
Pocus wrote:(...)
Franciscus, you should have received a mail by now from me. Thanks to the save you sent me, Athena is much more able in repartiting the Army HQs now.
More progress are planned for April though.
Pocus wrote:Thanks to the save you sent me, Athena is much more able in repartiting the Army HQs now.
More progress are planned for April though.
arsan wrote:Hi!
A spanish member (Manstein) has reported a pretty strange problem playing a PBEM capaign as the CSA with 1.09e patch.
It seems he can't reach any of the blocade boxes with his blocade runners no matter from where he tries to move there.
I post a screen of the problem he has sent me.
The game is in spanish but if you look at the screen, on the top center you will see a message that translates to
"You cannot reach the destination from here"
From what he explains, this is what happens whenever he tries to move any blocade runner unit to any box.
Has somebody experienced this problem? any clue?
My only campaign with 1.09e was with the USA so had no blocade runners... but i have no problems with otheres ships types![]()
I have his save game in case sombody (Pocus?) wants to check it...
Regards!
Franciscus wrote:I can say that with a vanilla 1.09e I have no such problem in a 1861 April campaign moving either CSA or USA boats...
emu wrote:I'm using v1.09d at the moment and downloaded 1.09e before reading of the problems athena is having managing hq's. Is it worth applying this patch or should I wait?
Looking forward to some ai enhancements. I've noticed(like most others) athena invades KY, builds no depots, leaves key depots undefended, builds no forts(I don't either).
In my last game athena fell in love with ironclads and devoted a large percentage of the csa production to them. That oddity aside, athena does pretty well. She has some difficulty identifying weakly held cities and rolling them up the way a human player would so one can currently overextend when playing against her. This is a generality and not always true, especially when an isolated raider takes a city.
Turbo823 wrote:Hi,
Is patch 109e worth playing considering all the problems with it? I mainly play against the AI but I don't want to waste my time if the AI is crippled by these bugs as some posts suggest.
Gray_Lensman wrote:For those interested:
AACW RR Accuracy MOD 20080419 (fast install).zip has been posted.
20080419 completes the rework of the Indiana RR lines and adds Fort Wayne, Indiana to the region (493 Allen, IN). Also the Toledo, Ohio structure was reassigned to the proper region it belongs to (398 Lucas, Ohio), it was previously misassigned to 451 Wayne, Michigan)
Regards and Enjoy
see: http://www.ageod-forum.com/showthread.php?p=52961#post52961 for details on downloading
gekkoguy82 wrote:boo ohio, go blue!(j/k)
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oldspec4 wrote:Almost a winner"Ip-salanti" for the Michigan locals. Have heard Ypres (WW1) pronounced as "Eep" at times.
oldspec4 wrote:Almost a winner"Ip-salanti" for the Michigan locals. Have heard Ypres (WW1) pronounced as "Eep" at times.
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