Jabberwock wrote:Excellent - I just double-checked, Joliet Landing and Middle Hudson are both shallow, so the USS Michigan still can't escape if you do it that way. I also just built a monitor in Rochester . . .![]()
. . . can I get up the Genesee as far as the canal to escape?
The Oswego Canal is a canal in the New York State Canal System located in New York, United States. Opened in 1828, it is 23.7 miles (38.1 km) in length, and connects the Erie Canal at Three Rivers to Lake Ontario. The canal has a depth of 14 ft (4.2 m), with seven locks spanning the 118 ft (36 m) change in elevation.
Jabberwock wrote:I looked up the length of the O & E. Guess what? That canal we've been using isn't the O & E. The O & E runs from Cleveland down through central Ohio, it is the same length as the Erie Canal. I don't know what the canal we've been using is called.
Gray_Lensman wrote:In a lot of cases I can't do region by region links for the canals, due to the fact that if there are preexisting JumpLink(s) between 2 regions. In this case ExMap does not allow or acknowledge a second type of JumpLink between those same two regions. Since the "officialization" would require these types of linkage setups to be capable of being done within ExMap, it basically precludes this usage. In fact, I'm not even sure if manually editing the .rgn files to include 2 separate types of JumpLink(s) between the same two regions would't end up causing internal game engine errors when reading in the initial map data. Moot point for me anyhow, I'm only working with changes that can be "officialized", and leaving "MODS" for others to work with.
Regarding Eastern Erie to Hudson River, I will try to break it up into 2 separate runs since each end is a water region. I should be able to find a land region midway and then connect a (#22 Transition Link to both water end points.
Regarding "digging" a new canal. If by that you mean graphically adding a canal, it's not going to happen for awhile. RR work is going to be finished first.
Gray_Lensman wrote:Jabbberwock:
We'll try setting the links then into Oswego and I'll include them in this upcoming RR MOD upload in the next 24 hours or so. That way you can test it and see if it works out within the game itself. If not, I'll tweak it some more for the following RR MOD release next week sometime. It won't affect the game anyhow, since it wasn't there in the first place.
lodilefty wrote:I think we should make Oswego a level 1 Harbor [there'sat least that good a harbor there], then we shouldn't need any jumplink from Rochester [both abut the same lake region]. Probably need a port capability to be sure the water links 'connect'. This would/should reduce the number of jumplinks needed a bit....
lodilefty wrote:And as best as I know, Eastern Lake Erie was still freezing in those days. 'Global climate change' may be changing that...![]()
lodilefty wrote:Those %#$@ railroads get in the way of our canals, darn it! Without them we could do point to point canals....![]()
Jabberwock wrote:I'm not so sure. If it is end-to end with a stop in Oswego, The Rochester link can stay as is.
The structure in Oswego, Ft Ontario, already has a harbor. Will that suffice?
Gray_Lensman wrote:I think the USS Michigan situation corrected itself when I removed the former (#22 Transition Links) that were directly between #36 Erie, PA and #38 Centre, PA. Now those (#22 Transition Links) are between #36 Erie PA and #1199 Shenango Curve. Since 1199 Shenango Curve has its terrain defined as Shallow and Freeze Capable, I suspect that it automatically blocked the USS Michigan's move. At least I'm guessing here.![]()
I've run in to a few of these misplaced structure already, but haven't caught them all just yet, due to the fact that ExMap does not display the in-game structures over it while I'm working within it to edit the .rgn and .bmp files.
Users browsing this forum: No registered users and 10 guests