Mon Oct 14, 2013 11:48 am
Redoubts also guarantee your artillery will fire at passing ships automatically. A unit in a city or in the open can be set to fire (I think they need to be entrenched to a certain level first though), but if it loses that ability for some reason (messing around with stacks during a turn, small battle, etc.) and you miss resetting it enemy fleets can sail past without being interdicted. A redoubt is like a fort, it always fires no matter what level you are entrenched to and doesn't need a button to be pressed for that to occur.
Jim