Gentlemen, here is a new patch, mainly aimed at fixing the bugs spotted since friday. With things calming down on this aspect, you can expect AI upgrades soon now.
http://ageoddl.telechargement.fr/latest/AACW_Patch.zip
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AGEod's American Civil War Update 1.02 Readme
Thursday, April 26, 2007
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This patch contains all changes since the start.
You can continue a saved game created before the patch. Most entry will apply, but not all.
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Bugs Fixes
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fixed: In the lower resolution supported (1024x768), message resizing were not working.
fixed: A lock-up in the supply distribution segment has been corrected.
fixed: Ships will no longuer suffer hits for moving in fair weather seas.
fixed: Replacements were not gained properly by many units types.
fixed: ships were sometime able to interdict the passage between 2 land regions without a river.
fixed: Divisions will now split properly to the last element.
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User Interface
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You have a new option to have the map focus on an enemy move during hosting (Options/Media window)
Units prevented from merging with others stacks will keep the option from turn to turn.
Clicking on Rail/River move will now recalculate their path.
The "Save Under a new name" procedure (ctrl-click on the save button) has been rewritten to prevent file locking.
A new document, the leaders file has been added to the docs folder of the game.
Remaining number of turns is displayed when you pass the mouse over the turn text.
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Scenarios Additions and Changes
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Some duplicates volunteers brigades removed.
Problem with sharpshooters having a cavalry name fixed.
The St Louis Massacre event has its loyalty change fixed.
General Lee should unfix correctly in the second part of 62, at the latest.
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AI
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AI considers better the entrench level of the enemy when judging when and where to attack.