Highlandcharge wrote:Would it be possible in the game engine to introduce a new button which if pressed would "lock" the Corps in place, stopping it from MTSG...
James D Burns wrote:Yeah Belgium does feel too weak, and my first impressions are the Belgian army is hard coded to get destroyed on turn 2 if you play the August start. The Germans are set up right on top of Brussels and even though your small army is unlocked, it can’t escape before Germany attacks it and it gets forced to retreat southeast into a trap and gets surrounded by turn end. The next turn sees it totally destroyed due it being surrounded. Nothing you can do to prevent this as far as I can see.
I haven’t read up on my WWI history lately but if my old grey matter isn’t failing me I remember reading how the Belgian army caused Germany all kinds of headaches easily holding their own in the opening weeks/months of the war and throwing the German timetables totally out of whack.
The way the scenario is currently set up, no way will enough Belgian units survive (you might be able to save 2 independent divisions, the rest is doomed) to form the historical Corps that defended the channel coast area of the trench line throughout the entire war.
I’d say the Germans need to be moved back one region for their setup to prevent the Belgian army from being forced to retreat into the trap. If players want to remain and fight for Brussels it should be their choice, currently the opening setup gives the Entente player no option but to see his small Belgian army destroyed. Jim
Highlandcharge wrote:Another way to keep a presence in an area and the entrenchment level in a adjecent region to the main battle would be to keep an uncommanded Corps or division in the same region as a commanded one, that way the commanded one can MTSG and the uncommanded one can stay in the trenches and defend if attacked...
Swotoro wrote:Well, the Belgian Army was nearly destroyed, and early. They caused the Germans so much havoc in the first weeks because they destroyed railroads and bridges. Their army folded fairly quickly and only a remnant survived by linking up with the BEF.
minipol wrote:Other things I've noticed.
First turn a German army is at Liege, 2nd turn it leaves for Brussels but leaves a few troops besieging Liege.
Still, general Lemant is fixed and so cannot attack the Germans. The text says he will be unfixed when attacked.
Siege doesn't count as an attack ?!
Ace wrote:The replay is the same as in cw2, you have to keyboard select it by pressing ¸ key and typing loadreplay in the box.
Highlandcharge wrote:True Respenus, but its the only way I can think of to keep some troops in the adjecent region to the main battle...the other option is a button that stops the MTSG for a corps, I don't know if thats possible with the engine though, only ageod can tell us that...
Ebbingford wrote:If a unit isn't moving then select the evade combat button. This will it stop it MTSG. Check out the tooltip when you put your mouse over this button.![]()
H Gilmer3 wrote:The music is awesome.
Highlandcharge wrote:Thanks for that Ebbingford, I didn't see that in the tool-tip until you said, so If I set a Corps to evade combat he should not MTSG but still defend his region from direct attack?
Ace wrote:It will work while standing as well. General on evade will not MTSG. Unactive generals will not mtsg as well(I think). About behaving when their own province is attacked, i am not sure how they 'll behave.
fred zeppelin wrote:I'd like to know the answer to this, too. The tooltip doesn't exactly say that the Evade Combat order works on a non-moving unit. And I'd like to know what combat stance a unit ordered to evade combat uses if it is attacked - normal defense or something else?
EDIT: From the manual: "Evade Combat: The moving land or naval Stack will try to avoid contact during movement and will also enter Raid mode. Inactive leaders may not use this order." Like the tooltip, this certainly suggests that the Evade Combat order will work only on a unit in motion.
Huskalator wrote:I can't figure out how to form GHQs. I am playing as the Eastern Entente and Samsonov, who is a 3 star general, is unable to form a GHQ. In fact none of the 3 star generals that I see can form GHQs.
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