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tripax
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Cavalry and Artillery unit names

Sat Apr 12, 2014 11:22 pm

I’m not sure where to post this: here, history, or modding. I’m interested in adding more unit names (as flavor) to the game. I’ve started a discussion in the modding forum about the larger project, and following are notes about proposed names for cavalry and artillery units.

Cavalry and Artillery unit names are much easier than sharpshooter unit names. All that is to be done is to check if the size of force pool is too large and add companies or regiments in numeric order. For naming, artillery is split into 3 types: light, medium, and heavy. Horse, 6lb, 12lb, Williams, and Gatlings are light, 10lb and 20lb are medium, Columbiads, Rodmans, Coastals, and Siege are heavy. So 6lbs and horse artillery come from the same name pool. There is a bug that 10lb NC are light, I don't know how this affects naming.

Once this is done, flavor names could be added, but it seems like plenty of flavor already exists. So the project here is simply one of counting (both counting brigades(units) and counting regiments(models) within brigades.

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tripax
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Sat Apr 12, 2014 11:34 pm

One problem with counting is I've never recruited an artillery brigade (shown in DB as from PA, OH, or IL) or a cavalry brigade (shown in DB as from VA, GA, AL, or KY). Does anyone know if there are scenarios or time periods where these can be recruited?

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tripax
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Sun Apr 13, 2014 12:09 am

Ignoring cavalry regiments which perhaps cannot be recruited, the only 2 CSA states and 5 USA states seem to run out of cavalry names. Here is the summary.

Kentucky has 2 names but 16 in the force pool. Wikipedia shows KY with 15 numbered Cav regiments, so the 16th would have to be a named unit without number or a number that didn't exist.
North Carolina has 8 names but 12 in the force pool. Wikipedia shows NC has having 12 numbered Cav regiments, but the numbers are out of order.

Pennsylvania has 11 names but 16 in the force pool. Wikipedia shows PA as having 22 numbered cav regiments.
Ohio has 14 names but 18 in the force pool. Wikipedia shows Ohio as having 13 numbered cav regiments, the other 3 would have to be a named unit without number or a number that didn't exist.
Wisconsin has 4 names but 6 in the force pool. Wikipedia shows Wisconsin as having 4 numbered cav regiments, the other 2 would have to be from another state or a number that didn't exist.
Iowa has 9 names but 12 in the force pool. Wikipedia shows Iowa as having 9 numbered cav regiments, the other 3 would have to be from another state or a number that didn't exist.
Maryland has 5 names but 18 in the force pool. Wikipedia shows Maryland as having 3 numbered cav regiments and 3 additional regiments, the other 12 or 13 would have to be from another state or a number that didn't exist.

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tripax
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Sun Apr 13, 2014 1:29 am

Artillery has a few more problems, but not too many. Also, if light artillery upgrades, I'm not sure if it changes name and/or returns to the force pool. I think it does return to the force pool. That implies that having some slack in the number of names for light artillery would be good.

CSA Arty

TN has 0 named light but a force pool of 8. Wikipedia has plenty for artillery in Tennessee.
KY has 0 named light but a force pool of 10.

KY has 5 named medium but a force pool of 8. Wikipedia doesn't have much for artillery in Kentucky. Tennessee has some to spare.
MS has 2 named medium but a force pool of 10. Wikipedia has plenty for artillery in Mississippi.
NC has 7 named medium but a force pool of 12. Wikipedia doesn't have much for artillery in North Carolina, but broken into companies there should be enough.

Heavy Artillery seems fine

USA Arty
CT has 3 named light but a force pool of 46. Wikipedia doesn't have much for artillery in Connecticut. Massachusetts has some to spare.
DE has 1 named light but a force pool of 3. Wikipedia doesn't have much for artillery in Delaware, but there seems to be regiments not listed.
IA has 4 named light but a force pool of 12. Wikipedia doesn't have much for artillery in Iowa. Illinois has some to spare.
KY has 0 named light but a force pool of 4. Wikipedia has plenty for artillery in Kentucky.
MD has 5 named light but a force pool of 6. Wikipedia has plenty for artillery in Maryland.
MI has 14 named light but a force pool of 24. Wikipedia doesn't have enough for artillery in Michigan. Illinois and Indiana have some to spare.
NJ has 5 named light but a force pool of 10. Wikipedia doesn't have enough for artillery in New Jersey. Broken into companies, NY has some to spare.
NY has 67 named light but a force pool of 76. Wikipedia has plenty for artillery in New York when broken into companies.
OH has 37 named light but a force pool of 40. Wikipedia doesn't have enough for artillery in Ohio. Indiana has some to spare.
PA has 0 named light but a force pool of 16. Wikipedia doesn't have enough for artillery in Pennsylvania. Indiana and NY (in companies) have some to spare.
WI has 13 named light but a force pool of 24(22?). Wikipedia doesn't have enough for artillery in Wisconsin. Minnesota and Illinois have some to spare.

CT has 3 named medium but a force pool of 24. Wikipedia doesn't have much for artillery in Connecticut. Massachusetts has some to spare.
IA has 4 named medium but a force pool of 12. Wikipedia doesn't have much for artillery in Iowa. Illinois has some to spare.
KY has 7 named medium but a force pool of 12. Wikipedia has plenty for artillery in Kentucky.

Heavy artillery seems fine. Kentucky Rodman's are given Ohio names.

Note that in all cases, the force pool includes both standalone artillery/cavalry and those integrated into brigades. Choosing which names to use in these units is tricky, as no matter which names are used, some will be left out which were important. For this reason I'm going to stop working on Cavalry and Artillery for now, and come back to it later. Please provide any advice or thoughts, though!

RebelYell
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Sun Apr 13, 2014 3:33 pm

How long names are possible? In game CSA battery is in real numbers two historical batteries, four batteries is a battalion.
One reason my normal divisional artillery battalion is two batteries in the game.

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Eugene Carr
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Sun Apr 13, 2014 4:00 pm

RebelYell wrote:How long names are possible? In game CSA battery is in real numbers two historical batteries, four batteries is a battalion.
One reason my normal divisional artillery battalion is two batteries in the game.


You can double up the names by replacing every other | with a &, you'd probably have to trim the names back a bit, use shorter State initials etc.

Image

I can't find any in game shots using this I think some were too long.

S!

Some of the generals names go up to 20 characters/spaces so that might be a pointer.
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Sun Apr 13, 2014 4:17 pm

Eugene Carr wrote:You can double up the names by replacing every other | with a &, you'd probably have to trim the names back a bit, use shorter State initials etc.

Image

I can't find any in game shots using this I think some were too long.

S!

Some of the generals names go up to 20 characters/spaces so that might be a pointer.


Could just use the battalion names with battery numbers, like this.
Cabell's Artillery Battalion 1 & 2 battery
Cabell's Artillery Battalion 3 & 4 battery

But most battery names are possible to make fit I think.

Cabell's Artillery Battalion

Col Henry C. Cabell
Maj Samuel P. Hamilton

1st North Carolina Artillery, Battery A: Cpt Basil C. Manly
Pulaski (Georgia) Artillery: Cpt John C. Fraser (mw), Lt William J. Furlong
1st Richmond Howitzers: Cpt Edward S. McCarthy (w), Lt Robert M. Anderson
Troup (Georgia) Artillery: Cpt Henry H. Carlton (w), Lt C. W. Motes





http://en.wikipedia.org/wiki/Gettysburg_Confederate_order_of_battle

But good if you can mix it up with the names so that building one in GA might be a unit from SC and so forth, this will take some research so that they are not way off.

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tripax
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Sun Apr 13, 2014 4:31 pm

I looked for the longest names I could find: "Hooker's Old Guard Brigade" is 23 characters long, "Samuel P. Heintzelman" is 22, "Theophilus H. Holmes" is 21. For model(regiment) names, I looked at the first half of CSA infantry and found: "1st Mississippi Valley Infantry" is 31 characters, "35th 'La Grange College's Own'", "1st GA 'Mercer-Olmsted’s Rgt.'", "10th LA 'Lee's Foreign Legion'", "18th LA 'Chasseurs St Jacques'" are 30, and there are 26 more from states before Mississippi in the alphabet with names longer than 23 characters. So being too long is ok. On my screen "1st Mississippi Valley Infantry" reads as "1st Mississippi Valley Infan" with a bit of the "t" showing I think. So that is 28 characters. The list of forces screen might be a bit different. The font isn't monospaced, so the character count is probably different for different words, but 25 characters seems like a good goal, with some going over if absolutely necessary, especially since being too long doesn't break the game.[ATTACH]27356[/ATTACH]
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tripax
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Sun Apr 13, 2014 4:37 pm

RebelYell wrote:But good if you can mix it up with the names so that building one in GA might be a unit from SC and so forth, this will take some research so that they are not way off.


I'm not sure what you mean here. Are you just saying that it is a good thing that we can use SC artillery names if we run out of GA artillery names to give names to every piece in the GA force pool? If so, I agree.

1) It is somewhat historical, states often built units for other states (as in they paid for units recruited in other states such as the California/Philadelphia Brigade or they refused companies who then were sent to become companies in regiments in other states, etc), and 2), it is already done in game as in KY's Rodman pieces.

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Sun Apr 13, 2014 4:38 pm

1st North Carolina Artillery, Battery A
Pulaski (Georgia) Artillery

1st NC Art, Bat A & Pulaski GA Art Bat

Would this work?

RebelYell
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Sun Apr 13, 2014 4:40 pm

tripax wrote:I'm not sure what you mean here. Are you just saying that it is a good thing that we can use SC artillery names if we run out of GA artillery names to give names to every piece in the GA force pool? If so, I agree.

1) It is somewhat historical, states often built units for other states (as in they paid for units recruited in other states such as the California/Philadelphia Brigade or they refused companies who then were sent to become companies in regiments in other states, etc), and 2), it is already done in game as in KY's Rodman pieces.


Yes, the way game handles the building they dont have to be from the same state they are built in.

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Sun Apr 13, 2014 4:48 pm

This is going to be a problem.

Most units, north and south, had several names they were known by. Several numbered units even had companies and batteries that might apply to different units at different times.

Units that were reconstituted after capture might have the same names or different ones.

You can easily end up with many too many units.

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tripax
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Sun Apr 13, 2014 4:50 pm

RebelYell wrote:1st North Carolina Artillery, Battery A
Pulaski (Georgia) Artillery

1st NC Art, Bat A & Pulaski GA Art Bat

Would this work?


Yes, easily. But it is a bit prettier for the fullest possible version to be used, so I would go with something like:

Battery A, 1st NC Artillery - 28 characters
Pulaski Artillery [GA] - 22 characters

for comparison:
1st Mississippi Valley Infantry - 31 characters, both of the previous ones end way before the "t" in "infantry". Also note that my options have Smaller Fonts OFF, I'm not sure if ON would change much.

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Sun Apr 13, 2014 5:25 pm

What RebelYell was alluding to is that a CSA battery in the game has 8 guns which is really 2 batteries. (Union is 12 so also 2 batteries). If you double up the names you can match the number of units to the number of guns without using too many slots in your division.
@RY You could go with the battalion names but it would look funny if they were split up.

S!
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Sun Apr 13, 2014 6:31 pm

Great, so three concerns (and its super great to have multiple eyes on things):
1) Names should not exceed 30 characters.
2) Custom names in game associate with the right number of guns/troops from real world units.
- This can be difficult as some units are not well documented. On the other hand, under-documented units are good candidates for units to skip. Also, I am ok with small errors here. My first preference is that more impactful batteries are well represented. We already don't get to pick the sizes of guns in batteries (6lb, 12lb and horse are all named from the same pool). So if RL Company A has 4 guns, it is ok by me if in game Company A has 8 (the preference would be accuracy, of course). Another example, companies in some RW Union sharpshooter battalions are probably a bit smaller than sharpshooters in game while sharpshooter battalions of RW CSA brigades could be a bit smaller than in game sharpshooters units. But in our game we get to imagine that the Union better utilizes its sharpshooters and CSA sharpshooters are slightly more formalized (and named for their captains), so I'm comfortable with their sizes being slightly different. Let me know if you are strongly against some flexibility here.
3) Forces which fought under multiple names should be included in game only under one name.
- This is probably the biggest deal for infantry units, and is simply something to do our best to avoid. It isn't terrible if an error is made, as to me it is similar to giving units numbers that are greater than numbers that really existed. The frequent thing to happen is two units are reorganized and combined and given a new number. My preference is to keep the original name of the two units and to not use the new number. If a unit is simply reorganized and given a new number, my preference is to pick one number or the other (Birge's 14th MO and not include 66th IL Western, and neither included as a possible custom name for infantry since it is already included somewhere else).

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Sun Apr 13, 2014 6:38 pm

tripax wrote:Great, so three concerns (and its super great to have multiple eyes on things):
1) Names should not exceed 30 characters.
2) Custom names in game associate with the right number of guns/troops from real world units.
- This can be difficult as some units are not well documented. On the other hand, under-documented units are good candidates for units to skip. Also, I am ok with small errors here. My first preference is that more impactful batteries are well represented. We already don't get to pick the sizes of guns in batteries (6lb, 12lb and horse are all named from the same pool). So if RL Company A has 4 guns, it is ok by me if in game Company A has 8 (the preference would be accuracy, of course). Another example, companies in some RW Union sharpshooter battalions are probably a bit smaller than sharpshooters in game while sharpshooter battalions of RW CSA brigades could be a bit smaller than in game sharpshooters units. But in our game we get to imagine that the Union better utilizes its sharpshooters and CSA sharpshooters are slightly more formalized (and named for their captains), so I'm comfortable with their sizes being slightly different. Let me know if you are strongly against some flexibility here.
3) Forces which fought under multiple names should be included in game only under one name.
- This is probably the biggest deal for infantry units, and is simply something to do our best to avoid. It isn't terrible if an error is made, as to me it is similar to giving units numbers that are greater than numbers that really existed. The frequent thing to happen is two units are reorganized and combined and given a new number. My preference is to keep the original name of the two units and to not use the new number. If a unit is simply reorganized and given a new number, my preference is to pick one number or the other (Birge's 14th MO and not include 66th IL Western, and neither included as a possible custom name for infantry since it is already included somewhere else).


Changing artillery unit names is an immersion issue and the game units are in all ways representive of two batteries.
But I will not complain someone else does work, I will most likely try the mod anyway. :)

Sharpshooters could be done so that the brigades that have them might have a battalion and the singe units would be build as companies, just a suggestion.
This would also need changing their power numbers and size.

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Sun Apr 13, 2014 11:47 pm

RebelYell wrote:Sharpshooters could be done so that the brigades that have them might have a battalion and the singe units would be build as companies, just a suggestion.
This would also need changing their power numbers and size.


I don't want to affect game balance, so I'm not proposing changing unit power, force pools, or brigade make-up. I could imagine using some of the research I'm doing to change brigade make-up and force pools, but I that is a future mod (I'd be happy to assist if anyone wanted to take things in that direction). In game sharpshooters have 120 men, I think. In RL, companies of Berdan's or Birges had about 100 men, while CSA sharpshooter battalions of a brigade were made up of ~4 companies of about 50 men each - 1-2 companies from each regiment in the brigade. So in game sharpshooters are fairly close in size to RL groupings. I think the same can be done for artillery and cavalry groups if names are assigned carefully, and I will do my best so that the RL sizes (and artillery weights) and in-game names match fairly well.

I am very glad that you would try the mod! Hopefully it is fun.

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Tue Apr 15, 2014 12:07 pm

OK, coming back to confederate Cavalry, here is my idea:
North Carolina has 8 names but 12 in the force pool. 6 standalone and 4 integrated into brigades: 1st Cavalry (9th NCST), 2nd Cavalry (19th NCST), 3rd Cavalry (41st NCST), 4th Cavalry (59th NCST), 5th Cavalry (63rd NCST), 6th Cavalry (65th NCST), 5th Battalion Cavalry [NC], 7th Battalion Cavalry [NC], 12th Battalion Cavalry [NC], 14th Battalion Cavalry [NC], 15th Battalion Cavalry [NC], 16th Battalion Cavalry [NC]

Kentucky has 2 names but 16 in the force pool, 6 standalone and 10 integrated into brigades:
1st Regiment, Kentucky Cavalry (Helms'), 2nd Regiment, Kentucky Cavalry (Duke's) 2nd Regiment, Kentucky Cavalry (Woodward's), 3rd Regiment, Kentucky Cavalry (Butler), 5th Regiment, Kentucky Cavalry (Smith), 6th Regiment, Kentucky Cavalry (Grigsby), 7th Cavalry Regiment (Gano), 8th Regiment, Kentucky Cavalry (Cluke), 9th Cavalry Regiment [4th Mounted Rifles] (Breckinridge)10th Regiment, Kentucky Cavalry (Diamond's), 10th Regiment, Kentucky Cavalry (Johnson's), 11th Regiment, Kentucky Cavalry (Chenault), 12th Regiment, Kentucky Cavalry (Faulkner), 13th Regiment, Kentucky Cavalry (Caudill), 14th Regiment, Kentucky Cavalry, 3rd Battalion, Kentucky Cavalry (Tucker), 4th Battalion, Kentucky Cavalry (Messick), 4th Regiment, Kentucky Cavalry (Glitner)

One note, there were some confederate government cavalry units which aren't represented in game (see http://en.wikipedia.org/wiki/Confederate_Government_Civil_War_units)

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Tue Apr 15, 2014 2:11 pm

I mis-counted the union cavalry. The following is corrected info for all Union states. The 3rd, 4th and 7th U.S. cavalry are hard-coded, so they aren't included (but I haven't checked for other hard-coded cav, I'll do that later). I tried to use Eastern eastern theater cavalry for CT and MD units (such as the 12th IL in MD) from other states. I ran out so have put Colored Cavalry in to those states, though I could shift other units from WI and OH and add more western state units to those two states.

Pennsylvania has 16 in the force pool:
1st PA 'Reading City', 2nd Pennsylvania, 3rd PA 'Young's KY Lt', 4th Pennsylvania, 5th PA 'Cameron Dgns', 6th PA 'Rush's Lancers', 7th PA 'Saber Rgt', 8th Pennsylvania, 9th PA 'Lochiel Cav', 11th PA 'Harlan's Lt', 12th PA 'Ringgold Cav', 13th Regiment [PA], 14th Regiment [PA], 15th Regiment [PA], 16th Regiment [PA]

Ohio has 14 names but 18 in the force pool:
OH 'Union Lt Guard, 1st Ohio, 2nd Ohio, 3rd Ohio, 4th Ohio, 5th Ohio, 6th Ohio, 7th OH 'River Rgt', 8th Ohio, 9th Ohio, 10th Ohio, 11th Ohio, 12th Ohio, 13th Ohio, 5th U.S. Cav., 1st Indiana Cav., 2nd Indiana Cav., 3rd Regiment Indiana Cavalry (Left Wing),

Wisconsin has 4 names but 6 in the force pool:
1st Wisconsin, 2nd Wisconsin, 3rd Wisconsin, 4th Wisconsin, 4th Indiana Cav., 5th Indiana Cav.

Iowa has 9 names but 12 in the force pool:
1st Iowa, 2nd Iowa 'Horse Marines', 3rd Iowa 'Left Wing' Cav., 4th Iowa, 5th IA 'Curtis Horse', 6th Iowa, 7th IA 'Sioux City', 8th Iowa, 9th Iowa, 2nd Regiment Kansas Volunteer Cavalry, 5th Regiment Kansas Volunteer Cavalry, 6th Regiment Kansas Volunteer Cavalry

Maryland has 5 names but 18 in the force pool:
1st MD 'Union Cav', 1st MD Potomac Cav, 2nd Maryland, 3rd MD 'Bradford Dgn', Md 'Purnell Legion', Smith's Ind Co Vol Cav [MD], 1st U.S. Cav., 2nd U.S. Cav., 1st District of Columbia, 1st Delaware, 3rd West Virginia, 4th West Virginia, 5th West Virginia, 6th West Virginia, 7th West Virginia, 12 Illinois 'McClellan's Dragoon', 1st Regiment Colored Cavalry, 2nd Regiment Colored Cavalry

Connecticut has 7 names (1 needs to be dropped) by 24 in force pool:
1st Connecticut Cav., 6th U.S. Cav., 1st NJ 'Jersey Cavaliers', 2nd New Jersey, 3rd NJ 'Butterfies', 1st MI 'Brodhead's', 5th Michigan, 6th Michigan, 7th Michigan, 11th Michigan, 3rd Regiment Indiana Cavalry "Hooker's Horse Marines", 21st Regiment [PA], 22nd Regiment [PA], 1st Maine 'The Puritans' Cav., 2nd Maine Cav., 1st Massachusetts Cav., 2nd Massachusetts Cav., 3rd Massachusetts Cav., 4th Massachusetts Cav., 1st New Hampshire '1st New England' Cav., 2nd New Hampshire Cav., 1st Vermont Cav., 3rd Regiment Colored Cavalry

Michigan has 0 and needs 6
2nd Michigan, 3rd Michigan, 4th Michigan, 8th Michigan, 9th Michigan, 10th Michigan

IL has 16 needs 7
I1st Illinois 'Marshall's' Cav., 2nd Illinois 'Adams Cty' Cav., 3rd Illinois 'Carr's Cav.', 4th Illinois 'Grant's Escort', 5th Illinois 'Wilson's Cav.', 6th Illinois Cav., 7th Illinois 'Kellogg's Cav.', 8th Illinois Cav., 9th Illinois 'Brockett's Cav.', 10th Illinois Cav., 11th Illinois 'Blair's Cav.', 13th Illinois 'German Guides', 14th Illinois 'Wilder's Cav.', 15th Illinois 'Hooker's Escorts', 16th Illinois 'Chicago Cav.'§

NY has 28 needs 32
1st New York 'Saber Rgt', 1st New York Veteran Cav., 2nd New York 'Harris' Lt. Cav.', 2nd New York Vet 'Empire Lt. Cav.', 2nd New York Mounted Rifles, 3rd New York 'Van Allen's Cav.', 4th New York 'Dickel's Mounted Rifles', 5th New York '1st Ira Harris Guard' Cav., 6th New York '2nd Ira Harris Guard' Cav., 7th New York 'Black Horse', 8th New York 'Rochester Rgt' Cav., 9th New York 'Stoneman's Cav.', 10 New York 'Porter Guard' Cav., 11th New York 'Scott's 900' Cav., 12th New York '3rd Ira Harris Guard' Cav., 13th New York 'Seymour Lt. Cav.', 14th New York '1st Metro' Cav., 15th New York 'Red Neckties' Cav., 16th New York 'Sprague Lt. Cav.', 18th New York 'Cornish Lt. Cav.', 19th New York '1st Dragoons', 20th New York 'McClellan' Cav., 21st New York 'Griswold Lt. Cav.', 22nd New York Cav., 23rd New York 'Mix's Cav.', 24th New York Cav., 25th New York Cav., 26th New York 'Frontier Cav.', 17th Regiment [PA], 18th Regiment [PA], 19th Regiment [PA], 20th Regiment [PA]

WV needs 2
1st West Virginia, 2nd West Virginia,

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tripax
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Tue Apr 15, 2014 5:10 pm

Ok, so here is confederate artillery.

Confederate light artillery:

TN has 0 named light but a force pool of 8. Wikipedia has plenty for artillery in Tennessee. These 8 saw major service.
Rice's Battery, Tennessee Light Artillery, Tobin's Company, Tennessee Light Artillery (Memphis Light Battery), Weller's Company, Tennessee Light Artillery, Scott's Company, Tennessee Light Artillery (Bankhead's), Phillip's Company, Tennessee Light Artillery (Johnson Light Artillery), McClung's Company, Tennessee Light Artillery, Marshall's Company, Tennessee Artillery (Steuben Artillery), Baxter's Company, Tennessee Light Artillery

KY has 0 named light but a force pool of 10. A number of pieces named in medium are really light, this is filled out by other TN light artillery:
Byrne's Company Horse Artillery [KY], Cobb's Company Light Artillery [KY], Corbett's (Harris') Company Artillery [KY], Callahan's Art. [KY], Green's Battery Light Artillery [KY], McEnnis' Detachment Artillery [KY], Williams' Battery Artillery [KY], Morton's Company, Tennessee Light Artillery, Stewart's Company, Tennessee Artillery, Lynch's Company, Tennessee Light Artillery, Kain's Company, Tennessee Light Artillery (Mabry Light Artillery), Barry's Company, Tennessee Light Artillery (Lookout Artillery)


Confederate medium artillery:

KY has 5 named medium but a force pool of 8, but 4 of these were moved to light and Graves' Battery Artillery is in the orphan brigade. So for all of these we move forces over from Missouri medium artillery.
3rd MO Art., Landis Art. [MO], 4th MO Art, Bledsoe's Art. [MO], Guibor's Art. [MO], Clark Art. [MO], Prairie Gun Art. [MO], 4th MO Art.

MS has 2 named medium but a force pool of 10. I leave the 1st and 14th MS as light and move 8 light artillery over to medium.
Confederate Gds.Art. [MS], Mississippi Bty. [MS], Brookhaven Art. [MS], Pettus' Flying Art. [MS], Warren Art. [MS], Chickasawhay Desperados [MS], Seven Stars Art. [MS], Stanford's Art. [MS], Issaquena Art. [MS], Madison Art. [MS], English's Art. [MS]

MS light artillery has a force pool of 16 and we'll leave it:
1st MS, Bty.A 'Jackson' [MS], 1st MS, Bty.B 'Vaughan Rebels' [MS], 1st MS, Bty.C 'Turner's' [MS], 1st MS, Bty.D 'Wafford's' [MS], 1st MS, Bty.E 'Carrol's' [MS], 1st MS, Bty.F 'Bradford's' [MS], 1st MS, Bty.G 'Cowan's' [MS], 1st MS, Bty.H 'Connor's' [MS], 1st MS, Bty.I 'Bowan's' [MS], 1st MS, Bty.K 'Abbey's' [MS], 1st MS, Bty.L 'Vaiden' [MS], 14th MS, Bty.A [MS], 14th MS, Bty.B [MS], 14th MS, Bty.C [MS], Wesson's Art. [MS], Merrin's Art. [MS], Grave's Art. [MS], Ingram's Art. [MS], Kerr's Art. [MS], Lovell's Art. [MS], Spencer's Art. [MS], Brown's Art. [MS], Lomax's Art. [MS], Jackson Art. [MS], Quitman's Art. [MS], Vicksburg Art. [MS], Jefferson Flying Art. [MS]

NC has 7 named medium but a force pool of 12. The five new forces added would be:
Hensley Art. [VA], Mecklenburg Art. [VA], Johnston Hvt Art. [VA], King's 'Golden Savage's' [VA], Southampton Art. [VA]

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Tue Apr 15, 2014 5:19 pm

Eugene Carr wrote:What RebelYell was alluding to is that a CSA battery in the game has 8 guns which is really 2 batteries. (Union is 12 so also 2 batteries). If you double up the names you can match the number of units to the number of guns without using too many slots in your division.
@RY You could go with the battalion names but it would look funny if they were split up.

S!


This is also only way to see them all in the game, CSA rarely builds them all, if you double the names you will get very close to historical.

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Tue Apr 15, 2014 5:26 pm

I found it really difficult to find information about confederate artillery online. It seems that many units used guns of various sizes, so even flying artillery might have a 10lb parrott. And most units I looked for I found very, very little. Happily, there are a lot of customnames in the code that never appear because the force pools are too small. So it was easiest to just mostly move names from states with too many to states with too few. One reason I'm posting my notes to the forum rather than saving them is so that if anyone notices I'm missing their favorite unit or an important one, that they let me know.

I think I'll do the same (mostly move units across state boarders rather than split companies or find units that aren't yet in game) for Union artillery, but that will have to wait.


Does anyone know, when a 6lb upgrades, is a 6lb returned to the forcepool? Do any others (such as 12lbs) upgrade? If so, are units returned to the forcepool?

RebelYell
General of the Army
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Joined: Sun Oct 17, 2010 4:40 pm

Tue Apr 15, 2014 5:35 pm

tripax wrote:I found it really difficult to find information about confederate artillery online. It seems that many units used guns of various sizes, so even flying artillery might have a 10lb parrott. And most units I looked for I found very, very little. Happily, there are a lot of customnames in the code that never appear because the force pools are too small. So it was easiest to just mostly move names from states with too many to states with too few. One reason I'm posting my notes to the forum rather than saving them is so that if anyone notices I'm missing their favorite unit or an important one, that they let me know.

I think I'll do the same (mostly move units across state boarders rather than split companies or find units that aren't yet in game) for Union artillery, but that will have to wait.


Does anyone know, when a 6lb upgrades, is a 6lb returned to the forcepool? Do any others (such as 12lbs) upgrade? If so, are units returned to the forcepool?


I am sure someone here has a book or a few and can send some list copied from them. :)

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tripax
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Thu Apr 17, 2014 12:17 pm

Integrated artillery unit names are all unnamed. I think that this can't be helped right now. That means I only need to add names to recruitable units.

In the code, it looks like 12lb artillery do not upgrade.

I'm still wondering if anyone has noticed what happens when a 6lb upgrades, is a 6lb returned to the forcepool?

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