Jonathan Pollard wrote:I would like to have an official ruling as to whether China's inability to build merchant ships for the entire game is a bug or WAD. If it's a bug, maybe it can be fixed by adding merchant ship capability to junks.
Jim-NC wrote:@ Jonathan Pollard - I was looking at the database, and I see a model of a chinese small steamer squadron, but I don't see a unit of the same. I admit that I don't exactly know what the difference is between a model and a unit, so have to figure that out before I can check more on wether China should have transport ships or not.
Jim-NC wrote:@ Jonathan Pollard - I was looking at the database, and I see a model of a chinese small steamer squadron, but I don't see a unit of the same. I admit that I don't exactly know what the difference is between a model and a unit, so have to figure that out before I can check more on wether China should have transport ships or not.
Jim-NC wrote:@ Jonathan Pollard - I was looking at the database, and I see a model of a chinese small steamer squadron, but I don't see a unit of the same. I admit that I don't exactly know what the difference is between a model and a unit, so have to figure that out before I can check more on wether China should have transport ships or not.
Jim-NC wrote:As I understand it, the original junks for China can be used as merchant ships, but they get upgraded at some point and lose their transport ability. So I would have to say WAD (that is not to say it is correct, but is how the game is designed). I don't believe China even has a model of a merchant ship. Will have to research further.
Jim-NC wrote: If it works, we have to have it added to all the player's machines (especially the hosts), or you will lose them as soon as you get them.
If you can get it to work, and not crash the game, then we can implement.
Jonathan Pollard wrote:I managed to get the Chinese river gunboat units to change into commerce clipper merchant ships. It requires everyone to substitute two files in the units folder. I put those files in the dropbox folder for the latest turn, they are the 5496-CHI_Riv2 and Units.cached files. I also put them in the GameData\Units Dropbox folder.
The question now is whether China should be limited to two merchant ship units as voted upon, or if I should have more as compensation for all of the time since 1870 that I had 0 merchant ships when I should have had two.
Jonathan Pollard wrote:I managed to get the Chinese river gunboat units to change into commerce clipper merchant ships. It requires everyone to substitute two files in the units folder. I put those files in the dropbox folder for the latest turn, they are the 5496-CHI_Riv2 and Units.cached files. I also put them in the GameData\Units Dropbox folder.
The question now is whether China should be limited to two merchant ship units as voted upon, or if I should have more as compensation for all of the time since 1870 that I had 0 merchant ships when I should have had two.
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