pen1pen wrote:i wanna play china but there are only few colonial options how do i mod it to have alot of colonial decisions like immigrant, chief treaty and etc and is there a modern day scenario mod for pride of nations?
SelectFaction = $GER
SelectRegion = $Brandenburg
StartEvent = evt_nam_GER_Kolonialverein1882|1|2|evt_txt_GER_Kolonialverein1882|Event-img_GER_Kolonialverein1882|$Brandenburg|NULL
Conditions
MinDate = 1882/12/06
MaxDate = 1899/12/31
Probability = 50
Actions
DescEvent = evt_desc_GER_Kolonialverein1882
ChangeFacMorale = 1
ChgVPCount = 100
ChgFacRelationships = GBR;-5
ChangeUnitPool = $uni_GBA_Inf_1870C_Bde;8
ChgRgnDecisionFP = $rgdExploreParty;1
ChgRgnDecisionFP = $rgdNatExpedition;1
ChgRgnDecisionFP = $rgdGeoExpedition;1
ChgRgnDecisionFP = $rgdAnthroExpedition;1
ChgRgnDecisionFP = $rgdProspection;2
ChgRgnDecisionFP = $rgdProsecute;1
ChgRgnDecisionFP = $rgdPacify;2
ChgRgnDecisionFP = $rgdRetaliate;3
ChgRgnDecisionFP = $rgdOutpost;5
ChgRgnDecisionFP = $rgdGunboatDiplomacy;1
ChgRgnDecisionFP = $rgdNavalDemo;1
ChgRgnDecisionFP = $rgdChiefBribing;10
ChgRgnDecisionFP = $rgdChiefTreaty;3
ChgRgnDecisionFP = $rgdChiefTerritory;3
ChgRgnDecisionFP = $rgdMissionary;5
ChgRgnDecisionFP = $rgdMerchants;5
ChgRgnDecisionFP = $rgdTradepost;15
ChgRgnDecisionFP = $rgdRoad;10
ChgRgnDecisionFP = $rgdTelegraph;1
ChgRgnDecisionFP = $rgdSchool;5
ChgRgnDecisionFP = $rgdVaccination;1
ChgRgnDecisionFP = $rgdSanitation;1
ChgRgnDecisionFP = $rgdImmigrants;5
ChgRgnDecisionFP = $rgdSociety;3
ChgRgnDecisionFP = $rgdProtectorate;2
ChgRgnDecisionFP = $rgdColony;2
ChgRgnDecisionFP = $rgdStake;5
ChgRgnDecisionFP = $rgdCustoms;1
ChgRgnDecisionFP = $rgdRail;1
EndEvent
pen1pen wrote:i cant seem to get this work. i copied everything on the chi events still nothing happens and i have changed the date to 1700 to 2000 still nothing happens.
pen1pen wrote:i copied all of this in the event folder chi events still nothing happens.
tell me if this is correct and is there a no time limit mod?
SelectFaction = $GER
SelectRegion = $Brandenburg
StartEvent = evt_nam_GER_Kolonialverein1882|1|2|evt_txt_GER_Kol onialverein1882|Event-img_GER_Kolonialverein1882|$Brandenburg|NULL
Conditions
MinDate = 1700/12/06
MaxDate = 2500/12/31
Probability = 50
Actions
DescEvent = evt_desc_GER_Kolonialverein1882
ChangeFacMorale = 1
ChgVPCount = 100
ChgFacRelationships = GBR;-5
ChangeUnitPool = $uni_GBA_Inf_1870C_Bde;8
ChgRgnDecisionFP = $rgdExploreParty;1
ChgRgnDecisionFP = $rgdNatExpedition;1
ChgRgnDecisionFP = $rgdGeoExpedition;1
ChgRgnDecisionFP = $rgdAnthroExpedition;1
ChgRgnDecisionFP = $rgdProspection;2
ChgRgnDecisionFP = $rgdProsecute;1
ChgRgnDecisionFP = $rgdPacify;2
ChgRgnDecisionFP = $rgdRetaliate;3
ChgRgnDecisionFP = $rgdOutpost;5
ChgRgnDecisionFP = $rgdGunboatDiplomacy;1
ChgRgnDecisionFP = $rgdNavalDemo;1
ChgRgnDecisionFP = $rgdChiefBribing;10
ChgRgnDecisionFP = $rgdChiefTreaty;3
ChgRgnDecisionFP = $rgdChiefTerritory;3
ChgRgnDecisionFP = $rgdMissionary;5
ChgRgnDecisionFP = $rgdMerchants;5
ChgRgnDecisionFP = $rgdTradepost;15
ChgRgnDecisionFP = $rgdRoad;10
ChgRgnDecisionFP = $rgdTelegraph;1
ChgRgnDecisionFP = $rgdSchool;5
ChgRgnDecisionFP = $rgdVaccination;1
ChgRgnDecisionFP = $rgdSanitation;1
ChgRgnDecisionFP = $rgdImmigrants;5
ChgRgnDecisionFP = $rgdSociety;3
ChgRgnDecisionFP = $rgdProtectorate;2
ChgRgnDecisionFP = $rgdColony;2
ChgRgnDecisionFP = $rgdStake;5
ChgRgnDecisionFP = $rgdCustoms;1
ChgRgnDecisionFP = $rgdRail;1
EndEvent
pen1pen wrote:how do i increase the loyalty of a region and how do i make a province cp 101 a national province.
pen1pen wrote:is there a no time limit mod and is there a modern day scenario for this game?
pen1pen wrote:how do i increase the loyalty of a region and how do i make a province cp 101 a national province.
is there a no time limit mod and is there a modern day scenario for this game?
pen1pen wrote:how do i decrease the 101 cp of my region?
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