

havi wrote:dont quite remember it but i think it is that if u loose a element totally in combat u have to go to depo to get replacement element/company, but if u loose only half of the element (it dosnt go totally red) then u have replacment in thet element who loss the men. if u understand me...
--sorry[SUP]1)[/SUP]--just kidding
[SUP]1)[/SUP] of the element such as the maximum number of "hits" it can have--equivalent to how many men a regiment or battery could historically have--and the current number of "hits" the element has. These are the "hits" you will replacing with your replacement pools.


ajarnlance wrote:"it is wise to break the division down so that each brigade needing a replacement can stand alone to recover a replacement."
Thanks for the helpful responses everyone. Captain Orso you mentioned "breaking down a division" above. How do I do this? I thought that a unit couldn't be broken down into its elements...
loki100 wrote:The advantage is that every separate formation has an x% of having a lost element being replaced and any one formation can only have one such replacement per turn. So if you have a 'division' of say 3 brigades and each lost an element, splitting it down will probably speed the process by which the unit recovers.
ajarnlance wrote:"it is wise to break the division down so that each brigade needing a replacement can stand alone to recover a replacement."
Thanks for the helpful responses everyone. Captain Orso you mentioned "breaking down a division" above. How do I do this? I thought that a unit couldn't be broken down into its elements...
.... ah, there you are. So now you understand that Divisions are made up of exactly 1 leader and 1 or more other non-division units.loki100 wrote:use the '-' key when you highlight the divisional commander and the unit will break down into the brigades/whatever you made it up from. You can't break down the units that you build - so if a brigade has lost 2 elements then you can't split this up.
The advantage is that every separate formation has an x% of having a lost element being replaced and any one formation can only have one such replacement per turn. So if you have a 'division' of say 3 brigades and each lost an element, splitting it down will probably speed the process by which the unit recovers.
ohms_law wrote:He's saying that you should break up composite units into their respective individual units (brigades or regiments, whatever the case may be).
I've never seen that talked about anywhere else, though.
As far as I'm aware, elements receive replacements regardless of whatever larger structure they happen to be in. All that matters is the stance of the stack that the element is located within (whether or not that stack is a Army, Corps, Division, Regiment, Brigade, or just the lone element).
ohms_law wrote:Bullshit.
Sorry, but I've seen it happen (a unit having more than one element replaced). I think. I'm 99.9% sure that I've seen it happen, anyway.
Since at least one of the brigades was one of the fat New York 5 element brigades, I had to wait 4 turns for the division to finish receiving all of its replacements.
Thanks for the heads-up .. about keeping ... my head ... down
...

havi wrote:Yes and look those white chevrons in unit card right upper corner it shows how many elements r missing in brigade... Don't worry orso u r nice bear like Winnie the Pooh.![]()
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