SelectFaction = $RUS
SelectRegion = $Petersburg
StartEvent = evt_nam_RUS_NoChildrenWork_VoteAccepted|999|0|NULL|NULL|$Petersburg|NULL
Conditions
CheckOption = $gmaOptionSoc;RUS_NoChildrenWork;=;1
Actions
SelectFaction = $CMN
GenTextMsg = opt_notify_RUS_NoChildrenWork;1;NULL;NULL;NULL
SelectFaction = $RUS
ChgPopMilitancyEx = 0;-4;-10;-1;10;5;ALL
ChgPopContentEx = 0;10;10;5;-5;0;ALL
ChangeResStock = $merMoney;-200
ChangeLoyaltyFac = $Theater_Russia;5
SelectFaction = $REB
ChangeLoyaltyFac = $Theater_Russia;-5
ChangeActorPool = $gmaOptionSoc;MaxUse;0;SubType;RUS_NoChildrenWork
SetEvtOccurs = evt_nam_RUS_NoChildrenWorkTracker;CuOccurs;1
EndEvent
pvpp303 wrote:Problem solved.
Here is the RUS no children work reform source code :SelectFaction = $RUS
SelectRegion = $Petersburg
StartEvent = evt_nam_RUS_NoChildrenWork_VoteAccepted|999|0|NULL|NULL|$Petersburg|NULL
Conditions
CheckOption = $gmaOptionSoc;RUS_NoChildrenWork;=;1
Actions
SelectFaction = $CMN
GenTextMsg = opt_notify_RUS_NoChildrenWork;1;NULL;NULL;NULL
SelectFaction = $RUS
ChgPopMilitancyEx = 0;-4;-10;-1;10;5;ALL
ChgPopContentEx = 0;10;10;5;-5;0;ALL
ChangeResStock = $merMoney;-200
ChangeLoyaltyFac = $Theater_Russia;5
SelectFaction = $REB
ChangeLoyaltyFac = $Theater_Russia;-5
ChangeActorPool = $gmaOptionSoc;MaxUse;0;SubType;RUS_NoChildrenWork
SetEvtOccurs = evt_nam_RUS_NoChildrenWorkTracker;CuOccurs;1
EndEvent
The heart of the problem is the "changeactorpool" and "setevtoccurs" lines in the rebel part instead of the Russian part. Just need to cut & paste them in the Russian part.
.....
Francois Xavier wrote:Hi,
I'm getting a number of bugs in the 1880 start as Japan:
-The Japanese Representation building in Seoul is dismantled after the first turn.
-A building in Edo called Bauding baudoi or something like that is disbanded after the first turn, as there is supposedly already a building similar in use.
-The colonial decision for Chinese concession, only has a placeholder name and placeholder txt describing what it is. Once enacted an event for it pops up in the status bar, but just uses a placeholder name. The building for it also has a placeholder name.
-The decision for building an Embassy also is totally bugged. If built it frequently just says cannot build as there is already a similar building in use even when there isnt. AI Countries seem to keep using it on themselves. As Japan, I tried to use it on China but the chinese took it as a production building due to having poor relations with me. Other times, it just fails to build due to having the there is already a similar building in use bug.
-Also, a number of units and Factories have missing images. Some units that you can build do have it initially, but after you build it it is blank.
I will post more if encountered.
Thanks!
pvpp303 wrote:@Husaria & @vaalen: are you running a pre-1.04.5 or a post-1.04.5 campaign? Is the problem still here with a new campaign?
@loki100 : however there are posts about it dated of 2012 (http://www.ageod-forum.com/viewtopic.php?p=253388#p253388 and http://www.ageod-forum.com/viewtopic.php?p=239279#p239279).
P.S.: I already modified the RUS events, it works.
Nikel wrote:Uff, so playing as Japan, a Russian revolution event and British Portsmouth in 1905!?
For some reason coding, Ageod or any other, is too much for my brain![]()
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