HerrDan wrote:It's strange to see you two saying this, because in my game the AI is always building new factories.
James D Burns wrote:In your most recent screenshots both Korea and Cuba look pretty bare of resource farms. It’s 1904 in your game I’d expect almost every region on map would be maxed out or at least have something built on it by now if resources are present. I’d be interested in a screenshot of India or the area around Sothern Africa in your game to see what’s been built.
Jim
seathom wrote:I'd appreciate those screenshots too! For me it is a monumental event. I've been putting off learning how to script events until I absolutely needed to nudge something in the game. To have all my major competitors not building up their economies puts me at such an advantage (which now I realize why I was able to zoom past France in PP's) that it makes the game unplayable as is. If this is something that is just happening in the grand campaign game, I will pick up a different start date and wait for a patch; if not it will be a sad "a plus tard" to PON and "bonjour" to TEAW as I have not delved into the game since Breaking up the Deadlock came out.
seathom wrote: I will pick up a different start date and wait for a patch;
[The extension pdf has been deactivated and can no longer be displayed.]
James D Burns wrote:Well I tried using the tilde key’s cheat pop-up (this is a tilde ~) and typed the command ? to find a list of possible commands. When I tried switching to Great Britain using ChangeFaction <GBR> it says no such faction exists, lower case also failed. Same thing happened when I tried switching to France using FRA, so I think it’s busted.
I’m using the attached PDF for finding faction tags so I guess something is screwy with the tilde key commands or perhaps the PDF is outdated and tags have been changed. I know I’ve used it in the past and it worked, not sure why it no longer works.
Without the ability to switch between looking at the different AI factions I have no idea how to add up AI factories late game.
Jim
HerrDan wrote:I have just tested the tildes command and it seems to be working, you just don't need those "<>", just write ChangeFaction followed by the faction tag and it works.
James D Burns wrote:Ok it worked thanks, I went in and counted all the factory/mine/farm sites on Britain’s f11 screen and they have 148 total. It’s 1866 in my game so they’ve managed to build 47 sites in 16 years which averages out to just over 2 per year. Nowhere near enough construction to be competitive in game.
The most alarming development however is the fact that besides 2 or 3 fixed fortified garrison units in Canada, they have just two mobile divisions on the west coast of Canada. That’s right every other land unit is gone, Britain has nothing left on map except the few units mentioned in Canada and some merchant ships.
I then checked FRA, GER and RUS, and they too all have no land units at all on map and only some merchant vessels no combat ships. So something is seriously wrong with the AI in game.
If you want to see this for yourself, go to the Help improve PON section of the forum and download this games save file I uploaded near the bottom of the (Redoing events ... where are we and why so slow?) thread.
Jim
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