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ajarnlance
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Replacements vs. 'hits' ??

Mon Oct 20, 2014 8:04 pm

So this is my first time playing with the 'historical attrition' setting and the tool tip says that I must be in a depot to receive replacements but that 'hits' are received in the normal way? Can someone please explain what the difference is between 'replacements' and 'hits'. I take it that the 'normal way' means standing still and not moving? Thanks! :D
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havi
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Mon Oct 20, 2014 8:35 pm

dont quite remember it but i think it is that if u loose a element totally in combat u have to go to depo to get replacement element/company, but if u loose only half of the element (it dosnt go totally red) then u have replacment in thet element who loss the men. if u understand me...

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loki100
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Mon Oct 20, 2014 9:46 pm

havi wrote:dont quite remember it but i think it is that if u loose a element totally in combat u have to go to depo to get replacement element/company, but if u loose only half of the element (it dosnt go totally red) then u have replacment in thet element who loss the men. if u understand me...


fits my experience, hits are losses within an element, so say you have 5 men out of the 10 (or whatever) killed. Replacements are what you need once an element is completely destroyed. To speed this up, try to keep the unit on a green-green stance if you can (as well as on a depot).
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Jim-NC
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Mon Oct 20, 2014 10:02 pm

Havi is correct. If your element takes damage, the damage will be replaced anywhere. If the element is destroyed, it can only be added back in a depot. This also means that starting forces that are missing elements will not gain unless they are in a depot.
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Captain_Orso
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Mon Oct 20, 2014 10:27 pm

Finglish FTW! :blink: --sorry[SUP]1)[/SUP]--just kidding ;)

The counters on the map or that you see in the Stack Panel are units. Units are counters which cannot be voluntarily broken down in size.

[INDENT]The one exception to this is Divisions. Divisions are special [I]combi-units, which you may build starting in October '61 with an activated leader and 1 or more unlocked units, who's combined elements--including the leader--do not exceed 18 elements.[/I][/INDENT]

If you click on a unit in the Stack Panel, the lower-right box will convert to the Inspection Panel. Here you will see 1 or more NATO symbols representing the elements of which your unit is comprised. The number of elements can be anywhere from 1 for a lone leader, an artillery battery or a cavalry regiment, up to 8 in a very large brigade or 18 in a division. Many units are brigades which consist of anywhere from 2 to 8 elements, generally of different types. Aside from the leader elements, most elements of land units are either batteries or regiments.

If you click on one of the elements in the Inspection Panel the "element display window" will open above it. In the lower-left corner of the edw you will be shown some elementary information :sherlock: [SUP]1)[/SUP] of the element such as the maximum number of "hits" it can have--equivalent to how many men a regiment or battery could historically have--and the current number of "hits" the element has. These are the "hits" you will replacing with your replacement pools.

Each "chit" you are given or purchase of a specific type costs according to the cost of 1 regiment or 1 battery of the element type for which it is providing "hit" replacements and the chit theoretically can replace twice as many hits as that type of regiment or battery may contain.

EG: A normal infantry regiment has 20 hits. Therefore an infantry replacement chit could theoretically replace 40 hits on infantry regiments. I say theoretically because it's really chance which decides this. In reality for each hit replaced, a die role (dr) is made to determine if that hit replacement expires the chit. For an infantry chit a 40dr is made. Statistically you will get 40 replacement out of such a chit.

If one of your units has an entire battery or regiment eliminated, either through combat or attrition, that "missing" element cannot recover hits. It can however be "replaced" completely at the cost of 1 chit of the correct type. With Historical Attrition set this can only take place in a region with a depot or a fort. I don't believe stockades or redoubts count for this, but I'm not sure.

Units in Passive Posture have an increased chance of gaining a replacement. Each unit can replace only one element per turn. Therefore, if you have a division with two or more brigades which have lost elements, it is wise to break the division down so that each brigade needing a replacement can stand alone to recover a replacement. I'm not sure if they also must be in separate stacks, but it can't hurt. It would also be prudent not to do this near the front where you recovering division could get attacked and suffer from a lack of CP's (Command Points) and being in PP.

There, that's about all I know about it. You can also read this if you're interested AGE Wiki: Replacements Hope this helps ;)

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ajarnlance
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Tue Oct 21, 2014 7:22 am

"it is wise to break the division down so that each brigade needing a replacement can stand alone to recover a replacement."

Thanks for the helpful responses everyone. Captain Orso you mentioned "breaking down a division" above. How do I do this? I thought that a unit couldn't be broken down into its elements...
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loki100
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Tue Oct 21, 2014 7:44 am

ajarnlance wrote:"it is wise to break the division down so that each brigade needing a replacement can stand alone to recover a replacement."

Thanks for the helpful responses everyone. Captain Orso you mentioned "breaking down a division" above. How do I do this? I thought that a unit couldn't be broken down into its elements...


use the '-' key when you highlight the divisional commander and the unit will break down into the brigades/whatever you made it up from. You can't break down the units that you build - so if a brigade has lost 2 elements then you can't split this up.

The advantage is that every separate formation has an x% of having a lost element being replaced and any one formation can only have one such replacement per turn. So if you have a 'division' of say 3 brigades and each lost an element, splitting it down will probably speed the process by which the unit recovers.
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ohms_law
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Tue Oct 21, 2014 7:49 am

He's saying that you should break up composite units into their respective individual units (brigades or regiments, whatever the case may be).
I've never seen that talked about anywhere else, though.
As far as I'm aware, elements receive replacements regardless of whatever larger structure they happen to be in. All that matters is the stance of the stack that the element is located within (whether or not that stack is a Army, Corps, Division, Regiment, Brigade, or just the lone element).

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ohms_law
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Tue Oct 21, 2014 7:51 am

loki100 wrote:The advantage is that every separate formation has an x% of having a lost element being replaced and any one formation can only have one such replacement per turn. So if you have a 'division' of say 3 brigades and each lost an element, splitting it down will probably speed the process by which the unit recovers.


Bullshit.

Sorry, but I've seen it happen (a unit having more than one element replaced). I think. I'm 99.9% sure that I've seen it happen, anyway.

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havi
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Tue Oct 21, 2014 9:01 am

Hey orso its bearhunting time in Finland so keep your head down ;) . I Dont know if it helps to breakdown the divisons but I do it if the division hit the meat grinders hard and keep the syncs at green/green.

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Tue Oct 21, 2014 9:32 am

ajarnlance wrote:"it is wise to break the division down so that each brigade needing a replacement can stand alone to recover a replacement."

Thanks for the helpful responses everyone. Captain Orso you mentioned "breaking down a division" above. How do I do this? I thought that a unit couldn't be broken down into its elements...


Please read the indented paragraph--the third paragraph, which is in italics--in my last post. Go ahead, I'll wait :feu: .... ah, there you are. So now you understand that Divisions are made up of exactly 1 leader and 1 or more other non-division units.

To break down a division, select the division in the Stack Panel, drag it off into its own stack[SUP]1)[/SUP] and press <Cntl><d>. You will see that the division unit has broken down to the leader[SUP]2)[/SUP] and all the units which were part of the division.

To recombine the division, select the leader--by left-clicking on him--and then <Cntl><left-click> on 1 or more units you wish to add to the division and press <Cntl><c> to combine them. You can alway add units to a division by selecting the division with a left-click and a unit with <Cntl><click>--or the other way around--and pressing <Cntl><c>, so long as the unit(s) being added do not attempt to put the division size above 18 elements.


[SUP]1)[/SUP] This is for organizational purposes only, and has nothing to do with the way the game works.
[SUP]2)[/SUP] The leader is still the division commander although the division is temporarily broken down. The leader will however lose his divisional command if you execute a turn without him being combined with at least one unit, and thus being in a division.

loki100 wrote:use the '-' key when you highlight the divisional commander and the unit will break down into the brigades/whatever you made it up from. You can't break down the units that you build - so if a brigade has lost 2 elements then you can't split this up.

The advantage is that every separate formation has an x% of having a lost element being replaced and any one formation can only have one such replacement per turn. So if you have a 'division' of say 3 brigades and each lost an element, splitting it down will probably speed the process by which the unit recovers.


Do you perhaps mean the Special Orders (SO) button with "-" on it?

ohms_law wrote:He's saying that you should break up composite units into their respective individual units (brigades or regiments, whatever the case may be).
I've never seen that talked about anywhere else, though.
As far as I'm aware, elements receive replacements regardless of whatever larger structure they happen to be in. All that matters is the stance of the stack that the element is located within (whether or not that stack is a Army, Corps, Division, Regiment, Brigade, or just the lone element).


There is not such thing as a "composite" unit. Divisions are combi-units.

Nope. One replacement element per unit. I'll have to search out where that is written; probably just in the AACW forum with a reference to the AGEWiki.

ohms_law wrote:Bullshit.

Sorry, but I've seen it happen (a unit having more than one element replaced). I think. I'm 99.9% sure that I've seen it happen, anyway.


Nope again; sorry. Will not happen, and I've had divisions mauled so that all that was left was the leader and the brigades which started with an artillery battery, and in these only the battery was left with like 2 or three cannons :eek: Since at least one of the brigades was one of the fat New York 5 element brigades, I had to wait 4 turns for the division to finish receiving all of its replacements.
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Captain_Orso
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Tue Oct 21, 2014 9:45 am

I'm kind of attached to my hide ;) Thanks for the heads-up .. about keeping ... my head ... down Image ... Image

If only one brigade in the division had lost an element, it makes no difference. The whole point of breaking the division down to its constituent brigades is so that each brigade will be considered a unit during hit/replacement distribution. If one one brigade had lost elements in the division and all of the other brigades are in good shape, you could just remove that brigade and either replace it with another, or just leave the division understrength in the mean time, while the one brigade is recovering.
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havi
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Tue Oct 21, 2014 10:32 am

Yes and look those white chevrons in unit card right upper corner it shows how many elements r missing in brigade... Don't worry orso u r nice bear like Winnie the Pooh. :mdr:

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ajarnlance
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Tue Oct 21, 2014 10:39 am

havi wrote:Yes and look those white chevrons in unit card right upper corner it shows how many elements r missing in brigade... Don't worry orso u r nice bear like Winnie the Pooh. :mdr:


Thanks. I was wondering what those white chevrons were for...
"I can anticipate no greater calamity for the country than the dissolution of the Union... and I am willing to sacrifice everything but honor for its preservation." Robert E. Lee (1807-1870)



Check out my 'To End All Wars' AAR: http://www.ageod-forum.com/showthread.php?38262-The-Kaiser-report-the-CP-side-of-the-war-against-Jinx-and-PJL

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Jim-NC
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Wed Oct 22, 2014 1:27 am

In CWII I have only seen 1 element replaced per unit/stack (not sure if it is per unit or per stack, but I will follow Captn Orso's lead). I have seen 2 elements replaced in TEAW (but it has a different system).

As to when this was discussed, I seem to remember it was in the ACWI forums a long time ago. It may have been deleted from the forum at this point.
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