RebelYell wrote:How long names are possible? In game CSA battery is in real numbers two historical batteries, four batteries is a battalion.
One reason my normal divisional artillery battalion is two batteries in the game.
Eugene Carr wrote:You can double up the names by replacing every other | with a &, you'd probably have to trim the names back a bit, use shorter State initials etc.
I can't find any in game shots using this I think some were too long.
S!
Some of the generals names go up to 20 characters/spaces so that might be a pointer.
Cabell's Artillery Battalion
Col Henry C. Cabell
Maj Samuel P. Hamilton
1st North Carolina Artillery, Battery A: Cpt Basil C. Manly
Pulaski (Georgia) Artillery: Cpt John C. Fraser (mw), Lt William J. Furlong
1st Richmond Howitzers: Cpt Edward S. McCarthy (w), Lt Robert M. Anderson
Troup (Georgia) Artillery: Cpt Henry H. Carlton (w), Lt C. W. Motes
RebelYell wrote:But good if you can mix it up with the names so that building one in GA might be a unit from SC and so forth, this will take some research so that they are not way off.
tripax wrote:I'm not sure what you mean here. Are you just saying that it is a good thing that we can use SC artillery names if we run out of GA artillery names to give names to every piece in the GA force pool? If so, I agree.
1) It is somewhat historical, states often built units for other states (as in they paid for units recruited in other states such as the California/Philadelphia Brigade or they refused companies who then were sent to become companies in regiments in other states, etc), and 2), it is already done in game as in KY's Rodman pieces.
RebelYell wrote:1st North Carolina Artillery, Battery A
Pulaski (Georgia) Artillery
1st NC Art, Bat A & Pulaski GA Art Bat
Would this work?
tripax wrote:Great, so three concerns (and its super great to have multiple eyes on things):
1) Names should not exceed 30 characters.
2) Custom names in game associate with the right number of guns/troops from real world units.
- This can be difficult as some units are not well documented. On the other hand, under-documented units are good candidates for units to skip. Also, I am ok with small errors here. My first preference is that more impactful batteries are well represented. We already don't get to pick the sizes of guns in batteries (6lb, 12lb and horse are all named from the same pool). So if RL Company A has 4 guns, it is ok by me if in game Company A has 8 (the preference would be accuracy, of course). Another example, companies in some RW Union sharpshooter battalions are probably a bit smaller than sharpshooters in game while sharpshooter battalions of RW CSA brigades could be a bit smaller than in game sharpshooters units. But in our game we get to imagine that the Union better utilizes its sharpshooters and CSA sharpshooters are slightly more formalized (and named for their captains), so I'm comfortable with their sizes being slightly different. Let me know if you are strongly against some flexibility here.
3) Forces which fought under multiple names should be included in game only under one name.
- This is probably the biggest deal for infantry units, and is simply something to do our best to avoid. It isn't terrible if an error is made, as to me it is similar to giving units numbers that are greater than numbers that really existed. The frequent thing to happen is two units are reorganized and combined and given a new number. My preference is to keep the original name of the two units and to not use the new number. If a unit is simply reorganized and given a new number, my preference is to pick one number or the other (Birge's 14th MO and not include 66th IL Western, and neither included as a possible custom name for infantry since it is already included somewhere else).
RebelYell wrote:Sharpshooters could be done so that the brigades that have them might have a battalion and the singe units would be build as companies, just a suggestion.
This would also need changing their power numbers and size.
Eugene Carr wrote:What RebelYell was alluding to is that a CSA battery in the game has 8 guns which is really 2 batteries. (Union is 12 so also 2 batteries). If you double up the names you can match the number of units to the number of guns without using too many slots in your division.
@RY You could go with the battalion names but it would look funny if they were split up.
S!
tripax wrote:I found it really difficult to find information about confederate artillery online. It seems that many units used guns of various sizes, so even flying artillery might have a 10lb parrott. And most units I looked for I found very, very little. Happily, there are a lot of customnames in the code that never appear because the force pools are too small. So it was easiest to just mostly move names from states with too many to states with too few. One reason I'm posting my notes to the forum rather than saving them is so that if anyone notices I'm missing their favorite unit or an important one, that they let me know.
I think I'll do the same (mostly move units across state boarders rather than split companies or find units that aren't yet in game) for Union artillery, but that will have to wait.
Does anyone know, when a 6lb upgrades, is a 6lb returned to the forcepool? Do any others (such as 12lbs) upgrade? If so, are units returned to the forcepool?
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