 18, 2008 11:16 am

Turbo823 wrote:Hi,

Is patch 109e worth playing considering all the problems with it? I mainly play against the AI but I don't want to waste my time if the AI is crippled by these bugs as some posts suggest.


As Pocus says, there is no AI bug on 1.09e.
The AI had some problems with HQ since always and fortunately Pocus has managed to improve the AI HQ management a lot on the current beta patches for what i had experienced. So on the next official patch i hope the results will be much better. :coeurs:
But the AI on 1.09e is not worst that the one on 1.09 or 1.08, or 1.05.
In fact is the contrary: from patch to patch AGEOD works on improving the Ai :coeurs:
Most of us have been playing ( and enjoing the game) with this "problem" since a year ago. Its up to you to "waste" your time with this game or not, but i think that, as a new player, you can find the AI quite a challenge at least for some time. :siffle:
Besides, patches are compatible, so you will be able to contnue playing the campaign with the new patch when it comes around.
Regards!

User avatar
W.Barksdale
AGEod Grognard
Posts: 916
Joined: Tue Feb 05, 2008 8:17 pm
Location: UK

Fri Apr 18, 2008 1:13 pm

Turbo823 wrote:Is patch 109e worth playing considering all the problems with it? I mainly play against the AI but I don't want to waste my time if the AI is crippled by these bugs as some posts suggest.


AI on 1.09e is much improved. I've noticed many improvemnts over earlier versions.

User avatar
Turbo823
Captain
Posts: 184
Joined: Wed Apr 02, 2008 10:14 pm
Location: USA

Fri Apr 18, 2008 1:37 pm

Thanks for your replies to my question regarding the AI and your patience. I'm a newuser on AGEOD and I'm trying to learn the game and absorb all this information.

Regarding the Army HQ, couldn't the AI (Athena) just use the same system as in BOA while keeping the player within the current Army organization? The AI on BOA is really good and if I don't take cheap shots at the AI light garrisons, it is hard to beat!

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Sat Apr 19, 2008 10:55 pm

deleted

oldspec4
Lieutenant Colonel
Posts: 251
Joined: Sat Nov 11, 2006 1:14 pm

Sat Apr 19, 2008 11:20 pm

Gray_Lensman wrote:For those interested:

AACW RR Accuracy MOD 20080419 (fast install).zip has been posted.

20080419 completes the rework of the Indiana RR lines and adds Fort Wayne, Indiana to the region (493 Allen, IN). Also the Toledo, Ohio structure was reassigned to the proper region it belongs to (398 Lucas, Ohio), it was previously misassigned to 451 Wayne, Michigan)

Regards and Enjoy

see: http://www.ageod-forum.com/showthread.php?p=52961#post52961 for details on downloading


As a Toledo, Ohio native (Lucas County), I Thank You :hat:

gekkoguy82
Major
Posts: 205
Joined: Fri Aug 17, 2007 4:58 pm
Location: Nashville, TN

Thu Apr 24, 2008 6:51 pm

oldspec4 wrote:As a Toledo, Ohio native (Lucas County), I Thank You :hat:


boo ohio, go blue! :sourcil: (j/k) :siffle:

oldspec4
Lieutenant Colonel
Posts: 251
Joined: Sat Nov 11, 2006 1:14 pm

Thu Apr 24, 2008 9:50 pm

gekkoguy82 wrote:boo ohio, go blue! :sourcil: (j/k) :siffle:


It must be frustrating to watch the OSU/Michigan game ( American football for those not aware of this rivalry) the past few years if you're a "Blue" fan. Just kiddin'...actually I grew up in sight of the Michigan state line; and spent many good '60's party hours in Ann Arbor. BTW, how many people on this board do you think can pronounce "Ypsilanti" ?

User avatar
lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Thu Apr 24, 2008 10:01 pm

'Eep-slanti' :niark:
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
[CENTER][/CENTER]
[CENTER]Visit AGEWiki - your increasingly comprehensive source for information about AGE games[/CENTER]

[CENTER]Rules for new members[/CENTER]
[CENTER]Forum Rules[/CENTER]

[CENTER]Help desk: support@slitherine.co.uk[/CENTER]

oldspec4
Lieutenant Colonel
Posts: 251
Joined: Sat Nov 11, 2006 1:14 pm

Thu Apr 24, 2008 11:46 pm

lodilefty wrote:'Eep-slanti' :niark:


Almost a winner :non: "Ip-salanti" for the Michigan locals. Have heard Ypres (WW1) pronounced as "Eep" at times.

User avatar
lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Thu Apr 24, 2008 11:58 pm

oldspec4 wrote:Almost a winner :non: "Ip-salanti" for the Michigan locals. Have heard Ypres (WW1) pronounced as "Eep" at times.


I've heard documentaries claim the Tommies called it "Wipers" :niark:
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
[CENTER][/CENTER]

[CENTER]Visit AGEWiki - your increasingly comprehensive source for information about AGE games[/CENTER]



[CENTER]Rules for new members[/CENTER]

[CENTER]Forum Rules[/CENTER]



[CENTER]Help desk: support@slitherine.co.uk[/CENTER]

gekkoguy82
Major
Posts: 205
Joined: Fri Aug 17, 2007 4:58 pm
Location: Nashville, TN

Fri Apr 25, 2008 3:50 am

oldspec4 wrote:Almost a winner :non: "Ip-salanti" for the Michigan locals. Have heard Ypres (WW1) pronounced as "Eep" at times.


touche old spec, we'll get you soon though :fleb: some locals also say ypsi "ipsi"... I live in nashville now anyway, no jobs in the mitten....so now I'm a yankee in the south :non: my accent won't fool anyone.....

Return to “AGEod's American Civil War”

Who is online

Users browsing this forum: No registered users and 9 guests