User avatar
mike1962
Sergeant
Posts: 91
Joined: Tue Jan 16, 2007 12:11 am
Location: Pennsylvania, USA

Fri Sep 21, 2007 3:04 am

PBBoeye wrote:Where is this database you speak of? Is it the actual database (xls files) or are you talking about one of the rc builds?


PBBoeye, http://ageoddl.telechargement.fr/latest/

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Fri Sep 21, 2007 8:46 am

yup, I never got the weather XLS file corresponding to your mod
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Fri Sep 21, 2007 5:17 pm

Latest 1.07 version uploaded, release candidate 5. It consits solely of bug fixes, and has not new data or map fixes. Monday I will post another version with new regions bitmaps (PBoeye) and the 61/62 portraits (Jabberwock).

Bugs fixed:

a) Army HQ Stack were never engaged in combat if alone.
b) forces crossing a river or landing always attack as soon as they cross (no delay)
c) cohesion loss upon loading/unloading from a riverine move was lower than expected.
d) blockaded harbors were still producing some supply.
e) unbieseged city with harbor blockaded now get a -50% production penalty.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
mike1962
Sergeant
Posts: 91
Joined: Tue Jan 16, 2007 12:11 am
Location: Pennsylvania, USA

Fri Sep 21, 2007 11:58 pm

Jagger wrote:Mike, did your mod eliminate the chance of the Cumberland and Tennessee Rivers freezing? And the Mississippi river?

Jagger, The rivers will behave much better. There is the possibility though.
The areas files were never redone. Mike

User avatar
Hobbes
Posts: 4438
Joined: Sat Mar 11, 2006 12:18 am
Location: UK

Sat Sep 22, 2007 9:23 am

"New special order: Relocate Unit. It can be used up to 3 time a turn to relocate instantly a leader or an army HQ into another controled region (this order is still experimental, an option will be proposed to disable it)"

I think the option to disable this is not yet available?

It seems a fair idea but a little far fetched that an officer could move from Richmond to Houston, take up a new command and fight for the full 15 days.

Could the malus that is added to a leader when taking up a divisional command also be applied for leaders using the strategic move?

Cheers, Chris

User avatar
pasternakski
Colonel
Posts: 341
Joined: Fri Feb 24, 2006 6:50 pm

Sat Sep 22, 2007 10:03 am

hmmmmph...
Attachments
divhq.GIF

User avatar
Hobbes
Posts: 4438
Joined: Sat Mar 11, 2006 12:18 am
Location: UK

Sat Sep 22, 2007 1:00 pm

Pocus wrote:The rc4 release is now tied to the regular patch link:

http://ageoddl.telechargement.fr/latest/AACW_Patch.zip

It corrects the starting weather at Fort Sumter (from mud to fair) and a railway problem in Amherst, VA.

No others bugs reported, but if you have some, particularly on the 2 new special orders, don't hesitate!


There is definitely a problem with scrolling now. I load the game up and the scrolling is fine but if I drag a division from one stack to another and then scroll the scrolling becomes very jerky wherever I go on the map.
If I then just pick up and drop another stack inside a region scrolling becomes smooth again. Does anyone else notice anything like this?

I have a very quick PC so that is not a problem and have not had this problem before 1.07.


A minor thing:-

If you use relocate and click on the stack you wish to relocate to, the leader does not relocate - instead a leader is split off from the stack you clicked on.
It works OK if you click on the region you wish to relocate to but not a stack.

Cheers, Chris

PBBoeye
General
Posts: 563
Joined: Sun Jul 01, 2007 12:59 am
Location: Richmond, VA

Sat Sep 22, 2007 6:46 pm

Hobbes wrote:A minor thing:-

If you use relocate and click on the stack you wish to relocate to, the leader does not relocate - instead a leader is split off from the stack you clicked on.
It works OK if you click on the region you wish to relocate to but not a stack.


I noticed this when I tried to move a leader from Richmond to Ft Sumter. I wasn't sure if it was the stack it wouldn't move to, or if it was because Sumter was generally Federal territory. So I relocated it to Charleston and dragged the 'future-location' image of the leader to Ft Sumter. Took 5 days total.

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Sun Sep 23, 2007 8:09 am

pasternakski wrote:hmmmmph...


Welcome back. Are you pre'ping for Napoleon or will you pass on this one?


Good idea about relocation and leader penalty. As for the little glitch (clicking on a stack), I will see what can be done.

About scrolling, that is very strange. Do others notice that too?
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Hobbes
Posts: 4438
Joined: Sat Mar 11, 2006 12:18 am
Location: UK

Sun Sep 23, 2007 9:07 am

Gene has told me that he is not experiencing any problems with scrolling thus far. It only seems to happen sometimes when I drag a unit to another stack but not always.

The odd thing is that I only have to pick up and drop any other unit to get back to smooth scrolling.

I'll keep my eye on this and let you know how it goes in the next week.

Cheers, Chris

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Sep 24, 2007 8:22 am

are you drag&dropping with right mouse button? It does a scrolling. D&D is supposed to be used with left mouse button.

Also, have you noticed that the game images load faster at startup? This would mean the map is no more loaded at startup but only when you scroll, so the slowdown.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Hobbes
Posts: 4438
Joined: Sat Mar 11, 2006 12:18 am
Location: UK

Mon Sep 24, 2007 10:56 am

Pocus wrote:are you drag&dropping with right mouse button? It does a scrolling. D&D is supposed to be used with left mouse button.

Also, have you noticed that the game images load faster at startup? This would mean the map is no more loaded at startup but only when you scroll, so the slowdown.


No I use the left button to drag and drop. The map is loaded at startup.
I can replicate the problem when I first go into the game or when I have been playing for some time. Maybe it has always been like this but I didn't notice before.

I will play around with it some more and maybe make a fresh install to test if there is a difference without a patch.

Cheers, Chris

Black Cat
Corporal
Posts: 56
Joined: Tue Jul 03, 2007 9:21 pm

Weather Problems

Mon Sep 24, 2007 4:38 pm

I`m curious if the next patch will address the unrealistic weather issues in and around the Ohio River areas, and down to the Cumberland River, where you get almost continous snow/freezing weather from about late Oct through March. Many people, including myself, have brought up detailed examples of this issue in various posts, and how it especially effects the AI units who move around out of Cities during this, suffering severe losses for no purpose.

I assumed Stonewall ( and others ) were working toward a fix for this ?

User avatar
GShock
Posts: 1134
Joined: Tue Aug 07, 2007 4:30 pm

Mon Sep 24, 2007 5:33 pm

I've got a "potential" issue about the tooltip text displaying the region details (1.07b_rc4 but was like this since 1.06c which was my first version).

Manassas can be seen as 50% rebel and 50% union while being clearly occupied by my forces. Is it a bug in the tooltip or it's purposedly built like this? If so, what does it mean?

Image

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Sep 24, 2007 5:35 pm

I believe Mike1962 is tackling these problems too.


Before you ask and as I previously said, we are focusing our spare ACW time on some things like gameplay code, AI and such, leaving to willing modders the task to tweak the data. See that as an optimization of the time the team can put in ACW these days. ;)
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Sep 24, 2007 5:36 pm

GShock wrote:I've got a "potential" issue about the tooltip text displaying the region details (1.07b_rc4 but was like this since 1.06c which was my first version).

Manassas can be seen as 50% rebel and 50% union while being clearly occupied by my forces. Is it a bug in the tooltip or it's purposedly built like this? If so, what does it mean?

Image


This is the loyalty level, which don't change easily. You are confusing it with military control.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Sep 24, 2007 5:47 pm

Near official 1.07 version has been posted (it is called 1.07, without appending 'release candidate'). Very soon I will update this patch to all languages and announces it officially.

You will need to apply this file in addition to 1.07 (this is not mandatory but you won't get the new generals graphics):

http://ageoddl.telechargement.fr/latest/AACW_GraphicPack.zip

This file add 39 generals portraits, done by Jabberwock and 27 reworked regions graphics from PBoeye. Thanks to them.

The patch link:
http://ageoddl.telechargement.fr/latest/AACW_Patch.zip

This version add 3 variables for the modders. Check the readme for details.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

PBBoeye
General
Posts: 563
Joined: Sun Jul 01, 2007 12:59 am
Location: Richmond, VA

Mon Sep 24, 2007 7:01 pm

I guess the new variables are the GHQ parameters in the Commands file?

Anyhow, could you please make a mention here when you have updated the new XLS database for v1.07? Lots of work to be done!!

And finally, great work, Philippe.

User avatar
Rafiki
Posts: 5811
Joined: Thu Aug 24, 2006 9:19 am
Location: Oslo, Norway

Mon Sep 24, 2007 7:43 pm

I think they've been updated already? They have at least been released at least once since the first 1.07 beta patch :)
[CENTER]Latest patches: AACW :: NCP :: WIA :: ROP :: RUS :: PON :: AJE
Visit AGEWiki - your increasingly comprehensive source for information about AGE games
[SIGPIC][/SIGPIC]
[/CENTER]

User avatar
runyan99
Posts: 1420
Joined: Tue Dec 19, 2006 6:34 am

Mon Sep 24, 2007 8:33 pm

Just wanted to mention that the graphics pack installed fine, except that the portrait for F. Zolicoffer shows up as a blank for me.

User avatar
Hobbes
Posts: 4438
Joined: Sat Mar 11, 2006 12:18 am
Location: UK

Mon Sep 24, 2007 9:38 pm

Pocus wrote:are you drag&dropping with right mouse button? It does a scrolling. D&D is supposed to be used with left mouse button.

Also, have you noticed that the game images load faster at startup? This would mean the map is no more loaded at startup but only when you scroll, so the slowdown.


I've now played a few more turns and haven't noticed this happening again.
If it happens again I will let you know. What does seem odd is that the problem can be fixed simply by picking up a unit and then dropping it again in the same region. This implies to me that there is a problem somewhere in the code.

Cheers, Chris

User avatar
Hobbes
Posts: 4438
Joined: Sat Mar 11, 2006 12:18 am
Location: UK

Mon Sep 24, 2007 11:16 pm

After a bit more testing I see now that if I pick up and drop a stack containing a large number of units scrolling becomes jerky afterwards.

If I pick up and drop a small stack scrolling is smooth.

In the next couple of days I will try a new install to see if I get this with version 1 of the game.

Cheers, Chris

User avatar
Franciscus
Posts: 4571
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Tue Sep 25, 2007 12:21 am

runyan99 wrote:Just wanted to mention that the graphics pack installed fine, except that the portrait for F. Zolicoffer shows up as a blank for me.


I also found this bug. Also, Winder shows on the unit detail below but appears blank on the map (see attached)
Attachments
winderblank.JPG

User avatar
Jabberwock
Posts: 2204
Joined: Thu May 31, 2007 12:12 am
Location: Weymouth, MA
Contact: ICQ

Tue Sep 25, 2007 12:30 am

Franciscus wrote:I also found this bug. Also, Winder shows on the unit detail below but appears blank on the map (see attached)


I have an idea what went wrong with Winder and Zollicoffer. I will try to confirm it and get back to y'all by 9PM EST.
[color="DimGray"] You deserve to be spanked[/color]

Image

User avatar
Jabberwock
Posts: 2204
Joined: Thu May 31, 2007 12:12 am
Location: Weymouth, MA
Contact: ICQ

Tue Sep 25, 2007 1:16 am

The two files in this zip should fix these issues. I am also emailing them to Pocus, so that he can post a new installer. Apologies all, I should know better than to send this stuff out at 2AM.

The mdl file replaces the one for Zollicoffer in /ACW/GameData/Models.

The png file replaces the one for Winder in /ACW/Graphics/Armies&Fleets.
Attachments
Graphics fix.zip
(7.02 KiB) Downloaded 408 times
[color="DimGray"] You deserve to be spanked[/color]



Image

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Tue Sep 25, 2007 6:42 am

Nevermind...it is working now.

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Tue Sep 25, 2007 7:01 am

I will update the patch within 12 hours.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Tue Sep 25, 2007 12:37 pm

Franciscus wrote:I also found this bug. Also, Winder shows on the unit detail below but appears blank on the map (see attached)


I'm getting the same thing with Barnard E Bee

Nice graphics! :coeurs:
I wish I had some artistic talent!! :o

User avatar
mike1962
Sergeant
Posts: 91
Joined: Tue Jan 16, 2007 12:11 am
Location: Pennsylvania, USA

Tue Sep 25, 2007 11:57 pm

Black Cat wrote:I`m curious if the next patch will address the unrealistic weather issues in and around the Ohio River areas, and down to the Cumberland River, where you get almost continous snow/freezing weather from about late Oct through March. Many people, including myself, have brought up detailed examples of this issue in various posts, and how it especially effects the AI units who move around out of Cities during this, suffering severe losses for no purpose.

I assumed Stonewall ( and others ) were working toward a fix for this ?


Black Cat, Are you noticing this with release 1.07? These areas should be much better in 1.07

User avatar
Jabberwock
Posts: 2204
Joined: Thu May 31, 2007 12:12 am
Location: Weymouth, MA
Contact: ICQ

Wed Sep 26, 2007 12:25 am

lodilefty wrote:I'm getting the same thing with Barnard E Bee

Nice graphics! :coeurs:
I wish I had some artistic talent!! :o


Thank you,
sorry about that. here is the fix - drop this file in /ACW/Graphics/Armies&Fleets
Attachments
Army_CSA_BEBee.png
[color="DimGray"] You deserve to be spanked[/color]



Image

Return to “AGEod's American Civil War”

Who is online

Users browsing this forum: No registered users and 8 guests