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Pocus
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---> AACW 1.02 Patch <---

Thu Apr 26, 2007 7:41 pm

Gentlemen, here is a new patch, mainly aimed at fixing the bugs spotted since friday. With things calming down on this aspect, you can expect AI upgrades soon now.

http://ageoddl.telechargement.fr/latest/AACW_Patch.zip

==============================================================================
AGEod's American Civil War Update 1.02 Readme
Thursday, April 26, 2007
==============================================================================

This patch contains all changes since the start.
You can continue a saved game created before the patch. Most entry will apply, but not all.

==============================================================================
Bugs Fixes
==============================================================================
fixed: In the lower resolution supported (1024x768), message resizing were not working.
fixed: A lock-up in the supply distribution segment has been corrected.
fixed: Ships will no longuer suffer hits for moving in fair weather seas.
fixed: Replacements were not gained properly by many units types.
fixed: ships were sometime able to interdict the passage between 2 land regions without a river.
fixed: Divisions will now split properly to the last element.

==============================================================================
User Interface
==============================================================================
You have a new option to have the map focus on an enemy move during hosting (Options/Media window)
Units prevented from merging with others stacks will keep the option from turn to turn.
Clicking on Rail/River move will now recalculate their path.
The "Save Under a new name" procedure (ctrl-click on the save button) has been rewritten to prevent file locking.
A new document, the leaders file has been added to the docs folder of the game.
Remaining number of turns is displayed when you pass the mouse over the turn text.

==============================================================================
Scenarios Additions and Changes
==============================================================================
Some duplicates volunteers brigades removed.
Problem with sharpshooters having a cavalry name fixed.
The St Louis Massacre event has its loyalty change fixed.
General Lee should unfix correctly in the second part of 62, at the latest.

==============================================================================
AI
==============================================================================
AI considers better the entrench level of the enemy when judging when and where to attack.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

dave
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Thu Apr 26, 2007 7:43 pm

Excellent

Thanks Pocus!!

Will the update work on current games or do you recommend a restart?

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Pocus
Posts: 25673
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Location: Lyon (France)

Thu Apr 26, 2007 7:44 pm

everything should work on your current game, except events which have already fired, as you can guess. For events who have not yet triggered, the game will dynamically use the modified ones.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

dave
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Posts: 31
Joined: Fri Nov 18, 2005 4:41 pm

Thu Apr 26, 2007 7:45 pm

Once again,

Thanks for your quick response.

Drew3077
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Location: North Wales

Thu Apr 26, 2007 7:46 pm

Now thats service....!!!

Excellant work chaps!!! :niark:

Drew

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Chamberlain
Captain
Posts: 182
Joined: Wed Apr 18, 2007 7:46 pm
Location: New York

Thu Apr 26, 2007 7:51 pm

Wow,

What a day :nuts: , first we get a new server & now we get a new patch !!!! :) :)

Thanks Pocus for adding back in "Remaining number of turns is displayed when you pass the mouse over the turn text." :hat:

Chamberlain

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Hinkel
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Location: Germany
Contact: ICQ

Thu Apr 26, 2007 7:52 pm

Thank you guys. Your support is really amazing!
Cant wait for more User Interface updates ;)

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arsan
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Location: Madrid, Spain

Thu Apr 26, 2007 8:28 pm

Thanks!!!!!!!!! :coeurs: :coeurs: :coeurs:

oldspec4
Lieutenant Colonel
Posts: 251
Joined: Sat Nov 11, 2006 1:14 pm

Thu Apr 26, 2007 10:11 pm

The message resizing for 1024 x 768 is working perfectly now...my old eyes thank you

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christof139
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Thu Apr 26, 2007 10:54 pm

Pocus you are astounding!!! Amazing!!! Merci beaucoup!!!

Chris in Detroit
That's a USS Cairo class river ironclad, one of Pook's turtles.

flintlock
Captain
Posts: 182
Joined: Sat Oct 07, 2006 9:20 pm

Fri Apr 27, 2007 12:28 am

Pocus, do you ever find a little time to catch some sleep? :D

Once again, thank you!

FlyingElvis
Private
Posts: 21
Joined: Thu Feb 08, 2007 4:01 pm
Location: Boston

Fri Apr 27, 2007 3:34 am

Merci Pocus. :)

The game is developing nicely.

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Hell Patrol
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Posts: 128
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Location: California

Fri Apr 27, 2007 4:44 am

Great job! I am in your debt :innocent: .

rasnell
Major
Posts: 247
Joined: Fri Apr 07, 2006 9:16 pm

Fri Apr 27, 2007 7:27 am

I really like the ability to track moves during the turn processing time. This is a nice move to fixing my complaint about the long downtime waiting on turns.

Thanks for fixing the CTL + Save bug. That was a big deal.

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Rafiki
Posts: 5811
Joined: Thu Aug 24, 2006 9:19 am
Location: Oslo, Norway

Fri Apr 27, 2007 8:49 am

Indeed. Seeing enemy units on the move is really nice.

(Oh, and thanks for the rest of the fixes :) )

Gargoyle
Posts: 58
Joined: Thu Mar 09, 2006 6:55 pm

Fri Apr 27, 2007 4:02 pm

I can't believe you haven't sticky'd this yet.

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Pocus
Posts: 25673
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Location: Lyon (France)

Fri Apr 27, 2007 4:09 pm

no need to stick when people post in a thread. A sticky thread is less visible than the topmost unstickied one :)

*bump* :)
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Adlertag
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Location: Lyon(France)

Fri Apr 27, 2007 5:06 pm

This patch has the same name than previous one : "AACW patch.zip"
Is it intentionally or maybe is it possible to have version number indicated ?
La mort est un mur, mourir est une brèche.

Snoob
Sergeant
Posts: 74
Joined: Wed Apr 11, 2007 7:54 am

Fri Apr 27, 2007 5:26 pm

Well, since the patch posted is always the latest and its always cumulative, I guess it doesn't matter.

Once you unzip it, the version nr. is there.

Having said that, I have all the patches saved in one folder, just in case I decide to revert to an older version (don't ask)

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Pocus
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Location: Lyon (France)

Fri Apr 27, 2007 7:29 pm

Adlertag wrote:This patch has the same name than previous one : "AACW patch.zip"
Is it intentionally or maybe is it possible to have version number indicated ?


Yes this is intentional, all the links of the file library are permanents, this is what we want. When you unzip, each file as a version number, as expected.

Consider the ZIP has a wrapper, that you remove to get the actual file, nothing more.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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