pen1pen
Conscript
Posts: 10
Joined: Sun Nov 24, 2013 5:10 pm

help on china

Sun Nov 24, 2013 5:20 pm

i wanna play china but there are only few colonial options how do i mod it to have alot of colonial decisions like immigrant, chief treaty and etc and is there a modern day scenario mod for pride of nations?

User avatar
loki100
AGEod Guard of Honor
Posts: 2401
Joined: Sun Aug 14, 2011 4:15 pm
Location: Caithness
Contact: Website Twitter

Sun Nov 24, 2013 5:49 pm

pen1pen wrote:i wanna play china but there are only few colonial options how do i mod it to have alot of colonial decisions like immigrant, chief treaty and etc and is there a modern day scenario mod for pride of nations?


Welcome to the forums

Think that China counts as a 'brave' choice. For some help in how to play with China you could do worse than have a read at Sir Garnet's AAR. Its over on the Paradox boards but you don't need to make an account with them just to read it.

to get the colonial options, I'd amend this event (its from the German event file), just alter the dates and make it refer to China - put it into the Chinese event file:

SelectFaction = $GER
SelectRegion = $Brandenburg
StartEvent = evt_nam_GER_Kolonialverein1882|1|2|evt_txt_GER_Kolonialverein1882|Event-img_GER_Kolonialverein1882|$Brandenburg|NULL

Conditions
MinDate = 1882/12/06
MaxDate = 1899/12/31
Probability = 50

Actions
DescEvent = evt_desc_GER_Kolonialverein1882
ChangeFacMorale = 1
ChgVPCount = 100
ChgFacRelationships = GBR;-5
ChangeUnitPool = $uni_GBA_Inf_1870C_Bde;8
ChgRgnDecisionFP = $rgdExploreParty;1
ChgRgnDecisionFP = $rgdNatExpedition;1
ChgRgnDecisionFP = $rgdGeoExpedition;1
ChgRgnDecisionFP = $rgdAnthroExpedition;1
ChgRgnDecisionFP = $rgdProspection;2
ChgRgnDecisionFP = $rgdProsecute;1
ChgRgnDecisionFP = $rgdPacify;2
ChgRgnDecisionFP = $rgdRetaliate;3
ChgRgnDecisionFP = $rgdOutpost;5
ChgRgnDecisionFP = $rgdGunboatDiplomacy;1
ChgRgnDecisionFP = $rgdNavalDemo;1
ChgRgnDecisionFP = $rgdChiefBribing;10
ChgRgnDecisionFP = $rgdChiefTreaty;3
ChgRgnDecisionFP = $rgdChiefTerritory;3
ChgRgnDecisionFP = $rgdMissionary;5
ChgRgnDecisionFP = $rgdMerchants;5
ChgRgnDecisionFP = $rgdTradepost;15
ChgRgnDecisionFP = $rgdRoad;10
ChgRgnDecisionFP = $rgdTelegraph;1
ChgRgnDecisionFP = $rgdSchool;5
ChgRgnDecisionFP = $rgdVaccination;1
ChgRgnDecisionFP = $rgdSanitation;1
ChgRgnDecisionFP = $rgdImmigrants;5
ChgRgnDecisionFP = $rgdSociety;3
ChgRgnDecisionFP = $rgdProtectorate;2
ChgRgnDecisionFP = $rgdColony;2
ChgRgnDecisionFP = $rgdStake;5
ChgRgnDecisionFP = $rgdCustoms;1
ChgRgnDecisionFP = $rgdRail;1

EndEvent
AJE The Hero, The Traitor and The Barbarian
PoN Manufacturing Italy; A clear bright sun
RoP The Mightiest Empires Fall
WIA Burning down the Houses; Wars in America; The Tea Wars

User avatar
Kensai
Posts: 2712
Joined: Mon Sep 19, 2011 4:54 pm
Location: Freiburg, Germany

Sun Nov 24, 2013 6:10 pm

Well, China in this era is supposed to be colonized, not colonize itself other regions. But it's your game. :)
Care to unify Germany as Austria? Recreate the Holy Roman Empire of the 20th Century:
Großdeutschland Mod
Are you tough enough to impersonate the Shogun and defy the Westerners? Prove it:
Shogun Defiance Mod (completed AAR)

pen1pen
Conscript
Posts: 10
Joined: Sun Nov 24, 2013 5:10 pm

Mon Nov 25, 2013 3:37 am

i cant seem to get this work. i copied everything on the chi events still nothing happens and i have changed the date to 1700 to 2000 still nothing happens.

User avatar
Jonathan Pollard
Major
Posts: 220
Joined: Mon May 26, 2008 4:01 am
Location: Federal Prison
Contact: Website

Mon Nov 25, 2013 4:13 am

Did you process at least one turn after you put in the new event? It's not supposed to happen instantaneously.
"Two suspects are in FBI custody after a truckload of explosives was discovered around the George Washington Bridge...the FBI...says enough explosives were in the truck to do great damage to the George Washington Bridge." Dan Rather of CBS News, 9/11/2001
[SIGPIC][/SIGPIC]

User avatar
loki100
AGEod Guard of Honor
Posts: 2401
Joined: Sun Aug 14, 2011 4:15 pm
Location: Caithness
Contact: Website Twitter

Mon Nov 25, 2013 8:51 am

pen1pen wrote:i cant seem to get this work. i copied everything on the chi events still nothing happens and i have changed the date to 1700 to 2000 still nothing happens.


you'll need to edit it to make it work for China, as written its for Germany. Also, as above, you need to run a turn to make it fire.
AJE The Hero, The Traitor and The Barbarian
PoN Manufacturing Italy; A clear bright sun
RoP The Mightiest Empires Fall
WIA Burning down the Houses; Wars in America; The Tea Wars

pen1pen
Conscript
Posts: 10
Joined: Sun Nov 24, 2013 5:10 pm

Mon Nov 25, 2013 4:19 pm

i copied all of this in the event folder chi events still nothing happens.
tell me if this is correct and is there a no time limit mod?

SelectFaction = $GER
SelectRegion = $Brandenburg
StartEvent = evt_nam_GER_Kolonialverein1882|1|2|evt_txt_GER_Kol onialverein1882|Event-img_GER_Kolonialverein1882|$Brandenburg|NULL

Conditions
MinDate = 1700/12/06
MaxDate = 2500/12/31
Probability = 50

Actions
DescEvent = evt_desc_GER_Kolonialverein1882
ChangeFacMorale = 1
ChgVPCount = 100
ChgFacRelationships = GBR;-5
ChangeUnitPool = $uni_GBA_Inf_1870C_Bde;8
ChgRgnDecisionFP = $rgdExploreParty;1
ChgRgnDecisionFP = $rgdNatExpedition;1
ChgRgnDecisionFP = $rgdGeoExpedition;1
ChgRgnDecisionFP = $rgdAnthroExpedition;1
ChgRgnDecisionFP = $rgdProspection;2
ChgRgnDecisionFP = $rgdProsecute;1
ChgRgnDecisionFP = $rgdPacify;2
ChgRgnDecisionFP = $rgdRetaliate;3
ChgRgnDecisionFP = $rgdOutpost;5
ChgRgnDecisionFP = $rgdGunboatDiplomacy;1
ChgRgnDecisionFP = $rgdNavalDemo;1
ChgRgnDecisionFP = $rgdChiefBribing;10
ChgRgnDecisionFP = $rgdChiefTreaty;3
ChgRgnDecisionFP = $rgdChiefTerritory;3
ChgRgnDecisionFP = $rgdMissionary;5
ChgRgnDecisionFP = $rgdMerchants;5
ChgRgnDecisionFP = $rgdTradepost;15
ChgRgnDecisionFP = $rgdRoad;10
ChgRgnDecisionFP = $rgdTelegraph;1
ChgRgnDecisionFP = $rgdSchool;5
ChgRgnDecisionFP = $rgdVaccination;1
ChgRgnDecisionFP = $rgdSanitation;1
ChgRgnDecisionFP = $rgdImmigrants;5
ChgRgnDecisionFP = $rgdSociety;3
ChgRgnDecisionFP = $rgdProtectorate;2
ChgRgnDecisionFP = $rgdColony;2
ChgRgnDecisionFP = $rgdStake;5
ChgRgnDecisionFP = $rgdCustoms;1
ChgRgnDecisionFP = $rgdRail;1

EndEvent

User avatar
loki100
AGEod Guard of Honor
Posts: 2401
Joined: Sun Aug 14, 2011 4:15 pm
Location: Caithness
Contact: Website Twitter

Mon Nov 25, 2013 5:37 pm

as above, you need to adapt it so it applies to China, at the moment all you are doing is giving those items to Germany. Also I'd keep the min/max dates within the timescale of the game and you may want to remove the probability.

Learning a little about how to use the syntax is very useful, you may want to check this thread for some very basic ideas on scripting.

As Kensai says above, you are effectively breaking the game by giving China the scope to colonise, so I'll leave it to you to figure out the final steps to make this particular event work (which will help you immensely to enjoy PoN)
AJE The Hero, The Traitor and The Barbarian
PoN Manufacturing Italy; A clear bright sun
RoP The Mightiest Empires Fall
WIA Burning down the Houses; Wars in America; The Tea Wars

pen1pen
Conscript
Posts: 10
Joined: Sun Nov 24, 2013 5:10 pm

Mon Nov 25, 2013 5:53 pm

how do i increase the loyalty of a region and how do i make a province cp 101 a national province.
is there a no time limit mod and is there a modern day scenario for this game?

User avatar
Jim-NC
Posts: 2981
Joined: Wed Feb 25, 2009 4:21 pm
Location: Near Region 209, North Carolina

Mon Nov 25, 2013 6:23 pm

pen1pen wrote:i copied all of this in the event folder chi events still nothing happens.
tell me if this is correct and is there a no time limit mod?

SelectFaction = $GER
SelectRegion = $Brandenburg
StartEvent = evt_nam_GER_Kolonialverein1882|1|2|evt_txt_GER_Kol onialverein1882|Event-img_GER_Kolonialverein1882|$Brandenburg|NULL

Conditions
MinDate = 1700/12/06
MaxDate = 2500/12/31
Probability = 50

Actions
DescEvent = evt_desc_GER_Kolonialverein1882
ChangeFacMorale = 1
ChgVPCount = 100
ChgFacRelationships = GBR;-5
ChangeUnitPool = $uni_GBA_Inf_1870C_Bde;8
ChgRgnDecisionFP = $rgdExploreParty;1
ChgRgnDecisionFP = $rgdNatExpedition;1
ChgRgnDecisionFP = $rgdGeoExpedition;1
ChgRgnDecisionFP = $rgdAnthroExpedition;1
ChgRgnDecisionFP = $rgdProspection;2
ChgRgnDecisionFP = $rgdProsecute;1
ChgRgnDecisionFP = $rgdPacify;2
ChgRgnDecisionFP = $rgdRetaliate;3
ChgRgnDecisionFP = $rgdOutpost;5
ChgRgnDecisionFP = $rgdGunboatDiplomacy;1
ChgRgnDecisionFP = $rgdNavalDemo;1
ChgRgnDecisionFP = $rgdChiefBribing;10
ChgRgnDecisionFP = $rgdChiefTreaty;3
ChgRgnDecisionFP = $rgdChiefTerritory;3
ChgRgnDecisionFP = $rgdMissionary;5
ChgRgnDecisionFP = $rgdMerchants;5
ChgRgnDecisionFP = $rgdTradepost;15
ChgRgnDecisionFP = $rgdRoad;10
ChgRgnDecisionFP = $rgdTelegraph;1
ChgRgnDecisionFP = $rgdSchool;5
ChgRgnDecisionFP = $rgdVaccination;1
ChgRgnDecisionFP = $rgdSanitation;1
ChgRgnDecisionFP = $rgdImmigrants;5
ChgRgnDecisionFP = $rgdSociety;3
ChgRgnDecisionFP = $rgdProtectorate;2
ChgRgnDecisionFP = $rgdColony;2
ChgRgnDecisionFP = $rgdStake;5
ChgRgnDecisionFP = $rgdCustoms;1
ChgRgnDecisionFP = $rgdRail;1

EndEvent


To change the event to work for China, you need to change the GER to China's tag on the line that has select faction (CHI I think, but I could be wrong). You will also need to change the event name for this to work (as you used the same name, this has probably already happened). You will want to look like this (keeping the pictures and text of the original event):

SelectFaction = $CHI
SelectRegion = $Brandenburg
StartEvent = evt_nam_CHI_Colonial1882|1|2|evt_txt_GER_Kol onialverein1882|Event-img_GER_Kolonialverein1882|$Brandenburg|NULL
Remember - The beatings will continue until morale improves.
[SIGPIC][/SIGPIC]

User avatar
loki100
AGEod Guard of Honor
Posts: 2401
Joined: Sun Aug 14, 2011 4:15 pm
Location: Caithness
Contact: Website Twitter

Mon Nov 25, 2013 6:24 pm

pen1pen wrote:how do i increase the loyalty of a region and how do i make a province cp 101 a national province.


You need to check the scripts in the agewiki for this

pen1pen wrote:is there a no time limit mod and is there a modern day scenario for this game?


not as far as I know, lets face it this game has over 1500 turns as it is. Almost all the modding effort is in the context of the base game.
AJE The Hero, The Traitor and The Barbarian
PoN Manufacturing Italy; A clear bright sun
RoP The Mightiest Empires Fall
WIA Burning down the Houses; Wars in America; The Tea Wars

User avatar
Jim-NC
Posts: 2981
Joined: Wed Feb 25, 2009 4:21 pm
Location: Near Region 209, North Carolina

Mon Nov 25, 2013 6:26 pm

pen1pen wrote:how do i increase the loyalty of a region and how do i make a province cp 101 a national province.
is there a no time limit mod and is there a modern day scenario for this game?


You can play certain regional cards (if China has them). If not, there is a script to do that. As to making it CP101, that depends on which version of the game you are using (it has been different for different versions). To my knowledge, there is no mod that does not have a time limit (but I am sure it can be done). But no, there is no modern scenario for this game. Even if you were to have no time limit, the technologies and unit types end at the World War 1 era.
Remember - The beatings will continue until morale improves.

[SIGPIC][/SIGPIC]

pen1pen
Conscript
Posts: 10
Joined: Sun Nov 24, 2013 5:10 pm

Wed Nov 27, 2013 7:23 am

how do i decrease the 101 cp of my region?

User avatar
loki100
AGEod Guard of Honor
Posts: 2401
Joined: Sun Aug 14, 2011 4:15 pm
Location: Caithness
Contact: Website Twitter

Wed Nov 27, 2013 8:53 am

pen1pen wrote:how do i decrease the 101 cp of my region?


why do you want to?

That code is that it is part of your state but not seen as an integral part - so you have full control up to a point but can't do everything you can do in your core territories. Its a key game mechanic.
AJE The Hero, The Traitor and The Barbarian
PoN Manufacturing Italy; A clear bright sun
RoP The Mightiest Empires Fall
WIA Burning down the Houses; Wars in America; The Tea Wars

pen1pen
Conscript
Posts: 10
Joined: Sun Nov 24, 2013 5:10 pm

Wed Nov 27, 2013 9:37 am

i want to do that so that i can send immigrants i because its 50% chinese 50% uighurs i want to make it 100% chinese

User avatar
Christophe.Barot
Posts: 1138
Joined: Fri Jan 26, 2007 10:55 pm
Location: Paris (France)

Wed Nov 27, 2013 11:02 am

I guess you have scripts to change ethnic composition - not sure but ...
have a look at flood events in China, I am not 100% sure but by extrapolating, removing some ouighur population and adding same amount of chinese Han is perhaps possible by script

now, I am not sure "ethnic purification" was in order in Qin dynasty China (massive Han settling is a bit more in contemporary Tibet province I guess)- as were many other actions (prevalent philosophy of Empire was rather "we're perfect, so any change is bad"), but if you want to give yourself ahistorical possibilities, your game after all

have a look also at modding PON or improving PON, you may find useful ideas

cheers
[color="#FF0000"]- (ordnance) Your Lordship, sorry to awake you, but The french are at our door !

- Alarm, alarm, how did you let this happen and not awake me ! repel them, counterattack at once !

- err, your Lordship, ahem... French are our allies, Marshal de St Arnaud is expected to attend to a conference with you !

- ahem, well, .... very well ..let them in !

(charge of the light brigade movie)
[/color]

pen1pen
Conscript
Posts: 10
Joined: Sun Nov 24, 2013 5:10 pm

Wed Nov 27, 2013 11:31 am

does this game assimilate population?

User avatar
Kensai
Posts: 2712
Joined: Mon Sep 19, 2011 4:54 pm
Location: Freiburg, Germany

Wed Nov 27, 2013 12:23 pm

Yes. Over time. I suppose by assimilation you mean loyalty and ethnicity. For ethnicity, actually, I am not entirely sure... except for colonial regions actively targeted by immigration.
Care to unify Germany as Austria? Recreate the Holy Roman Empire of the 20th Century:
Großdeutschland Mod
Are you tough enough to impersonate the Shogun and defy the Westerners? Prove it:
Shogun Defiance Mod (completed AAR)

pen1pen
Conscript
Posts: 10
Joined: Sun Nov 24, 2013 5:10 pm

Wed Nov 27, 2013 12:56 pm

you mean if in 1 of my province is 30% chinese 70% uighurs the uighurs will be assimalted as chinese?

User avatar
Christophe.Barot
Posts: 1138
Joined: Fri Jan 26, 2007 10:55 pm
Location: Paris (France)

Wed Nov 27, 2013 1:05 pm

- no, it is not victoria, population does not assimilate in terms of ethnics - as far as I saw, ouighurs won't become Han
loyalty goes to the owner of the area, but
- is a slow process, but requires presence (in majority I guess) of dominating nation loyalty
- or, as a balancing tools, changes suddenly from 0% loyalty to 100%, but this for rebels only, never a 100% polish area will become loyal to russia back - and for rebels to become back chinese, russian, german...you need your nationality loyalty to be in the province - a province loyal to poles 60% rebels 40% will NEVER revert back to Russian or german loyalty

- I can't rule out possibility of population moves (especially if you build a production facility, it seems to me population grows faster to fill the employment possibilities, but I have no hint nor certainty about that)- in your example, you build a Tea facility, your Ouighurs will stay Ouighurs, but perhaps some Han will come - no guarantee
[color="#FF0000"]- (ordnance) Your Lordship, sorry to awake you, but The french are at our door !

- Alarm, alarm, how did you let this happen and not awake me ! repel them, counterattack at once !

- err, your Lordship, ahem... French are our allies, Marshal de St Arnaud is expected to attend to a conference with you !

- ahem, well, .... very well ..let them in !

(charge of the light brigade movie)
[/color]

pen1pen
Conscript
Posts: 10
Joined: Sun Nov 24, 2013 5:10 pm

Wed Nov 27, 2013 5:36 pm

i have an idea since i cant make the pops 100% chinese we could mod the colonial decisions. at cp 101 immigrants can still be used in the colonial decision but i dont know how to do it. can someone help me?

Return to “Pride of Nations”

Who is online

Users browsing this forum: Google [Bot] and 2 guests