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Highlandcharge
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Wed Aug 27, 2014 6:34 pm

Would it be possible in the game engine to introduce a new button which if pressed would "lock" the Corps in place, stopping it from MTSG...

Or Just use Corps without generals to man the trench lines as they wont MTSG and have "support" corps commanded by generals who will MTSG 1 region behind the lines...

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HerrDan
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Wed Aug 27, 2014 6:38 pm

Highlandcharge wrote:Would it be possible in the game engine to introduce a new button which if pressed would "lock" the Corps in place, stopping it from MTSG...


Just use the "evade combat" order.
"Das Glück hilft dem Kühnen."

German Empire PON 1880 AAR:http://www.ageod-forum.com/showthread.php?35152-German-Empire-not-quite-an-AAR

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Highlandcharge
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Wed Aug 27, 2014 6:49 pm

The only problem with the evade combat order is that if the region that the MTSG corps was in was attacked in the same turn they might retreat anyway with out fighting at all in defense of there own trenches...


The 2nd solution I stated above could be used... 1 question though do Corps commanded by generals MTSG in support of Corps not commanded by generals?

Searry
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Wed Aug 27, 2014 7:00 pm

There's probably a memory leak in the game as when it's open for many hours, it begins to slow down and turn procession becomes much more slower than normally.
Restarting the game every hour has made it more enjoyable for me.

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Templer
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Wed Aug 27, 2014 7:26 pm

I would be glad if it is possible to appease so many angry AGEOD friends from the past with To End All Wars. And I can imagine the chances of this are good.
To End All Wars, it is certainly not the worst game by AGEOD, but perhaps the best !?
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Swotoro
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Wed Aug 27, 2014 7:59 pm

James D Burns wrote:Yeah Belgium does feel too weak, and my first impressions are the Belgian army is hard coded to get destroyed on turn 2 if you play the August start. The Germans are set up right on top of Brussels and even though your small army is unlocked, it can’t escape before Germany attacks it and it gets forced to retreat southeast into a trap and gets surrounded by turn end. The next turn sees it totally destroyed due it being surrounded. Nothing you can do to prevent this as far as I can see.

I haven’t read up on my WWI history lately but if my old grey matter isn’t failing me I remember reading how the Belgian army caused Germany all kinds of headaches easily holding their own in the opening weeks/months of the war and throwing the German timetables totally out of whack.

The way the scenario is currently set up, no way will enough Belgian units survive (you might be able to save 2 independent divisions, the rest is doomed) to form the historical Corps that defended the channel coast area of the trench line throughout the entire war.

I’d say the Germans need to be moved back one region for their setup to prevent the Belgian army from being forced to retreat into the trap. If players want to remain and fight for Brussels it should be their choice, currently the opening setup gives the Entente player no option but to see his small Belgian army destroyed. Jim


Well, the Belgian Army was nearly destroyed, and early. They caused the Germans so much havoc in the first weeks because they destroyed railroads and bridges. Their army folded fairly quickly and only a remnant survived by linking up with the BEF.

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Highlandcharge
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Wed Aug 27, 2014 8:06 pm

I have done a few tests and it doesn't look like commanded Corps MTSG to support uncommanded Corps...

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FroBodine
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Wed Aug 27, 2014 8:17 pm

So, is this a bug then, after what Tamas said about troops marching to help out nearby troops?

Respenus
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Wed Aug 27, 2014 8:18 pm

FroBodine wrote:So, is this a bug then, after what Tamas said about troops marching to help out nearby troops?


They do, but they need to have a commander, ie. at least a ** general. Uncommanded stacks cannot participate in advanced army manoeuvres as far as I know.

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Highlandcharge
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Wed Aug 27, 2014 8:23 pm

Another way to keep a presence in an area and the entrenchment level in a adjecent region to the main battle would be to keep an uncommanded Corps or division in the same region as a commanded one, that way the commanded one can MTSG and the uncommanded one can stay in the trenches and defend if attacked...

Respenus
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Wed Aug 27, 2014 8:53 pm

Highlandcharge wrote:Another way to keep a presence in an area and the entrenchment level in a adjecent region to the main battle would be to keep an uncommanded Corps or division in the same region as a commanded one, that way the commanded one can MTSG and the uncommanded one can stay in the trenches and defend if attacked...


True, but the command point penalty makes this prohibitive.

minipol
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Wed Aug 27, 2014 8:57 pm

Swotoro wrote:Well, the Belgian Army was nearly destroyed, and early. They caused the Germans so much havoc in the first weeks because they destroyed railroads and bridges. Their army folded fairly quickly and only a remnant survived by linking up with the BEF.


The total troops at the start of the war was about 110.000 in a field army and around 90.000 troops in the forts.
75.000 ended up behind the Yser. That's hardly destroyed, beaten heavily yes. About 33.000 troops fled to the Netherlands.
Their was more going on then just "destroying railroads and bridges".

Other things I've noticed.
First turn a German army is at Liege, 2nd turn it leaves for Brussels but leaves a few troops besieging Liege.
Still, general Lemant is fixed and so cannot attack the Germans. The text says he will be unfixed when attacked.
Siege doesn't count as an attack ?!

All you can do with the small amount of troops is to retreat, the bigger cities fall to the Germans.
No problem, I'll build some Belgian infantry.... only to find that I can't build them, not even a Militia division.
The 3rd turn, I can build the Militia division again in Bruges and Charleroi, still can't build the Belgian infantry division.
Anybody know why?
It doens't look like I will be able to build them in Dixmude and Ypres, which should really be possible for the Belgian Army.

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Highlandcharge
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Wed Aug 27, 2014 9:01 pm

True Respenus, but its the only way I can think of to keep some troops in the adjecent region to the main battle...the other option is a button that stops the MTSG for a corps, I don't know if thats possible with the engine though, only ageod can tell us that...

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Ace
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Wed Aug 27, 2014 9:02 pm

minipol wrote:Other things I've noticed.
First turn a German army is at Liege, 2nd turn it leaves for Brussels but leaves a few troops besieging Liege.
Still, general Lemant is fixed and so cannot attack the Germans. The text says he will be unfixed when attacked.
Siege doesn't count as an attack ?!


You can always put them in field and change posture to offensive.

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Owl
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Wed Aug 27, 2014 9:20 pm

Ace wrote:The replay is the same as in cw2, you have to keyboard select it by pressing ¸ key and typing loadreplay in the box.


Thanks. Is there a way to skip back and forth through the turn like in the old games and advance the replay day by day? I can't seem to find any control elements for the replay using this method.

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Ace
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Wed Aug 27, 2014 9:48 pm

You can press SPACEBAR for pause and that's about it. Replay feature has never really been integrated into new CW2 style UI rather well, but better than no replay at all.

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Ebbingford
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Wed Aug 27, 2014 10:41 pm

Highlandcharge wrote:True Respenus, but its the only way I can think of to keep some troops in the adjecent region to the main battle...the other option is a button that stops the MTSG for a corps, I don't know if thats possible with the engine though, only ageod can tell us that...


If a unit isn't moving then select the evade combat button. This will it stop it MTSG. Check out the tooltip when you put your mouse over this button. :)
"Umbrellas will not be opened in the presence of the enemy." Duke of Wellington before the Battle of Waterloo, 1815.

"Top hats will not be worn in the Eighth Army" Field-Marshal Viscount Montgomery of Alamein K.G.


Image

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fred zeppelin
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Wed Aug 27, 2014 11:50 pm

Ebbingford wrote:If a unit isn't moving then select the evade combat button. This will it stop it MTSG. Check out the tooltip when you put your mouse over this button. :)


Wait, what? The tooltip says the order is used to "try to evade enemy units in the regions traversed while moving." So that means you can use it only when moving, right? Not while you're sitting still. Or at least that's what the tooltip implies.

But even if the Evade Combat works while stationary (and assuming your general is activated, which the tooltip also says is a precondition), what if I want a unit to stay put but fight like hell if attacked? Will a unit with Evade Combat orders (or in Passive Stance) do that? I'm still getting into the game, but I hope the command choice isn't between being a wimp or a wanderer.

To be specific, say I have two Corps in one province, and I want one to MTSG and one to stay put in staunch defensive posture. How do I do that?

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Highlandcharge
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Thu Aug 28, 2014 12:45 am

Thanks for that Ebbingford, I didn't see that in the tool-tip until you said, so If I set a Corps to evade combat he should not MTSG but still defend his region from direct attack?

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H Gilmer3
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Thu Aug 28, 2014 2:16 am

The music is awesome.

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HerrDan
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Thu Aug 28, 2014 2:45 am

H Gilmer3 wrote:The music is awesome.


True, really great music for immersion, although I miss some german military marches with vocals like the cool "Over There" etc :)
"Das Glück hilft dem Kühnen."



German Empire PON 1880 AAR:http://www.ageod-forum.com/showthread.php?35152-German-Empire-not-quite-an-AAR

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fred zeppelin
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Thu Aug 28, 2014 3:16 am

Highlandcharge wrote:Thanks for that Ebbingford, I didn't see that in the tool-tip until you said, so If I set a Corps to evade combat he should not MTSG but still defend his region from direct attack?


I'd like to know the answer to this, too. The tooltip doesn't exactly say that the Evade Combat order works on a non-moving unit. And I'd like to know what combat stance a unit ordered to evade combat uses if it is attacked - normal defense or something else?

EDIT: From the manual: "Evade Combat: The moving land or naval Stack will try to avoid contact during movement and will also enter Raid mode. Inactive leaders may not use this order." Like the tooltip, this certainly suggests that the Evade Combat order will work only on a unit in motion.

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Ace
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Thu Aug 28, 2014 6:26 am

It will work while standing as well. General on evade will not MTSG. Unactive generals will not mtsg as well(I think). About behaving when their own province is attacked, i am not sure how they 'll behave.

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fred zeppelin
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Thu Aug 28, 2014 7:12 am

Ace wrote:It will work while standing as well. General on evade will not MTSG. Unactive generals will not mtsg as well(I think). About behaving when their own province is attacked, i am not sure how they 'll behave.


Thanks, Ace. Seems like you ought to be able to tell Unit A to defend in place normally and Unit B to MTSG. Perhaps MTSG needs an on/off switch.

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Ebbingford
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Thu Aug 28, 2014 9:08 am

fred zeppelin wrote:I'd like to know the answer to this, too. The tooltip doesn't exactly say that the Evade Combat order works on a non-moving unit. And I'd like to know what combat stance a unit ordered to evade combat uses if it is attacked - normal defense or something else?

EDIT: From the manual: "Evade Combat: The moving land or naval Stack will try to avoid contact during movement and will also enter Raid mode. Inactive leaders may not use this order." Like the tooltip, this certainly suggests that the Evade Combat order will work only on a unit in motion.


[ATTACH]30126[/ATTACH]
Attachments
2.jpg
"Umbrellas will not be opened in the presence of the enemy." Duke of Wellington before the Battle of Waterloo, 1815.



"Top hats will not be worn in the Eighth Army" Field-Marshal Viscount Montgomery of Alamein K.G.





Image

Doctoxic
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Thu Aug 28, 2014 9:20 am

H Gilmer3 wrote:The music is awesome.


i turn it off as it has no volume control that i can see - rather strange in this day and age

Huskalator
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Thu Aug 28, 2014 2:14 pm

I can't figure out how to form GHQs. I am playing as the Eastern Entente and Samsonov, who is a 3 star general, is unable to form a GHQ. In fact none of the 3 star generals that I see can form GHQs.

Respenus
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Thu Aug 28, 2014 2:19 pm

Huskalator wrote:I can't figure out how to form GHQs. I am playing as the Eastern Entente and Samsonov, who is a 3 star general, is unable to form a GHQ. In fact none of the 3 star generals that I see can form GHQs.


You can only have one GHQ. Only Germany is allowed two with a Western and Eastern front GHQs. As concerns creating armies (corps in previous games), you need to be in the control radius of the GHQ (Stavka in the Russian case).

Doctoxic
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Thu Aug 28, 2014 2:34 pm

The Germans GHQ may be called East and West but it seems you can have them both on the same front if you want to.

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fred zeppelin
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Thu Aug 28, 2014 2:49 pm

Ebbingford wrote:[ATTACH]30126[/ATTACH]


Thanks. That's what I said. Not really an answer, but thanks.

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