moni kerr
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Redoubts

Sat Oct 12, 2013 2:57 am

What benefits does a redoubt bring to a structure? How does it differ from a fort?

Topeka
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Sat Oct 12, 2013 3:21 pm

+1

ancient seaman
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Sat Oct 12, 2013 4:34 pm

in the structure files it does mention some difference between the types of forts but doesn't make much sense always...

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Pocus
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Location: Lyon (France)

Mon Oct 14, 2013 9:53 am

A Redoubt is a fort, but it can be built in a region without a city. Functionally speaking, it is worth and is a fort...
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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James D Burns
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Mon Oct 14, 2013 11:48 am

Redoubts also guarantee your artillery will fire at passing ships automatically. A unit in a city or in the open can be set to fire (I think they need to be entrenched to a certain level first though), but if it loses that ability for some reason (messing around with stacks during a turn, small battle, etc.) and you miss resetting it enemy fleets can sail past without being interdicted. A redoubt is like a fort, it always fires no matter what level you are entrenched to and doesn't need a button to be pressed for that to occur.

Jim

moni kerr
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Location: Toronto, Canada

Mon Oct 14, 2013 4:21 pm

Thanks for the answers.

Njordr
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Tue Oct 15, 2013 11:47 am

Pocus wrote:A Redoubt is a fort, but it can be built in a region without a city. Functionally speaking, it is worth and is a fort...


  1. So can I build a redoubt even if there's a city? Or in this case have I to build a fort?
  2. If I want to build a fort, I can decide what stack has to do the job. In this way I can prevent using 20 lbs and supply wagons instead of e.g. 6 lbs and riverine transports. But how can I do the same with redoubts?

RebelYell
General of the Army
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Tue Oct 15, 2013 12:00 pm

For making things simpler maybe make all the fortifications with the cards?

You might have 3-4 different types, clearly presented in the same place, that you can compare with their tooltips.

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