Kensai wrote:I will be submitting orders for Egypt to do the negotiations and return this nation to normality (see main thread). There must be some kind of bug, I think, I cannot initiate a Peace Offer to Germany (the OK is not appearing). bjfagan, does it appear for you? If yes, initiate the in-game negotiations (including what reparations you want). If not, we might need to force the peace through script and report this as a bug.
Somewhere in the Desert, Egypt, October 1878
THE KHEDIVA WANTS PEACE
Tired of hiding in the desert and taking into consideration no help* is coming to save them, the Khediva of Egypt Ismail Pasha, has started negotiations with the German government to have his nation freed. The Khediva acknowledges the German position to own the Suez canal and will comply with that demand**, including paying reparations for the next 10 years and supplying German ships in transit. The Khediva will also allow an expeditionary force of max 3 divisions worth (circa 40K troops, including auxiliaries) in the Egyptian capital.
OOC:*it's quite interesting everyone is fighting Kensai, I mean, Egypt was steamrolled by the big villain nation of the game and somehow only Greece (incidentally played by me) got the nasty notification by the British. I am probably becoming paranoid here, but facts speak for themselves. Anyone care to give a big fat loan and old ships (only a few units as the quotas are limited) to the Egyptians?
**canal structure only, not the region; passage and supply rights for the German armies/navies for the next 10 years, this will be enough until Pocus squashes the bug
Sir Garnet wrote:OOC: Kensai, I think the package is reasonable for a Western nation and for a Westernized Khedive as politician, but might not be acceptable to the more dedicated followers whose suffering is proof of their faithfulness to their cause and pledges. From the role play perspective, there is glorious struggle and martyrdom close at hand so long as the Germans remain, right? Eventually the infidels will leave or be forced out - one way or the other.
Also, the Suez Canal is so important that Egypt can easily insist on reparations and reconstruction at minimum. I don't recall if Egypt is a Hague signatory, but that is a card to play by a shrewd leader - even being a puppet can be profitable.
There are decent percentage chances of various scenarios.
Having Citizen X take Egypt until it achieves an acceptable peace seems reasonable, but I'd vote to have an umpire for the game call out scenarios and roll off a decision tree to direct the country player (confidentially).
Kensai wrote:Red events are "stimuli". Red events prone you to respond, in case you want to be a happy puppy in peace with everyone. If the red events are designed correctly (not all of them are, unfortunately) they will give Prestige penalties in case you don't reply to them.
They can go to war, they don't must. If they don't, one of them is gonna lose Prestige. That's the whole point with the red event stimuli. Force you in dilemmas and shape the history with alternative what if.
Jim-NC wrote:The problem is that a lot of red events are not stimuli, and are not choices. They force you down the historical path. Take for example the red event that gave me Cyprus. It did not offer a choice, it just fires, and presto, Britain owns Cyprus. No lease, no payment, no nothing. What if I had been in secret negotiations with the Ottomans? Those are gone. What if I wanted to pay for the island? That is gone due to your insistence on 18% inflation for a price I am willing to give (after the fact).
Another of those forcing scripts is the sale of Alaska to America. There is no way to avoid it, there is no way for Russia to keep it. There are plenty of others (certain countries automatically get protectorates/colonies, even if someone else owns it).
The problem is not the red events, it is that they are not always choices, and those that aren't don't always fit our timeline. So we try to correct, and that doesn't happen.
Sir Garnet wrote:OOC: Kensai, I think the package is reasonable for a Western nation and for a Westernized Khedive as politician, but might not be acceptable to the more dedicated followers whose suffering is proof of their faithfulness to their cause and pledges. From the role play perspective, there is glorious struggle and martyrdom close at hand so long as the Germans remain, right? Eventually the infidels will leave or be forced out - one way or the other.
Also, the Suez Canal is so important that Egypt can easily insist on reparations and reconstruction at minimum. I don't recall if Egypt is a Hague signatory, but that is a card to play by a shrewd leader - even being a puppet can be profitable.
Having Citizen X take Egypt until it achieves an acceptable peace seems reasonable, but I'd vote to have an umpire for the game call out scenarios and roll off a decision tree to direct the country player (confidentially).
Kensai wrote: Ideally you should have declared war but you didn't?
Kensai wrote:I am not responsible for imperfect events, am I? The 18% inflation I proposed was simply in line with what we've been doing in the past with money exchanges, you cannot seriously accuse me of being consistent. I even acknowledged bjfagan's note and suggest curbing it to half for sales and services. Has anyone done the math? I would have taken such a gift even if it had 25-30% inflation, I cannot understand why Citizen X declined this.
Kensai wrote:But some things get accepted as they are. That's why it is important to play IN the game engine limits and accept scripted events. The player simply plays the avatar nation and makes the allowed decisions. Do not confuse the many scripted possibilities we have with the ability to do whatever you want. A player is not supposed to sell his country even if he "thinks" that's the best course of action cause there is no such facility, unfortunately, and we cannot abstract it correctly. Or if we do it, it must have the usual anti-abuse parameters I am not sure most will accept (NM penalty, VP penalty, revolt percentages, etc).
Kensai wrote:Since Egypt does not have a human player now, we are all chaperons atm, we look for the best of it. Indeed I suggested what I suggested after reading a little about Ismail Pasha and his agenda.
I don't think the Suez Channel structure can stay Egyptian, this is not realistic, I suspect it will be German or British or French. It makes sense to be German now. The rest of my public suggestions are simply a path to make this happen in the arc of 2 years.
Citizen X can have Egypt (and even permanently), nobody is against this, but we need an exit policy up to then. Egypt is quite ravaged atm. I have already submitted orders for EGY and wait Germany's peace proposal, as soon as the coming turn. All the procedures should be done transparently.
It is this long overdue moment of the peace treaty we have to take care of. If Citizen X feels he wants to lead Egypt right away, be my guest, delete my orders and submit yours. But then you are tied to the process until you rebuild Egypt (and then decide if you want to keep it or return it to AI).
I simply stress that the process must be done in public because Egypt did not have a human player so far.
Citizen X wrote:Indeed a good question, that from my part you are absolutly free to frankly answer.
I see no point why a nation shouldn't sell another nation a town when it is that other nations objective. A NM or VP penalty can explained here, while inflation is not.
There has been a proposal for peace long ago, which never fired.
I was already sending bjfagan a PM for the case I was to carry on with Egypt. With the basic proposal to go to peace immediatly and with no further adieu, leaving him the control over the canal (however this may be accomplished) and presto. No loans or stuff involved. It would do no good here anyway, if my above calculations are right. Besides. Ottoman Empire didn't recive starting aid, why should Egypt? If I take Egypt, then for real and until I either leave the game and retire to Colombia.
However, I still think that we shouldn't rush it now and give others the chance to have a say. Maybe Lindi wants it back (wich would rule all other options out imho,) or others feel uncomfortable with ME taking it.
Citizen X wrote:ooc: is there no mtsg over rivers? have I in earnest never noticed this?
Code: Select all
SelectFaction = $CMN
SelectRegion = $Canton
SelectFaction = $CMN
SelectRegion = $Canton
StartEvent = Brazil Friend Ship Transfer of Ironclad BBs to USA 1878|1|1|NULL|NULL|$Canton|NULL
//In recognition of USA provision of Ironclad ships during Brazil-Netherlands war and USA's later transfer a Steel Battleship sqn to BRZ from USA after USA is at peace
Conditions
MinDate = 1878/09/01
MaxDate = 1879/02/01
Actions
SelectFaction = $BRZ
SelectRegion = $Canton
ChangeResStock = $merOfficer;24
ChangeResStock = $merConscript;56
SelectSubUnits = Region $Canton;FactionTags BRZ;Domains $Naval //These are the only BRZ ships in Canton so don't need ;Families $famHeavyWarship
AlterCuSubUnit = ApplytoList;Kill
SelectFaction = $USA
ChangeResStock = $merOfficer;-24
ChangeResStock = $merConscript;-56
SelectFaction = $USA
SelectRegion = $Canton
CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 0
SetName = Friend Ship Flotilla
Apply
CreateUnit
SetType = $uni_USA_War3
SUFlavorName = Liberty|Freedom|Justice|Order
SetLevel = 2
SetName = 1st Americas Battle Div
Apply
CreateUnit
SetType = $uni_USA_War3
SUFlavorName = Dom Pedro|Washington|Progress|Prosperity
SetLevel = 2
SetName = 2nd Americas Battle Div
Apply
EndEvent
Kensai wrote:(I think we should wait before doing this sale, potentially you are not even supposed to have these ships before selling them under the correct BRZ force pool... if after the correction you still want to sell your assets then ok)
Kensai wrote:Sir Garnet, do you fully understand the consequences? If yes, next turn we can run it (in my opinion it should be run together with the reversal of the bogus BRZ force pools), but if BRZ cannot build any more the number of battleships you have in mind do not blame me. That's why I am telling you, if we run only the reversal without the sale you might keep what you've already built (completely), if not the engine won't allow you to build anymore.
Your choice.
Sir Garnet wrote:My choice is that the host run the transfer, which is a proper script, right away without delaying further and not holding it hostage to the serious detriment of the USA, which requested these ships months ago.
PS Kensai, just to make you happy, if the surprise appearance of doomstacks really is the core issue that gives you chest pains all night, I will vote in favor if you propose a -999 script adjustment on EVERYONE's military force pools (not just Brazil) to prevent all new construction until force pools can be reviewed and revised to everyone's satisfaction and auto-updating is solved. That would temporarily mean no more arms race - just table stakes in any war - surely it will mean world peace.
Kensai wrote:We kindly ask to the French government to come to its senses. We understand the shock of being defeated by their neighbor in their core lands, but actually turning against one of its major partners in the Far East to save the already abused Koreans from the Chinese is a tad incomprehensible. The Emperor has given a direct order to avoid harming the local population. All the rest is Chinese propaganda!!
(we have 21st century ethics in the era 19th century, quite interesting!)
Your fixation on BRZ fleet pools so preoccupy you that it has an adverse and unfair effect on the game for the USA which suffers disadvantage in its naval war with Japan.
*BRZ force pools were broken and were fixed. Now if all pools are broken everyone is in the same boat. In the interest of history, how about scaling everyone down based on historical fleet size? Which would turn force pools upside down to favor smaller craft. That would pretty nicely cut Japan's fleet to little more than a coastal force at this time, which is why the invasion of Korea historically was impossible at this time.
Citizen X wrote:Ahmed Muhtar Pasha cables to other Ottoman fieldcommanders:
+++ Corps massacred by Russians +++ STOP +++ Was on march to Constantinople +++ STOP +++ So much for the word of a Cossack +++ STOP +++ AMP +++ END +++
lukasberger wrote:Kensai, no one else, no one at all, thinks the Brazilian force pool is "broken" or even an issue. You're outvoted 15 to 1 on this. Let it go.
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