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Gray_Lensman
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bigus
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Sat Jan 19, 2008 3:15 am

Gray_Lensman wrote:Here's attachments to the screens regarding the 1862 West Scenario



Ummm why do I see all objective flags as Union?


I had no problem with this before?


bigus

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berto
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Sat Jan 19, 2008 3:41 am

Okay, I'm doing the uninstall, then reinstall, then patch to 1.08e. I will then make a backup copy of the local strings file, afterwards move your latest version in place. It this the correct procedure?

<edit>Whoa! With the reported problems in 1.08e, I'll just do the reinstall tonight (in progress now), and stop there for the time being.</edit>
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Le Ricain
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Sat Jan 19, 2008 3:44 am

Playing the April 1861 GC as the Union. There are two problems so far:

On the Objectives page, all of the objectives apart from Richmond, Memphis and Nashville are shown as Union controlled. As it is Oct, 1861, New Orleans, Mobile, Atlanta, Little Rock, Charleston, Norfolk and Vicksburg are still CSA cities.

The map shows these cities as Union controlled (blue bar), but the cities are in fact CSA as I can not access the garrison units. Also, the CSA seems to be generating VP's as if these cities are Southern.

The New Unit message has Union flags superimposed over the units that are being built. One flag per unit.

I have no mods installed...strictly vanilla.
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bigus
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I think this is a bug in the patch.
I generated a scenario and all objective flags were Confederate, playing as the Rebs.

Not good.......and not sure whats happening here?


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berto
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Sat Jan 19, 2008 4:47 am

Gray_Lensman wrote:bigus and berto

Here's the updated LocalStrings_ACW.csv file, please check it out and let me know if it is exactly what you want before I send it to Pocus later. As far as I can tell the credits are on the bottom of all your scenarios on the Scenario choice screen. Once I look at the "Background" screen however, they are on top.

Regards
.

I've just finished reinstalling ACW, but I'm stopping there pending a fixed 1.08e patch. Because I can't/won't proceed to verify your LocalStrings file in-game, I opened it in OpenOffice. From what I could tell, all of my stuff looked fine.

The credits atop the background screens are as they should be. It's in the summary descriptions where we wanted them at the bottom.
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Sat Jan 19, 2008 6:22 am

Gray_Lensman wrote:bigus or berto

I am still waiting for one of you to test the reworked LocalStrings_ACW.csv file I attached above to confirm if everything is finally okay.


I know the file is good since I sent it to you.....

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Sat Jan 19, 2008 7:52 am

Gray_Lensman wrote:You don't seem to understand, I can't use the file you sent to me directly, I cut and paste your information into the master that Pocus sent me. He specifically requests that I do it that way. I attached a copy of that master above in the thread. I need to know if after the cut and paste operation that your information is intact and correct.


yes it is......


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Sat Jan 19, 2008 8:31 am

I hate to admit it but I'm rolling back to 1.08d.

the objective bug is enough for me..


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On a happier note....The scenarios are good. I had a chance to check out the original 3. I will check out the East and West later today but all seems O.K. (other than the objectives bug).


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Sat Jan 19, 2008 5:59 pm

At this point, I think that I will patch to 1.08d, and just leave well enough alone for now.

Does anybody have any idea how soon we might expect a fixed, certified, "official" 1.08e patch? Probably not (since who knows how long it will take Pocus & co. to fix the objectives bug and perhaps others not yet reported), but no harm in asking.

Going forward, I am going to be much more careful about modifying files and directories outside the "approved" patching process. In particular, I will have to work out a scheme of backing up entire directories, not just files within those directories, as I have done up til now.

Gray, the Petersburg changes are cool, and I do indeed hope they open the door to the creation of a Petersburg campaign scenario.
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Sat Jan 19, 2008 6:09 pm

berto wrote:At this point, I think that I will patch to 1.08d, and just leave well enough alone for now.

Does anybody have any idea how soon we might expect a fixed, certified, "official" 1.08e patch? Probably not (since who knows how long it will take Pocus & co. to fix the objectives bug and perhaps others not yet reported), but no harm in asking.

Going forward, I am going to be much more careful about modifying files and directories outside the "approved" patching process. In particular, I will have to work out a scheme of backing up entire directories, not just files within those directories, as I have done up til now.

Gray, the Petersburg changes are cool, and I do indeed hope they open the door to the creation of a Petersburg campaign scenario.


Is the AI spending their conscript points in 1.08e? I am not seeing the Union AI use their conscripts in 1.08d. I haven't played against the CSA to see if their using their conscripts.

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Image

The AI is as in the 1.07 sending small detachments against large armies. As in enemy regions, this group has to adopt an attack posture, they are wiped out...
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Le Ricain wrote:Playing the April 1861 GC as the Union. There are two problems so far:

On the Objectives page, all of the objectives apart from Richmond, Memphis and Nashville are shown as Union controlled. As it is Oct, 1861, New Orleans, Mobile, Atlanta, Little Rock, Charleston, Norfolk and Vicksburg are still CSA cities.

The map shows these cities as Union controlled (blue bar), but the cities are in fact CSA as I can not access the garrison units. Also, the CSA seems to be generating VP's as if these cities are Southern.

The New Unit message has Union flags superimposed over the units that are being built. One flag per unit.

I have no mods installed...strictly vanilla.


Something is strange, indeed. 1.08e over 1.08d, playing as CSA, 1st turn, objectives are ok. But playing as USA, in my case all cities except Richmond as in USA hands ??? :tournepas

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Bugs in Version 1.08e

Sat Jan 19, 2008 9:38 pm

Fresh install; no MODS

  1. Clearly, a problem with the objective screen in the Ledger. Not sure if it affects game play.
  2. I like that the New Units message states the number of new units. And, when clicking on the message, the reinforcements built are much clearer to look at. HOWEVER, the flag icon is positioned poorly [right over unit] and it seems to add one to the total. For example, if 6 units were built, it says 7. If 7 were built, it says 8, and so on.
  3. JEB mcGruder's force still says "CSA Detachment" until you remove McGruder from the stack and then put him back in.


That's it, so far ...
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Jagger wrote:Is the AI spending their conscript points in 1.08e? I am not seeing the Union AI use their conscripts in 1.08d. I haven't played against the CSA to see if their using their conscripts.


noticed this one too....
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Sun Jan 20, 2008 1:49 am

Now, this is really one of the finest bugs that I have ever encountered, in all my years of playing :tournepas
The objective bug is not consistent. I have AACW on my desktop (1.08e over 1.08d and RR mod 20080117) and laptop (1.08e over 1.08d and RR mod 20080112).
Playing as USA, I get on the 1st turn a different set of objectives as Gray gets on any of his installations, namely, all appear as USA controlled. The fun part is that on the 2nd turn, on my laptop Richmond reverts to CSA but not on my desktop (USA forever, it seems). Funnier still, on an immediate 2nd run on my laptop, Richmond was CSA now immediately on the 1st turn :bonk: . But then I started anew on laptop and Richmond was still USA past the 3rd turn (not attached) :bonk: :bonk: :bonk:
Finnaly, as CSA my set of objectives is now like Gray's but I almost could swear that I also got the "normal" ones at least once (no proof, alas, and maybe it is I that am getting mad...)
Attachments
USA 1st turn, laptop, 2nd try.JPG
USA 2nd turn, desktop.JPG
USA 2nd turn laptop.JPG
USA 1st turn, desktop.JPG
USA 1st turn laptop.JPG

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I am curious if 1.08e takes care of the coordinated army attack problem with marines, engineers, etc. That one problem has a significant impact on game play when trying to coordinate an attack by multiple corps of an army.

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Le Ricain
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Sun Jan 20, 2008 3:45 am

Le Ricain wrote:Playing the April 1861 GC as the Union. There are two problems so far:

On the Objectives page, all of the objectives apart from Richmond, Memphis and Nashville are shown as Union controlled. As it is Oct, 1861, New Orleans, Mobile, Atlanta, Little Rock, Charleston, Norfolk and Vicksburg are still CSA cities.

The map shows these cities as Union controlled (blue bar), but the cities are in fact CSA as I can not access the garrison units. Also, the CSA seems to be generating VP's as if these cities are Southern.

The New Unit message has Union flags superimposed over the units that are being built. One flag per unit.

I have no mods installed...strictly vanilla.


An update on my game. By December 1861, New Orleans, Mobile and Norfolk have become CSA cities; both on the Objectives screen and on the map. It is now September 1862 and there have been no further changes.
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Jagger wrote:Is the AI spending their conscript points in 1.08e? I am not seeing the Union AI use their conscripts in 1.08d. I haven't played against the CSA to see if their using their conscripts.


Just a thought: Does this problem have anything to do with the new attrition rules ? What did you choose in the options ? IIRC, in the right-most setting, AI (as you) only can draw replacements in depots. Maybe this is the problem ? :bonk:

(PS: @ Gray: What is that strange flag over Louisville in one of your objective ledger screens - pirates ?? :niark: :8o: )

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Franciscus wrote:Just a thought: Does this problem have anything to do with the new attrition rules ? What did you choose in the options ? IIRC, in the right-most setting, AI (as you) only can draw replacements in depots. Maybe this is the problem ? :bonk:

(PS: @ Gray: What is that strange flag over Louisville in one of your objective ledger screens - pirates ?? :niark: :8o: )


no. I'm playing with normal attrition. AI seems just to have ceased to buy replacements, as shown in the ledger.
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Le Ricain
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Sun Jan 20, 2008 1:07 pm

Gray_Lensman wrote:Maybe the objectives display problem is just that, "a display problem", and not one of game playing significance..


I agree that the problem appears to be cosmetic. The CSA seems to still generate VP's as if the cities were their's. Also, I can not access the garrison units inside the mismarked cities.
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