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GShock
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Building Forts

Sun Oct 28, 2007 5:18 pm

http://ageod.nsen.ch/aacwwiki/Manual:Orders#Special_orders

The manual and the wiki do not explain in detail the 4 arty units section.

What kind of arty do i need?
Do they need to be of the same type?
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Aurelin
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Sun Oct 28, 2007 6:24 pm

Any 4 batteries will do. I always use the cheapest.

http://ageod.nsen.ch/aacwwiki/Fort

The following requirements must be fulfilled in order to build a permanent fort:

You must have 2 supply wagon units and 4 artillery units gathered in a region. Note: The artillery units need not be of the same type.

The units cannot be depleted and must have at least 50% strength.

The units cannot be in a stack led by an inactive general.

You must have at least 51% military control of the region in question.
There must be a structure in the region, usually meaning a city (of any level).

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GShock
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Sun Oct 28, 2007 7:36 pm

<-- feels n00bier than usual now :innocent:
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Rafiki
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Sun Oct 28, 2007 7:39 pm

Don't be; the wiki has lots to gain when it comes to searchability and interlinking :)
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chainsaw
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Tue Oct 30, 2007 12:31 pm

Aurelin wrote:Any 4 batteries will do. I always use the cheapest.

http://ageod.nsen.ch/aacwwiki/Fort

The following requirements must be fulfilled in order to build a permanent fort:

The units cannot be in a stack led by an inactive general.



Ahhh...missed that part. I kept tinkering with the artillery mix thinking the guns had to be the same "flavor". Good to know.
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Rafiki
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Tue Oct 30, 2007 12:37 pm

Easiest way is to simply split the "building blocks" off into their own stack, unless there's some reason you prefer them to be stacked with other units, e.g. for protection
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GShock
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Tue Oct 30, 2007 1:01 pm

Rafiki wrote:Easiest way is to simply split the "building blocks" off into their own stack, unless there's some reason you prefer them to be stacked with other units, e.g. for protection


I thought you could only build depots in towns but i 've noticed the button is active if you've got 2 supply carts even though you're not in town. What happens if i hit the button in this case?
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Rafiki
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Tue Oct 30, 2007 1:05 pm

Well, there is at least one pretty certain way of finding out? :)

I *think* it's possible to build depots anywhere and that it's forts that need to be built in cities, but I wouldn't bet any large sums of money on this.
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Hobbes
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Tue Oct 30, 2007 2:34 pm

Rafiki wrote:Well, there is at least one pretty certain way of finding out? :)

I *think* it's possible to build depots anywhere and that it's forts that need to be built in cities, but I wouldn't bet any large sums of money on this.


99.99% sure you are correct. I think if a structure exits the depot will be placed in it.

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GShock
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Tue Oct 30, 2007 5:06 pm

Hobbes wrote:99.99% sure you are correct. I think if a structure exits the depot will be placed in it.


Wait a moment...I said the "build depot" icon is available when no structure is present. But well...as rafiki said, there's a sure way to find out.

I think this button was left open because you can use it to build in the region of destination when you are to move.
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Hobbes
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Tue Oct 30, 2007 5:15 pm

GShock wrote:Wait a moment...I said the "build depot" icon is available when no structure is present. But well...as rafiki said, there's a sure way to find out.

I think this button was left open because you can use it to build in the region of destination when you are to move.


Yes if no structure is present it will still build a depot I think. Try it and see :sourcil:

I doubt it will build one in a destination region.

Cheers, Chris

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Hohenlohe
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Wed Oct 31, 2007 6:45 am

I would prefer building a fort not only in cities but in any region like in BOA.So it would be possible to fortify a certain frontier against raids.That would make it more difficult for the enemy raiding behind the lines.Combining such forts with depots would improve the supply lines for the own troops.But I think that could be a too radical change for the game although it demands a more strategical approach for the player in the game and it would mean that the AI have to be improved more than before so that Athena could use that strategy too.I hope that such a change could be possible.

greetings

Hohenlohe :siffle:

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saintsup
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Wed Oct 31, 2007 8:12 am

GShock wrote:I think this button was left open because you can use it to build in the region of destination when you are to move.


AFAIK from BOA (don't build much in ACW) orders to build (or to destroy) are acomplished BEFORE you move.

Very often in BOA you destroy a fort and then ... you run ...

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GShock
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Wed Oct 31, 2007 9:26 am

This game is so complex and leaves so many opportunities to develop winning strategies...I'm now building forts in the towns along the mississipi (Paducah is the first one).

I wanted to ask...while richmond's city shows fort bricks with cannons, paducah doesn't show any cannon but only the bricks. Will this fort auto-shoot enemy ships and river-transported land units?

Do i need to add more batteries in Paducah now to make this fort useful for the purpose it has been built for? (that is to stop those damn shipping of units in KY/MO).
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Aurelin
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Wed Oct 31, 2007 12:11 pm

Effect on supply
Forts (including level 5+ trenches) bordering a river or sea region will stop any enemy supply from passing by.

Forts also generate supply in limited quantities, base rate being 2 general supply per fort level.

[edit] Engaging passing units
Forts (including level 5+ trenches) bordering a river or sea region will engage passing enemy fleets, bombarding them, and vice-versa provided the passing fleet is capable of it.

You can't stop the ships with forts. Just make it costly.

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