ArmChairGeneral wrote:tribeticus,
That is my experience as well. I haven't gotten it to work yet (and there are precious few places to do it in the first place).
Also, where are the Comanches? Not sure what they were actually doing during the CW, but from Texas Independence all the way to the early 1870s they were much stronger than the Texans. Fighting (massacring) Comanches is what the Texas Rangers were created for. They weren't defeated until the buffalo herds they depended on were finally exterminated.
W.Barksdale wrote:This is exactly why, in the past, I advocated for getting rid of many of these features. There are so many that have marginal impact on the game and don't even work. Unfortunately, there are also many that (could) have a big impact on the game, for example, the Hated Occupant special ability as alluded to above and also don't work (I am assuming this is the case for Hated Occupant as I haven't tested myself, although I do know there are many others which do not work properly). It would be much better for the company to concentrate on getting the core RGD and special abilities working as designed as opposed to having a ton of features which don't work.
Cromagnonman wrote:I played the various Indian cards when the Great Sioux Uprising event fired, and it was almost universally successful. Once the war was over, they stopped working again (but I did have a few very expensive Indian units in my army). I would posit that, although the RDCs say they work on both hostile & neutral Indians, in fact they only work on hostiles.
Cromagnonman wrote:I tried this a couple times the Far West, once on the Pima in Western Arizona and also on the Apache north of Santa Fe. Nothing ever seemed to come of it - the Indians stayed neutral and my money disappeared. A line in the messagelog stated the Union was trying to influence the Indians, but didn't say anything about failure. The nearest secessionists were in El Paso. Does this maybe take a few turns to have effect, or is it broken like the officers' Hated Occupant etc special abilities?
Cardinal Ape wrote:This is absurd. The only natives that can be bribed with cash are those of Little Crow's war?
The uprising would never have occurred if the government was willing to give them credit for food. How'd Myrick say it again? Ya, "So far as I am concerned, if they are hungry let them eat grass or their own dung." When they found Myrick's corpse guess what they found in his mouth... No no, the Union policies toward the tribes did not involve giving them any kind of resources during war time. It ended with largest mass execution in US history.
Code: Select all
StartEvent = RGDScriptSubvertIndiansUSA|999|0|NULL|NULL|NULL|NULL
SelectFaction = IND
Conditions
SelectSubUnits = Region
EvalSubUnitCount = DICE_NOT
EvalSubUnitCount = DICE_NOT
EvalSubUnitCount = DICE_NOT
EvalSubUnitCount = DICE_NOT
EvalSubUnitCount = DICE_NOT
EvalSubUnitCount = DICE_NOT
Actions
SelectSubUnits = Region;FactionTags IND
SelectFaction = USA
TakeOverUnits = PerUnit
AlterCuSubUnit = ApplytoList;SetFixing 0
EndEvent
StartEvent = RGDScriptSubvertIndiansCSA|999|0|NULL|NULL|NULL|NULL
SelectFaction = IND
Conditions
SelectSubUnits = Region
EvalSubUnitCount = DICE_NOT
EvalSubUnitCount = DICE_NOT
EvalSubUnitCount = DICE_NOT
EvalSubUnitCount = DICE_NOT
EvalSubUnitCount = DICE_NOT
EvalSubUnitCount = DICE_NOT
Actions
SelectSubUnits = Region;FactionTags IND
SelectFaction = CSA
TakeOverUnits = PerUnit
AlterCuSubUnit = ApplytoList;SetFixing 0
EndEvent
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