GraniteStater wrote:Would you clarify or break out what ROF is, or stands for, please? Lost me there, couldn't find the apposite for it.
- Rate of Fire, maybe?
And you might want to make this crystal clear: (Discipline)*(Assault)/2 - do you mean
[(D)*(A)] / 2 or
(D) * [(A)/2)] ?
penlin wrote:The two equations give the same result. Try some numbers to see for yourself. This is known as the associative property of multiplication/division.
ArmChairGeneral wrote:One area I am unsure of is whether re-Targeting occurs at each phase, or at each round as I have written.
-ACG
Gray Fox wrote:I think that this one statement was just meant to be a broad generalization based on the calculated result of the actual formula for an assault hit chance.
GraniteStater wrote:No. I try not to say this too often, but you're wrong, demonstrably so.
You might have assumed that people here would be highly likely to know about such properties.
And I minored in math.
13thnct wrote:Hate to be a troll but yikes... Care to 'demonstrate' which real numbers cause the associative property to break down here?
Maybe I'm missing something, but I'm hoping whatever you majored in stuck a bit better than your minor![]()
GraniteStater wrote:The product of A and B, which is then divided by another number other than one, is not equal to the product of A and a ratio involving B and the number already employed.
13thnct wrote:Hate to be a troll but yikes... Care to 'demonstrate' which real numbers cause the associative property to break down here?
Maybe I'm missing something, but I'm hoping whatever you majored in stuck a bit better than your minor![]()
"There is a saturation limit for both land and naval : once an element has been attacked twice, it is not considered as a potential target anymore until everyone has been hit twice."
all stacks in a region get attacked under the highest defending leader's stats
planefinder wrote:
These are all pulled from the common models in the CWII Gamedata directory. I would note (for modders) that this appears to be a deviation from AACW in that both CSA and USA pull from the same common models, but it looks like the way they are set up is that if a nation specific model invokes a common model, it can specify certain model attributes that deviate from the common model. I may be wrong though. If that is the case though, please assume the characteristics above are likely accurate, as I have no opened each and every distinct USA and CSA model to verify.
ArmChairGeneral wrote:This is my understanding as well, and that one of the reasons it was implemented this way is to allow captured artillery and wagons to access your replacement pool.
Hopefully Pocus won't be annoyed with all of us monkeys climbing around under the hood of his shiny new car! I would also hate to think that new players might get the impression that you need to understand any of this stuff to be able to learn how to play well (which you don't!). This is more of an exercise in compulsive curiosity.
ArmChairGeneral wrote:
There is a sub-rule to the first SU selection: cav elements in the division only get picked as targets if there are no infantry or artillery available to fire on. So integrated cav survive combat better than ones in a Cav-only division;
Users browsing this forum: No registered users and 7 guests