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Jabberwock
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Thu Feb 14, 2008 8:56 pm

I looked up the length of the O & E. Guess what? That canal we've been using isn't the O & E. The O & E runs from Cleveland down through central Ohio, it is the same length as the Erie Canal. I don't know what the canal we've been using is called.
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lodilefty
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Thu Feb 14, 2008 10:41 pm

Jabberwock wrote:Excellent - I just double-checked, Joliet Landing and Middle Hudson are both shallow, so the USS Michigan still can't escape if you do it that way. I also just built a monitor in Rochester . . . :sourcil: :siffle: . . . can I get up the Genesee as far as the canal to escape?


I don't think you get there from Rochester that way. Serious waterfalls in the way. But a canal existed from Oswego to connect to the EC.

Wikipedia:
The Oswego Canal is a canal in the New York State Canal System located in New York, United States. Opened in 1828, it is 23.7 miles (38.1 km) in length, and connects the Erie Canal at Three Rivers to Lake Ontario. The canal has a depth of 14 ft (4.2 m), with seven locks spanning the 118 ft (36 m) change in elevation.


On a sadder not, ExMap won't let me use 'coastal' as jumplink, so Gray's solution is best way....

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lodilefty
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Thu Feb 14, 2008 10:43 pm

Jabberwock wrote:I looked up the length of the O & E. Guess what? That canal we've been using isn't the O & E. The O & E runs from Cleveland down through central Ohio, it is the same length as the Erie Canal. I don't know what the canal we've been using is called.


I&M {Illinois and Michigan}

http://www.encyclopedia.chicagohistory.org/pages/626.html

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Gray_Lensman
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Fri Feb 15, 2008 2:22 pm

lodilefty wrote:I don't think you get there from Rochester that way. Serious waterfalls in the way. But a canal existed from Oswego to connect to the EC.


That was a concern. I stated it badly. I lived not far from some of those falls way back when.
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lodilefty
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Fri Feb 15, 2008 2:25 pm

Jabberwock wrote:That was a concern. I stated it badly. I lived not far from some of those falls way back when.


Yeah, I live an hour from there now.

We (Gray) should probably 'dig' the Oswego Canal, connecting to Upper Hudson same place the Erie connects....

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Jabberwock
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Fri Feb 15, 2008 2:29 pm

lodilefty wrote:Yeah, I live an hour from there now


You must drive fast. :sourcil:
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Fri Feb 15, 2008 2:30 pm

Jabberwock wrote:You must drive fast. :sourcil:


OK, hour and 20 minutes :siffle:

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Fri Feb 15, 2008 2:45 pm

Would a #22 Jumplink from Eastern Lake Ontario to Oswego do the trick? Or is it going to be an end to end run? I think that would preclude weather interfering with the canal, and we know the effects of winter weather there (both game and RL).

Restating my other question: Is there a way to allow ships to move between Rochester and Lake Ontario, yet not be able to enter the Erie Canal, if the canal is created by region -> adjacent region links? I can't think of one.

Am I just being fussy?
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Fri Feb 15, 2008 4:08 pm

Hi Gray Lensman,I was wondering if you were going to put out another download soon updating the Texas rail lines.I wanted to start a new game as the south,and I'm afraid you have spoilt me and I can't seem to play with the vanilla railways.Really appreciate all you hard work.

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Fri Feb 15, 2008 4:22 pm

Gray_Lensman wrote:In a lot of cases I can't do region by region links for the canals, due to the fact that if there are preexisting JumpLink(s) between 2 regions. In this case ExMap does not allow or acknowledge a second type of JumpLink between those same two regions. Since the "officialization" would require these types of linkage setups to be capable of being done within ExMap, it basically precludes this usage. In fact, I'm not even sure if manually editing the .rgn files to include 2 separate types of JumpLink(s) between the same two regions would't end up causing internal game engine errors when reading in the initial map data. Moot point for me anyhow, I'm only working with changes that can be "officialized", and leaving "MODS" for others to work with.

Regarding Eastern Erie to Hudson River, I will try to break it up into 2 separate runs since each end is a water region. I should be able to find a land region midway and then connect a (#22 Transition Link to both water end points.

Regarding "digging" a new canal. If by that you mean graphically adding a canal, it's not going to happen for awhile. RR work is going to be finished first.


Might I suggest Oswego then as the midway point? The addition of a #22JumpLink from there into Eastern Lake Ontario would solve that issue (except graphically, which I agree should come later).

Thinking about weather, there is a pretty good chance throughout wintertime that at least one, usually two or three of the regions (Eastern Erie, Oswego, Upper Hudson) will be frozen at any given time, so we would be able to get some weather interference. IF Eastern Erie no longer freezes (not sure) then a stop in Buffalo (Niagara) could add the final touch of realism.
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Fri Feb 15, 2008 4:37 pm

Thanks Gray Lensman

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Fri Feb 15, 2008 4:38 pm

Thank you thank you :coeurs:
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Fri Feb 15, 2008 5:35 pm

Gray_Lensman wrote:Jabbberwock:

We'll try setting the links then into Oswego and I'll include them in this upcoming RR MOD upload in the next 24 hours or so. That way you can test it and see if it works out within the game itself. If not, I'll tweak it some more for the following RR MOD release next week sometime. It won't affect the game anyhow, since it wasn't there in the first place.


I think we should make Oswego a level 1 Harbor [there'sat least that good a harbor there], then we shouldn't need any jumplink from Rochester [both abut the same lake region]. Probably need a port capability to be sure the water links 'connect'. This would/should reduce the number of jumplinks needed a bit....

And as best as I know, Eastern Lake Erie was still freezing in those days. 'Global climate change' may be changing that... :grr:


Those %#$@ railroads get in the way of our canals, darn it! Without them we could do point to point canals.... :niark:

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Fri Feb 15, 2008 6:54 pm

lodilefty wrote:I think we should make Oswego a level 1 Harbor [there'sat least that good a harbor there], then we shouldn't need any jumplink from Rochester [both abut the same lake region]. Probably need a port capability to be sure the water links 'connect'. This would/should reduce the number of jumplinks needed a bit....


I'm not so sure. If it is end-to end with a stop in Oswego, The Rochester link can stay as is.

The structure in Oswego, Ft Ontario, already has a harbor. Will that suffice?

lodilefty wrote:And as best as I know, Eastern Lake Erie was still freezing in those days. 'Global climate change' may be changing that... :grr:


I was concerned about the weather mod. Although I came up with many of the areas used as a basis for it, and made lots of other suggestions, I really don't know too many details of the final result. I just know the game is better for it.

lodilefty wrote:Those %#$@ railroads get in the way of our canals, darn it! Without them we could do point to point canals.... :niark:


%#$@ railroads. Back when I was a whipper-snapper, we would use the canals to get to the Mastadon hunting grounds. Then the railroads came ...
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Fri Feb 15, 2008 7:35 pm

Jabberwock wrote:I'm not so sure. If it is end-to end with a stop in Oswego, The Rochester link can stay as is.

The structure in Oswego, Ft Ontario, already has a harbor. Will that suffice?



Actually, Ft. Ontario is 'just' a level 2 fort. No port is indicated by the tooltip. Graphics are misleading.

This should be fixed reagrdless of canal modding......

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The Western Maryland conundrum

Fri Feb 15, 2008 7:43 pm

I was able to make the west end of Maryland 'connect' by simple editing of the Areas.ini file.

This is a simple fix, as it doesn't alter any graphics, aliases, etc.

If we can live with three regions having "PA" in the displayed name, it's good to go. Otherwise we're into the whole rename, new name thrash....

I prefer seeing the state as a contiguous whole, thus avoiding the 'East Pakistan - West Pakistan' non-sequitir......

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Ian Coote
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Sat Feb 16, 2008 4:14 am

Thanks Gray Lensman much appreciated.

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Sat Feb 16, 2008 4:47 am

Wow! :coeurs: :coeurs: :coeurs:

The I & M works perfectly.
The Erie works perfectly.
The Rochester & Oswego issues are solved.
The USS Michigan can't sail into Pennsylvania anymore either.

Nice work!
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Sat Feb 16, 2008 6:08 am

Gray_Lensman wrote:I think the USS Michigan situation corrected itself when I removed the former (#22 Transition Links) that were directly between #36 Erie, PA and #38 Centre, PA. Now those (#22 Transition Links) are between #36 Erie PA and #1199 Shenango Curve. Since 1199 Shenango Curve has its terrain defined as Shallow and Freeze Capable, I suspect that it automatically blocked the USS Michigan's move. At least I'm guessing here. :niark:


I don't think the freeze really matters in this case; the Michigan definitely can't enter a shallow region. I did enjoy putting her in Centre, only ever suprised one raider with her, though. :niark:
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Sun Feb 17, 2008 12:15 am

Hi gray lensman.I downloaded your latest RR update and started a new game,but the April 61 full campaign now starts in July 61.Tried the July 61 start and it just shows a start date of 1861 with no month.Did a fresh install of game and patch 1.09 followed by latest RR update,tried again, but same result.

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Sun Feb 17, 2008 6:33 am

Hello again Gray -

I was researching the battle of Mill Springs, and I noticed two map issues (they actually have very little to do with RRs, so this is probably the wrong place to post them ...)

1. The structure in Scott, TN is incorrectly named as Huntsville, TN. Huntsville is drawn on the map at the correct location. The structure is Williamsburg, KY and there is a map label nearby that says Williamsburg.

2. Cumberland Gap is missing?!? It would be located in the impassable mountain region of Claiborne, TN.

Just a couple of "nice to haves" for sometime.
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lodilefty
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Sun Feb 17, 2008 1:10 pm

I've run in to a few of these misplaced structure already, but haven't caught them all just yet, due to the fact that ExMap does not display the in-game structures over it while I'm working within it to edit the .rgn and .bmp files.


Gray, are you aware there's a box at the bottom that says 'Always show objects boxes' that keeps the structure sprites in view while working jumplinks and raillinks?

Also, could we 'fudge' the Cumberland gap with a transition link?

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