morvael wrote:I wonder if you could share optimal force composition hints, I think manual lacks something in that department.
Usually if you create divisions what elements go into them? How much artillery? Do you ever include cavalry into regular divisions or form cavalry divisions or let them move alone? What support units do you put in every army/corps/division?
I try to put sharpshooters, engineers, medical, signal and balloon in every strong corps and this means a corps with 2-4 divisions with power between 280-400.
What is the strength of city garrisons that you prefer? 1 or 2 militia units?
Rafiki wrote:Why put the support units into divisions at all? They don't cost any CP and take up space that combat elements could fill instead?
Also makes it more difficult to keep track of them and administrate, I'd think?
morvael wrote:Thanks for the info, I think such thread could be very useful to new players (like myself).
4-8 artillery - that much? It seems I was relying too much on infantry brigades and put only 1 artillery per division!
However I think it's better to save the ability to create a division (as they are limited) for line troops and let the support units be attached directly to corps.
What is ADC?
morvael wrote:Interesting I didn't know an additional * general will increase the CP in subordinate corps. Will 3-1-1 be enough? I don't see many 4-1-1 around...
What size are your divisions (maximum power)?
morvael wrote:Was this described somewhere in the manual or is this secret knowledge?If you know more hints like this one, please share them on the wiki.
morvael wrote:Jabberwock, do you count those artillery elements in big infantry brigades too? With them it would be easier to get to those 4-8 batteries.
Nial, thanks to your post I have realized that sharpshooters need to be in the division, I was confused with unit/stack designations.
I wonder if the devs could make it possible for the corps and army commanders to be able to merge those support units like signal & medical into them. It would reduce the clutter in the list and would allow for easier checking of corp's status. That would use the same mechanism as divisions while not counting as one, just to reduce the horde of unit boxes in the list, maybe this could be done with just small & simple additions to the game code?
Jagger wrote:If you look at the terrain frontage limitations, in most terrain you can use one artillery element per three infantry elements. So for every 12 infantry regiments, 4 artillery batteries is ideal in typical battlefield terrain.
I try to have a sharpshooter in every division. I also try to have an engineer and medical unit in every corps.
quota = 130
means 130 points of travel of line troops. For example if a line infantry takes 30 days to travel in the region, it takes 30 points from the quota.
OffCost is a coefficient to apply if in offensive to the quota.
I will check this supply potential problem this week and report back.
Toten wrote:Someone posted a while back that the optimal TOE of a division is 3 arty, 2 cav with the rest being Inf. Not sure if this is entirely correct but that is what I try to do.
Jabberwock wrote:Absolutely, they count. They show up as individual elements in the division.
But wait . . .
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