User avatar
PhilThib
Posts: 13705
Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Sat Mar 16, 2013 1:42 pm

I guess I may ask Pocus (the engine dev) to become an arbitrator for all issues. A moderator would be fine.

All treaties that imply some scripts will take form inside the [color="#800080"]1880WinC Gamecourse Adds.sct[/color] file that all of you have inside the game: a script for each change, treaty, fix will be made, approved by the moderator and added inside this file (which file will be uploaded also on dropbox and the person doing the hosting MUST include it inside the events folder before running the new turn).
Image

User avatar
bjfagan
General of the Army
Posts: 631
Joined: Sun Dec 30, 2007 11:03 pm
Location: Los Angeles, USA

Sat Mar 16, 2013 7:52 pm

We only need orders from Spain and the Netherlands. We should run the turn in a little over one hour, so we can mirror the other MP game's deadline, as coolbean suggested.

We can't sit around and wait for everyone. Also, I believe nemethand is out until Sunday, so I am not sure if we will get a Spanish turn by then.

User avatar
lukasberger
AGEod Veteran
Posts: 782
Joined: Thu Dec 07, 2006 5:59 pm

Sat Mar 16, 2013 8:38 pm

bjfagan wrote:We only need orders from Spain and the Netherlands. We should run the turn in a little over one hour, so we can mirror the other MP game's deadline, as coolbean suggested.

We can't sit around and wait for everyone. Also, I believe nemethand is out until Sunday, so I am not sure if we will get a Spanish turn by then.


Probably wise. I think that given the importance of setting things up perhaps a little leeway is advisable with the early turns, but after this turn or so I'd say that the processing should go ahead even if turns are missing, as in the other game.

User avatar
PhilThib
Posts: 13705
Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Sat Mar 16, 2013 8:45 pm

OK, then I shall give another 2 hours or so, because I believe George (HOL) can give orders later in the evening. Anyway, at worst it would just be they missing a game's fortnight, nothing crucial right now...not that we would be in a war or some kind of crisis...the AI can take over in simple quiet situations like this..
Image

User avatar
Lemoni
Sergeant
Posts: 74
Joined: Thu Mar 07, 2013 9:21 pm
Location: Greece

Sat Mar 16, 2013 8:54 pm

PhilThib wrote:OK, then I shall give another 2 hours or so, because I believe George (HOL) can give orders later in the evening. Anyway, at worst it would just be they missing a game's fortnight, nothing crucial right now...not that we would be in a war or some kind of crisis...the AI can take over in simple quiet situations like this..


Wait wait , I am here.I am sure I e-mailed the .ord file. Just to be sure: I see late January in the clock, I give orders, I save game , I quit, I find the Holland ord file and drag and drop it in Dropbox?

User avatar
lukasberger
AGEod Veteran
Posts: 782
Joined: Thu Dec 07, 2006 5:59 pm

Sat Mar 16, 2013 9:14 pm

Lemoni wrote:Wait wait , I am here.I am sure I e-mailed the .ord file. Just to be sure: I see late January in the clock, I give orders, I save game , I quit, I find the Holland ord file and drag and drop it in Dropbox?


That should do it.

User avatar
Matto
Colonel
Posts: 362
Joined: Mon Aug 04, 2008 11:29 am
Location: Prague, Czech Republic
Contact: Website

Sat Mar 16, 2013 9:32 pm

I see HOL ord file uploaded yesterday ...
Napoleon days in Austerlitz 2011 - photo gallery
My Czech pages agout AGEOD: AGEOD games, RoP AAR - Prussian side
My AGEOD games: WoN, TYW, EAW, CW2, AJE, PoN, NCP, ROP Gold, RUS Gold and BOA2

User avatar
Lemoni
Sergeant
Posts: 74
Joined: Thu Mar 07, 2013 9:21 pm
Location: Greece

Sat Mar 16, 2013 9:41 pm

I think it should be copy and paste otherwise the file will be lost from the "saves" folder and the same procedure is when I get the proccessed files from the Dropbox. Yesterday I simply dragged and dropped the previous turn order file and that s why they were deleted.
Please forgive me if I need some advice in the begining. I am new to Pbem PON ( not to single player PON as I play for a year now)

User avatar
PhilThib
Posts: 13705
Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Sat Mar 16, 2013 10:04 pm

So far so good....as we can't have reasonably the SPA orders now, I'll do turn processing within the next hour or so :thumbsup:
Image

User avatar
Lemoni
Sergeant
Posts: 74
Joined: Thu Mar 07, 2013 9:21 pm
Location: Greece

Sat Mar 16, 2013 10:35 pm

Something strange! When I choose to load a game after launching PON I can load BEL, AUS ,ITA and HOL of course in 1880 WIC mod.
I think it is cheating as I can see army locations etc or give orders. Am I wright or do I miss something?

User avatar
PhilThib
Posts: 13705
Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Turn 3

Sat Mar 16, 2013 11:27 pm

You can load because those players forgot to activate their password option (in Option Menu, choose Turn Compression and enter a password). Nevertheless, it does not matter as you are not hosting, but it's true your secret service is particularly efficient in those nations :neener:

Files sent by mail + dropbox
Image

User avatar
Matto
Colonel
Posts: 362
Joined: Mon Aug 04, 2008 11:29 am
Location: Prague, Czech Republic
Contact: Website

Sat Mar 16, 2013 11:48 pm

China done ... password added

Do not send HST file, we do not need it ... it is safer :)
Napoleon days in Austerlitz 2011 - photo gallery
My Czech pages agout AGEOD: AGEOD games, RoP AAR - Prussian side
My AGEOD games: WoN, TYW, EAW, CW2, AJE, PoN, NCP, ROP Gold, RUS Gold and BOA2

User avatar
unclejoe
Lieutenant
Posts: 133
Joined: Wed Sep 26, 2012 6:28 pm
Location: Cairo, California SG

Sun Mar 17, 2013 1:13 am

I don't see where to do a password. I don't have one for the other game....... haven't figured I needed one.

Also, Belgium has no Annex, Create Protectorate etc. type cards among the Colonial actions. Is this normal?

User avatar
Jim-NC
Posts: 2981
Joined: Wed Feb 25, 2009 4:21 pm
Location: Near Region 209, North Carolina

Sun Mar 17, 2013 1:32 am

Go to the options screen. In the Media tab, there will be a button next to turn compression. Click the button and a box will pop up asking for a password. Type one in. I would recommend that the turn be up (running) when you do this, or you may not be able to open your saved game.
Remember - The beatings will continue until morale improves.
[SIGPIC][/SIGPIC]

User avatar
Sir Garnet
Posts: 935
Joined: Sat Jul 16, 2011 8:23 pm

Sun Mar 17, 2013 2:11 am

Congratulations on getting things off the ground and in the air.

PhilThib wrote:a script for each change, treaty, fix will be made, approved by the moderator and added inside this file (which file will be uploaded also on dropbox and the person doing the hosting MUST include it inside the events folder before running the new turn).


That is a great procedure since actual working scripts are enormously useful templates for players doing amateur scripts. It would be very helpful and a boon to the game generally if those were thereafter available in a format for the scripting purposes including scripting library.

User avatar
PhilThib
Posts: 13705
Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Sun Mar 17, 2013 8:31 am

unclejoe wrote:I don't see where to do a password. I don't have one for the other game....... haven't figured I needed one.

Also, Belgium has no Annex, Create Protectorate etc. type cards among the Colonial actions. Is this normal?


Yes, normal, they will come with the Berlin Conference event OR the event about the Belgian Congo (both historical, I think the latter can be seen inside the BEL events files IIRC). Should this not ne the case, we can add them via script fix.
Image

User avatar
nemethand
Colonel
Posts: 315
Joined: Wed Dec 28, 2005 11:00 am
Location: Budapest

Back

Sun Mar 17, 2013 2:06 pm

Everyone,

I have been away for the second half of the week and have returned this morning, so apologies for anyone not answering their mails in due time. will try to do it early next week.

User avatar
coolbean
Major
Posts: 224
Joined: Tue Feb 05, 2013 12:34 am
Location: USA

Sun Mar 17, 2013 4:30 pm

Welcome back nemethand... didn't even know you were gone :)

Some things;
First off, I love the new embassy idea. I think it's an awesome idea and a cool addition to the game. I had one problem though, it seems the Russian embassy in London deactivated itself. At first I thought it was simply because there is no commercial agreement between Russia and Britain, but then I realized I don't think Russia has a commercial agreement with anyone yet and I don't believe any other embassies have been deactivated. I'm not concerned about the prestige, but will a deactivated embassy no longer provide the bonuses to relations? Also, how do you play more embassies?
Secondly, I'm having the same problem with the Russian concession in China deactivating. Another idea that I absolutely love by the way. But will it's effects only be good with a commercial agreement? Is anyone else having these problems?


Fun fact: it wasn't until a little after the time period in our game when European nation's representatives in America were given the full title of "Ambassador." Before then, they were given lesser ranks like 'envoy,' 'diplomat,' or 'minister.' It wasn't so much a slap in the face to America as it was a hard-nosed mindset to refuse to recognize that there could be a forth-coming great power that hadn't originated in Europe.

User avatar
lukasberger
AGEod Veteran
Posts: 782
Joined: Thu Dec 07, 2006 5:59 pm

Sun Mar 17, 2013 4:53 pm

I'd like to apologize for the lack of much British diplomacy so far. Obviously GB should be setting the pace diplomatically, not lagging behind. I've been unusually busy this week, and will likely be next too. However I'll try my best get back to all messages received as soon as I can and will send some of my own too. Please be patient, this is hopefully only a temporary state of affairs, just one with very bad timing :( .

In the meantime, any messages will be gladly received, concerns, questions, statements of policy etc. Please send a message regarding any issues you may have for the attention of the foreign office and the Foreign Minister and be assured that you will receive a personal reply, either from the Foreign Minister, the Marquess of Salisbury himself or the undersecretary, Lord Connemara.

To add: The foreign office has received information suggesting that the colonial situation in Arabia may become the first major issue facing the nations of the world. We especially invite those concerned in the future of Arabia to send their concerns to us for discussion and negotiation.

Perhaps in due time a congress of those nations involved in the colonial rush may be arranged at which spheres of influence and colonial rights issues may be discussed and sorted out.

User avatar
Ojodeaguila
Lieutenant
Posts: 136
Joined: Wed Sep 14, 2011 8:03 pm

Sun Mar 17, 2013 7:23 pm

What nations are involved in the Arabian peninsula?

User avatar
PhilThib
Posts: 13705
Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Sun Mar 17, 2013 7:27 pm

coolbean wrote:Welcome back nemethand... didn't even know you were gone :)

Some things;
First off, I love the new embassy idea. I think it's an awesome idea and a cool addition to the game. I had one problem though, it seems the Russian embassy in London deactivated itself. At first I thought it was simply because there is no commercial agreement between Russia and Britain, but then I realized I don't think Russia has a commercial agreement with anyone yet and I don't believe any other embassies have been deactivated. I'm not concerned about the prestige, but will a deactivated embassy no longer provide the bonuses to relations? Also, how do you play more embassies?
Secondly, I'm having the same problem with the Russian concession in China deactivating. Another idea that I absolutely love by the way. But will it's effects only be good with a commercial agreement? Is anyone else having these problems?


Fun fact: it wasn't until a little after the time period in our game when European nation's representatives in America were given the full title of "Ambassador." Before then, they were given lesser ranks like 'envoy,' 'diplomat,' or 'minister.' It wasn't so much a slap in the face to America as it was a hard-nosed mindset to refuse to recognize that there could be a forth-coming great power that hadn't originated in Europe.


I am aware about the embassies deactivation, the same happened to 2 of mines (London and Paris), but not others...looks like there is something related with collection points (don't ask me why yet)...anyway, I'll check with Pocus later why and what is the point to change for solving it. For the same reason I guess, it seems that even if you have embassies left in your pool, you can't place them...

Similar issue and point for the Concessions..

Nevertheless, the main game effect of the Embassies does not take into account the activation or not, so in theory you would receive the diplomatic benefits even if the embassy is de-activated, so the issue is not dramatic...

So keep that aside for the time being, it will be probably solved in some days (Pocus dependent... ;) )
Image

User avatar
PhilThib
Posts: 13705
Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Sun Mar 17, 2013 7:30 pm

lukasberger wrote:I'd like to apologize for the lack of much British diplomacy so far. Obviously GB should be setting the pace diplomatically, not lagging behind. I've been unusually busy this week, and will likely be next too. However I'll try my best get back to all messages received as soon as I can and will send some of my own too. Please be patient, this is hopefully only a temporary state of affairs, just one with very bad timing :( .

In the meantime, any messages will be gladly received, concerns, questions, statements of policy etc. Please send a message regarding any issues you may have for the attention of the foreign office and the Foreign Minister and be assured that you will receive a personal reply, either from the Foreign Minister, the Marquess of Salisbury himself or the undersecretary, Lord Connemara.


Excellent..we just fired a clerk in the Minister of Foreign Affairs at Wilhelmstrasse, on suspicion that his English writing could not be timely read by the Foreign Office...we even wondered if we should re-send correspondance in French, the world-reknown language of diplomacy since the 18th century, and that our minister, thanks to his French Huguenot origin masters fully... Glad to welcome you back :mdr:


Philip von Thibau
Außenministerium Deutschland
Image

Soulstrider
Major
Posts: 222
Joined: Fri Sep 14, 2012 11:22 pm
Location: Northern Lusitania

Sun Mar 17, 2013 7:59 pm

Ojodeaguila wrote:What nations are involved in the Arabian peninsula?


Ottomans and British.

User avatar
lukasberger
AGEod Veteran
Posts: 782
Joined: Thu Dec 07, 2006 5:59 pm

Sun Mar 17, 2013 8:24 pm

PhilThib wrote:Excellent..we just fired a clerk in the Minister of Foreign Affairs at Wilhelmstrasse, on suspicion that his English writing could not be timely read by the Foreign Office...we even wondered if we should re-send correspondance in French, the world-reknown language of diplomacy since the 18th century, and that our minister, thanks to his French Huguenot origin masters fully... Glad to welcome you back :mdr:


Philip von Thibau
Außenministerium Deutschland


:mdr: :(

Check your mail. I've just spent the last 2 hours answering correspondence! Seems more like I'm working another job right now than playing a really fun game :bonk: :)

User avatar
lukasberger
AGEod Veteran
Posts: 782
Joined: Thu Dec 07, 2006 5:59 pm

Sun Mar 17, 2013 8:26 pm

Soulstrider wrote:Ottomans and British.


At a minimum.

User avatar
PhilThib
Posts: 13705
Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Sun Mar 17, 2013 9:11 pm

Today I was quick, the turn was processed immediately after 21 PM, thanks to everyone providing their orders in time (and yes, orders from GBR and TUR just before nine were rightly taken into account :cool :)

All your TRN await you on dropbox !
Image

User avatar
lukasberger
AGEod Veteran
Posts: 782
Joined: Thu Dec 07, 2006 5:59 pm

Sun Mar 17, 2013 9:40 pm

PhilThib wrote:Today I was quick, the turn was processed immediately after 21 PM, thanks to everyone providing their orders in time (and yes, orders from GBR and TUR just before nine were rightly taken into account :cool :)

All your TRN await you on dropbox !


Thanks!

User avatar
lukasberger
AGEod Veteran
Posts: 782
Joined: Thu Dec 07, 2006 5:59 pm

Sun Mar 17, 2013 9:44 pm

Is anyone else getting weird readings on their mech parts?

Each turn the game tells me I should lose around 100. First to second turn, gained 5 or so, second turn lost 100 or so. Last turn, shut down industry and bought to where I was only supposed to lose 20-30 and then gained 150. I have no idea what the mech situation for GB actually is at this point! I'm also gaining much less steel than the F4 screen tells me I should, around 100 per turn less. Everything else seems fine.

User avatar
PhilThib
Posts: 13705
Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Sun Mar 17, 2013 10:08 pm

Nothing weird reported on my side...but the F4 reports are 'projections', never the reality, don't forget... :)
Image

User avatar
coolbean
Major
Posts: 224
Joined: Tue Feb 05, 2013 12:34 am
Location: USA

Sun Mar 17, 2013 10:33 pm

The only problem I'm experiencing at the moment is an incomplete tool-tip when I hover over colonial actions. I get a short summary explaining what each action is, but at the bottom when it should say costs and effects it says:

strRGDDetailedTooltip

Return to “PBEM and multiplayer matchups (all games)”

Who is online

Users browsing this forum: No registered users and 2 guests