Sir Garnet wrote:I'm hoping Philthib can easily finalize a working script and have it run at least for the Dutch ships he needs back.
There is already a script for the Dutch reconstruction:
Code: Select all
SelectFaction = $CMN
SelectRegion = $Djakarta
StartEvent = JavaFix Peace Treaty (1873-74)|1|1|NULL|NULL|$Djakarta|NULL
Conditions
MinDate = 1873/12/01
MaxDate = 1919/12/31
Actions
SelectFaction = $HOL
ChangeLoyaltyFac = $Area_Java;50
ChangeRgnOwner = REB
SelectRegion = $Djakarta
ChgColonialPen = 25
SelectRegion = $Soerabaya
ChangeRgnOwner = REB
SelectRegion = $Soerabaya
ChgColonialPen = 25
ChangeResStock = $merCapital;300
ChangeResStock = $merGoods;150
ChangeResStock = $merCottonWool;20
ChangeResStock = $merDyes;25
ChangeResStock = $merNitrates;20
ChangeResStock = $merRice;100
ChangeResStock = $merSilk;32
ChangeResStock = $merSugar;20
ChangeResStock = $merWood;38
SelectRegion = $Djakarta
CreateStruc
SetType = $RICE1
SetName = Java Rijs
Apply
CreateStruc
SetType = $RICE1
SetName = Java Rijs
Apply
CreateStruc
SetType = $RICE1
SetName = Java Rijs
Apply
CreateStruc
SetType = $RICE1
SetName = Java Rijs
Apply
CreateStruc
SetType = $RICE1
SetName = Java Rijs
Apply
SelectRegion = $Soerabaya
CreateStruc
SetType = $RICE1
SetName = Java Rijs
Apply
CreateStruc
SetType = $RICE1
SetName = Java Rijs
Apply
CreateStruc
SetType = $RICE1
SetName = Java Rijs
Apply
CreateStruc
SetType = $RICE1
SetName = Java Rijs
Apply
CreateStruc
SetType = $RICE1
SetName = Java Rijs
Apply
SelectRegion = $Djakarta
CreateStruc
SetType = $COFFEE1
SetName = Java Kaffee
Apply
CreateStruc
SetType = $COFFEE1
SetName = Java Kaffee
Apply
SelectRegion = $Soerabaya
CreateStruc
SetType = $WOOL1
SetName = Java Woll
Apply
CreateStruc
SetType = $WOOL1
SetName = Java Woll
Apply
CreateStruc
SetType = $WOOL1
SetName = Java Woll
Apply
CreateStruc
SetType = $WOOL1
SetName = Java Woll
Apply
CreateStruc
SetType = $WOOL1
SetName = Java Woll
Apply
CreateStruc
SetType = $WOOD2
SetName = Java Wood
Apply
SelectRegion = $Djakarta
CreateStruc
SetType = $SILK2
SetName = Asia Silk
Apply
CreateStruc
SetType = $SILK2
SetName = Asia Silk
Apply
SelectRegion = $Soerabaya
CreateStruc
SetType = $NITRATES2
SetName = Java Sulfur
Apply
CreateStruc
SetType = $DYES2
SetName = Batavia Dyes
Apply
SelectRegion = $Djakarta
CreateStruc
SetType = $DYES2
SetName = Java Dyes
Apply
CreateStruc
SetType = $GOODS1
SetName = V.O.C. Produkten
Apply
CreateStruc
SetType = $ECC
SetName = Java Markets
Apply
SelectRegion = $Banjarmasin
CreateStruc
SetType = $ANCHORAGESTC
SetLevel = 1
SetName = Banjarmasin Harbour
Apply
SelectRegion = $Soerabaya
CreateStruc
SetType = $HARBOR
SetLevel = 2
SetName = Soerebaya Harbour
Apply
SelectRegion = $Djakarta
CreateStruc
SetType = $NAVALBASE
SetLevel = 6
SetName = Batavia Naval Base
Apply
SetColStatusArea = $Colony_Java;$colColony
CreateStruc
SetType = $GOVERNOR
SetName = Governor's Residence
Apply
CreateStruc
SetType = $MISSION
SetName = Batavia Cathedral
Apply
CreateStruc
SetType = $OUTPOST
SetName = Fort Van Wyck
Apply
SelectRegion = $Soerabaya
CreateStruc
SetType = $MISSION
SetName = Soerabaya Church
Apply
SelectRegion = $Malang
CreateStruc
SetType = $OUTPOST
SetName = Fort Malang
Apply
SelectRegion = $Soerabaya
CreateStruc
SetType = $OUTPOST
SetName = Fort Soerebaja
Apply
SelectRegion = $Djakarta
SelectFaction = $HOL
SelectRegion = $Djakarta
CreateGroup
Posture = $Defensive
SetKind = $Nav
FixType = 0
SetName = KNI Vervoer Eskader
Apply
CreateUnit
SetType = $uni_HOL_Tra3
SUFlavorName = Stadt Middelburg|Stadt Vlasinger|Ida Elizabeth|Batavier|Iris|Aurora|Orpheus|Iriene
SetLevel = 3
SetName = 2e Vervoer Eskadron
Apply
CreateUnit
SetType = $uni_HOL_Tra2
SUFlavorName = Prinses Maria|Maasstroom|Stadt Breda|Fijenoord|Korkenar|Zeeland|Baro|Rotterdam
SetLevel = 3
SetName = 3e Vervoer Eskadron
Apply
EndEvent
However it fixes only the HOL issues, as I see it. For the rest of the arrangements I wait for you (see what I've been telling you? it's one thing demand complexity, another actually applying it). If you need help let me know.
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Jim-NC, which scripted events? I must have lost them.
Edit: OK; got them. Added together with Philippe's. I hope your calculations are right cause I don't have time to check them thoroughly. Everyone should look at the numbers if involved.