Montbrun wrote:After thinking about this, I think that the supply mechanisms will be an issue. How would the French keep an army supplied while overrunning Saxony and Prussia? After Prussia surrenders, and there's a Treaty of Tilsit, how do you supply the Army in Prussia and Saxony after the regions return to original ownership?
Then, there's the Russia issue. How would the French assemble an Army of 400,000 to 500,000 men on the border with Russia for an invasion, across non-controlled regions in their rear.
Captain_Orso wrote:There are two events which promote Oudinot.
The first one fires in April 1807 promoting him to **Gen, if he is still a *Gen. The text is, "Nicolas Oudinot is promoted Corps General". The model file gives all French **Gen the title Marshal
The second fires in April 1810 promoting him to ***Gen if he is still a **Gen. The text message is, "Nicolas Oudinot is promoted Marshal (Army General)".
He cannot be promoted from *Gen to ***Gen, and I can't see any issues with the events.
Just previously you were in 1806. Are you now already into 1810?
Montbrun wrote:It's 1807. He was a *Gen, and the Event said he was promoted to Marshall - look at the screenie - it says Marshall, but the symbol for him is General de Division.
Captain_Orso wrote:Yes, PhilT works the unit and model databases and not the AI programming.
Snapping at him and myself because we cannot solve all of your issues at once is not conducive to getting them solved.
bommerrang wrote:I have a question - I'm sure I missed it but what short-cut key hides the units on the map so you can see just the map?
BTW - I seemed to have a work around on my crashes to desktop. One of the posters suggested to save after all orders, exit the game entirely, re-enter the game, then execute your orders. It takes 3 times as long because of the long load time but no crashes so far. Well, I did have another crash when I got lazy and on the third order execution it crashed.
vicberg wrote:Before you go that far, try finding the gamedata/models directory and delete the models.cached file. Then open the game and see if you are still getting CTDs. Many of these are due to the models.cached not being in sync with actually model files. You get a mismatch CTD error that starts popping up. The models.cached file is then regenerated using the model files.
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