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Kensai
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Wed Feb 27, 2013 10:16 am

Sir Garnet wrote:I'm hoping Philthib can easily finalize a working script and have it run at least for the Dutch ships he needs back.


There is already a script for the Dutch reconstruction:

Code: Select all

SelectFaction = $CMN
SelectRegion = $Djakarta
StartEvent = JavaFix Peace Treaty (1873-74)|1|1|NULL|NULL|$Djakarta|NULL

Conditions
  MinDate = 1873/12/01
  MaxDate = 1919/12/31

Actions

SelectFaction = $HOL
  ChangeLoyaltyFac = $Area_Java;50
  ChangeRgnOwner = REB
SelectRegion = $Djakarta
  ChgColonialPen = 25

SelectRegion = $Soerabaya
  ChangeRgnOwner = REB
SelectRegion = $Soerabaya
  ChgColonialPen = 25
  ChangeResStock = $merCapital;300
  ChangeResStock = $merGoods;150
  ChangeResStock = $merCottonWool;20
  ChangeResStock = $merDyes;25
  ChangeResStock = $merNitrates;20
  ChangeResStock = $merRice;100
  ChangeResStock = $merSilk;32
  ChangeResStock = $merSugar;20
  ChangeResStock = $merWood;38

SelectRegion = $Djakarta

  CreateStruc
  SetType = $RICE1
  SetName = Java Rijs
  Apply

  CreateStruc
  SetType = $RICE1
  SetName = Java Rijs
  Apply

  CreateStruc
  SetType = $RICE1
  SetName = Java Rijs
  Apply

  CreateStruc
  SetType = $RICE1
  SetName = Java Rijs
  Apply

  CreateStruc
  SetType = $RICE1
  SetName = Java Rijs
  Apply

SelectRegion = $Soerabaya

  CreateStruc
  SetType = $RICE1
  SetName = Java Rijs
  Apply

  CreateStruc
  SetType = $RICE1
  SetName = Java Rijs
  Apply

  CreateStruc
  SetType = $RICE1
  SetName = Java Rijs
  Apply

  CreateStruc
  SetType = $RICE1
  SetName = Java Rijs
  Apply

  CreateStruc
  SetType = $RICE1
  SetName = Java Rijs
  Apply

SelectRegion = $Djakarta

  CreateStruc
  SetType = $COFFEE1
  SetName = Java Kaffee
  Apply

  CreateStruc
  SetType = $COFFEE1
  SetName = Java Kaffee
  Apply

SelectRegion = $Soerabaya

  CreateStruc
  SetType = $WOOL1
  SetName = Java Woll
  Apply

  CreateStruc
  SetType = $WOOL1
  SetName = Java Woll
  Apply

  CreateStruc
  SetType = $WOOL1
  SetName = Java Woll
  Apply

  CreateStruc
  SetType = $WOOL1
  SetName = Java Woll
  Apply

  CreateStruc
  SetType = $WOOL1
  SetName = Java Woll
  Apply

  CreateStruc
  SetType = $WOOD2
  SetName = Java Wood
  Apply

SelectRegion = $Djakarta

  CreateStruc
  SetType = $SILK2
  SetName = Asia Silk
  Apply

  CreateStruc
  SetType = $SILK2
  SetName = Asia Silk
  Apply

SelectRegion = $Soerabaya

  CreateStruc
  SetType = $NITRATES2
  SetName = Java Sulfur
  Apply

  CreateStruc
  SetType = $DYES2
  SetName = Batavia Dyes
  Apply

SelectRegion = $Djakarta

  CreateStruc
  SetType = $DYES2
  SetName = Java Dyes
  Apply

  CreateStruc
  SetType = $GOODS1
  SetName = V.O.C. Produkten
  Apply

  CreateStruc
  SetType = $ECC
  SetName = Java Markets
  Apply

SelectRegion = $Banjarmasin

  CreateStruc
  SetType = $ANCHORAGESTC
  SetLevel = 1
  SetName = Banjarmasin Harbour
  Apply

SelectRegion = $Soerabaya

  CreateStruc
  SetType = $HARBOR
  SetLevel = 2
  SetName = Soerebaya Harbour
  Apply

SelectRegion = $Djakarta

  CreateStruc
  SetType = $NAVALBASE
  SetLevel = 6
  SetName = Batavia Naval Base
  Apply
  SetColStatusArea = $Colony_Java;$colColony

  CreateStruc
  SetType = $GOVERNOR
  SetName = Governor's Residence
  Apply

  CreateStruc
  SetType = $MISSION
  SetName = Batavia Cathedral
  Apply

  CreateStruc
  SetType = $OUTPOST
  SetName = Fort Van Wyck
  Apply

SelectRegion = $Soerabaya

  CreateStruc
  SetType = $MISSION
  SetName = Soerabaya Church
  Apply

SelectRegion = $Malang

  CreateStruc
  SetType = $OUTPOST
  SetName = Fort Malang
  Apply

SelectRegion = $Soerabaya

  CreateStruc
  SetType = $OUTPOST
  SetName = Fort Soerebaja
  Apply

SelectRegion = $Djakarta

SelectFaction = $HOL
SelectRegion = $Djakarta
  CreateGroup
  Posture = $Defensive
  SetKind = $Nav
  FixType = 0
  SetName = KNI Vervoer Eskader
  Apply
  CreateUnit
  SetType = $uni_HOL_Tra3
  SUFlavorName = Stadt Middelburg|Stadt Vlasinger|Ida Elizabeth|Batavier|Iris|Aurora|Orpheus|Iriene
  SetLevel = 3
  SetName = 2e Vervoer Eskadron
  Apply
  CreateUnit
  SetType = $uni_HOL_Tra2
  SUFlavorName = Prinses Maria|Maasstroom|Stadt Breda|Fijenoord|Korkenar|Zeeland|Baro|Rotterdam
  SetLevel = 3
  SetName = 3e Vervoer Eskadron
  Apply

EndEvent


However it fixes only the HOL issues, as I see it. For the rest of the arrangements I wait for you (see what I've been telling you? it's one thing demand complexity, another actually applying it). If you need help let me know.

---
Jim-NC, which scripted events? I must have lost them.

Edit: OK; got them. Added together with Philippe's. I hope your calculations are right cause I don't have time to check them thoroughly. Everyone should look at the numbers if involved.
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Sir Garnet
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Wed Feb 27, 2013 10:52 am

In addition to the landlocked ships destroyed by peace above there are also the merchantmen and two captured transports in Netherlands (now offshore) but if the above works then I would hope to just copy the format.

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Jim-NC
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Wed Feb 27, 2013 12:16 pm

I had everyone tell me their numbers (so I went off them). I tested the script, and the British side worked. Several of the numbers are public (see this thread earlier). The peace deal is as per the agreement, and then with the voted upon no Ottoman diplomat charge.
Remember - The beatings will continue until morale improves.
[SIGPIC][/SIGPIC]

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Kensai
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Wed Feb 27, 2013 3:29 pm

I know, no problem, just wanted to remind you that some times I do not [have the time to] crosscheck and I run it as you send it to me. Remember that it may happen that the scripted events you author yourselves give warnings (but not errors!). Warnings are simply things to take care of for the best of results, but by no means are errors.

For example, Philippe's script recreates the ports in Java (which I have already recreated), so there would be warning, but no other issues. However the most difficult problems to tackle are the "logical errors", as normal bugs and syntax faults are caught by the parsing engine... you need to be careful of numbers in all other cases! ;)

Early June 1874 peeps! :thumbsup:
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lukasberger
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Thu Feb 28, 2013 9:47 pm

Anyone running the turn?

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nemethand
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Thu Feb 28, 2013 9:53 pm

lukasberger wrote:Anyone running the turn?


Since neither Kensai nor Brian is online, I presume not (yet). Vezina has also done it a few times. If you have all the necessary files, feel free to do so.

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Kensai
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Thu Feb 28, 2013 9:56 pm

Late June 1874
Care to unify Germany as Austria? Recreate the Holy Roman Empire of the 20th Century:
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Are you tough enough to impersonate the Shogun and defy the Westerners? Prove it:
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coolbean
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Thu Feb 28, 2013 11:38 pm

Is there any interest at all in starting a second game? [PoN] World in Conflict? [Pon] Conflict in Europe II? Obviously the name is absolutely not final... :)

Using our collective experiences in this game, we could lay out the rules more clearly from the start (forge CB's, ultimatums, playing multiple nations, etc.), to avoid ambiguity. We could also encourage players from the start to play for a long term, and hopefully avoid the fluctuations in policy that inevitably come when short term players step in and out, or switch from minor nations to majors, etc.

These two sister games can share a lot of info, such as a script library, and well compliment each other.

I don't know, I'm just thinking out loud, if anyone is interested or has any other ideas say so.



If there is enough interest my order of preference for a nation is 1.Russia, 2.Britain, 3.Austria... :)

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Jim-NC
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Thu Feb 28, 2013 11:55 pm

I wouldn't mind another game. However, could we play without the biases we already have? I would like to try the USA.
Remember - The beatings will continue until morale improves.

[SIGPIC][/SIGPIC]

Ech Heftag
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Fri Mar 01, 2013 12:04 am

coolbean wrote:Is there any interest at all in starting a second game? [PoN] World in Conflict? [Pon] Conflict in Europe II? Obviously the name is absolutely not final... :)

Using our collective experiences in this game, we could lay out the rules more clearly from the start (forge CB's, ultimatums, playing multiple nations, etc.), to avoid ambiguity. We could also encourage players from the start to play for a long term, and hopefully avoid the fluctuations in policy that inevitably come when short term players step in and out, or switch from minor nations to majors, etc.

These two sister games can share a lot of info, such as a script library, and well compliment each other.

I don't know, I'm just thinking out loud, if anyone is interested or has any other ideas say so.



If there is enough interest my order of preference for a nation is 1.Russia, 2.Britain, 3.Austria... :)


I'd like to play as Japan. I like the country (I've lived in Osaka for half a year and will likely move to Tokyo for research purposes in September), and I really don't have the time to play as a larger country, so that would be perfect.
I fully agree that we should agree on some houserules based on what we have experienced so far.

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lukasberger
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Fri Mar 01, 2013 12:15 am

Would love to. I'd love GB or Austria from the start.

If we did so would anyone be interested in including some mods? For example whatever we could apply of NcNaugton's Age of Revolutions mod. Though I'm not sure where he's at with it, we could always ask.

Or especially my own leader mod, the unreleased version of it adds around 500 new generals and admirals (mostly for the first 20-30 years right now. I could even continue to add leaders as the game went on though, if we wished) Then all the corps and armies could actually have leaders, as they should, etc.

Only problem is that I haven't added many new leaders for China or Japan, which would put those nations at a disadvantage, to some extent.

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Sir Garnet
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Fri Mar 01, 2013 1:28 am

Not me - unless we can move troops back and forth between alternate universes using Nthinthi slipcruisers hired using honey, and then it becomes Sci Fi.

I would have more interest in witching to an 1880 scenario.



Serious question.

Has anyone who recently discovered Battleships seen the one new unit it is supposed to unlock?

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coolbean
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Fri Mar 01, 2013 1:29 am

Very cool. We can wait until we have a full compliment of players, then decide on rules, mods, etc. If you want Britain, I suppose I'll take Russia then.

A couple of things I would propose for a new game would be asking an outside player to volunteer as a moderator and adjust our penalty system. Hopefully, the moderator would be able to come in and settled out-of-character rules disputes without bias and make final judgements. Hopefully, in-character treaties will include a 'sponsor' for each treaty, who could act as a final authority for a specific disagreement of that sort. For our penalty system, while it is all well and good to take away prestige, I think something else must be done. Prestige only really matter to Britain and the top 4 or 5 nations. Perhaps another form of punishment is a scripted malus in relations to other nations (maybe the top ranked 5 nations in the F10 screen?), this would affect tech learning rate as well as commercial purchasing opportunities. Anyway, all of that can be settled when we have a group ready to play.

There seems to be a lot of interest. If a couple of more people are interested I can start a new thread that can act as our general discussion, and I can post a map, introduction, description, and rules in the first post, modeled after the paradox forum's OT games header pages. Of course, we'll make sure everyone agrees before we begin.

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lukasberger
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Fri Mar 01, 2013 1:54 am

We probably won't get enough players to fill out the minor nations, as we have for this game. But if we can get enough for the 10 or so most important nations, that would probably be good enough.

So as of now we'd be looking at this:

GB: lukasberger
Prussia:
France:
Russia: coolbean
Austria
USA: Jim-NC
S-P:
Japan: ech_heftag
China:
OE:
Belgium:
Spain:
Holland:

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lukasberger
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Fri Mar 01, 2013 1:58 am

Perhaps we should open a new thread advertising the game, looking for new players?

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lukasberger
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Fri Mar 01, 2013 2:06 am

coolbean wrote:Very cool. We can wait until we have a full compliment of players, then decide on rules, mods, etc. If you want Britain, I suppose I'll take Russia then.

A couple of things I would propose for a new game would be asking an outside player to volunteer as a moderator and adjust our penalty system. Hopefully, the moderator would be able to come in and settled out-of-character rules disputes without bias and make final judgements. Hopefully, in-character treaties will include a 'sponsor' for each treaty, who could act as a final authority for a specific disagreement of that sort. For our penalty system, while it is all well and good to take away prestige, I think something else must be done. Prestige only really matter to Britain and the top 4 or 5 nations. Perhaps another form of punishment is a scripted malus in relations to other nations (maybe the top ranked 5 nations in the F10 screen?), this would affect tech learning rate as well as commercial purchasing opportunities. Anyway, all of that can be settled when we have a group ready to play.

There seems to be a lot of interest. If a couple of more people are interested I can start a new thread that can act as our general discussion, and I can post a map, introduction, description, and rules in the first post, modeled after the paradox forum's OT games header pages. Of course, we'll make sure everyone agrees before we begin.


This all sounds good to me.

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Fri Mar 01, 2013 2:35 am

I would be willing to play, depending on the frequency. I can ony do 1-2 turns a week.

I would want to play as Mexico because, as some of you may know, I want to create a very thorough mod for it and I really need to understand this country from all angles.

If not Mexico then I would settle for whichever country is left. I'm not an expert player like some of you all.

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coolbean
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Fri Mar 01, 2013 2:45 am

I made a map for the start of the 1850 scenario.

Sir Garnet, I don't know anything about an 1880 scenario. Is there a stable, well-working one? One of the main reasons I chose to start a new game in this scenario is because we can start anew knowing everything that goes wrong. Italian/German unification chains, Russia/USA slavery abolition, etc. We'll be able to talk about and work out everything we've seen before we start, as well as make rules from the beginning for problems we've encountered in this game.

As for minor nations, I would prefer having 8 or so really committed players playing the great powers than a whole bunch of players that also play minor nations. I think minor nation players get frustrated and leave, which is understandable, which is why I want to try a new game... Obviously we can add more players playing any nation, as long as everyone agrees, but I think our priority for now should be a game played by the originally-intended-to-be-played great powers, for the great powers, and by the great powers. I also think we should avoid players playing more than one nation.

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Fri Mar 01, 2013 2:55 am

I definitely agree about dedicated players, and no more than 1 nation. I say major nations only, as finding enough players for that may be a challenge.
Remember - The beatings will continue until morale improves.

[SIGPIC][/SIGPIC]

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lukasberger
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Fri Mar 01, 2013 2:57 am

coolbean wrote:Is there a stable, well-working one?


One was officially released a while ago as a DLC, think it cost $2.99 or something like that.

I think there were some issues with politicians not being properly updated and a few other minor things. Not really sure, I own it but haven't played it.

Agree on the focus on great powers and one nation per player.

Gen. Monkey-Bear
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Fri Mar 01, 2013 2:58 am

So, how dedicated? I will stick to it until the end, but I cannot play that many turns in a week. How fast do you all typically go? I am willing to take any nation if you are not including the minor nations.

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lukasberger
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Fri Mar 01, 2013 2:59 am

We do one turn per day in this game. Assume that wouldn't change. Even at one turn a day that's something like 3-4 years to finish a full campaign. So anything less than a turn a day just wouldn't work, it'd be far too long a game.

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coolbean
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Fri Mar 01, 2013 3:01 am

We play one turn a day, in peace time it takes about five minutes, in war time you can get caught up in e-mails and diplo messages so it takes longer.

Gen. Monkey-Bear
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Fri Mar 01, 2013 3:12 am

Yikes! I will do everything possible to clear up my schedule because I really want to do this, but for now you guys can count me out. That is too fast at the moment. Hopefully things change soon for me and then I will want to join. I have been reading some of your posts and gosh, I want in, but sadly I am out for now.

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Vezina
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Fri Mar 01, 2013 4:42 am

Sir Garnet wrote:Serious question.

Has anyone who recently discovered Battleships seen the one new unit it is supposed to unlock?


It more than likely adds one to the pool of battleship squadrons you have. That's the way the direct upgrade techs usually work.

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Sir Garnet
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Fri Mar 01, 2013 5:22 am

Hey, no fair recruiting until we fill out current countries - esp the OE!

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Sir Garnet
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Fri Mar 01, 2013 5:34 am

lukasberger wrote:Sweden:
Brazil:

Last two are fairly optional, but the other 10 are probably important enough to require players. Am I missing any important nations?


Well, there IS Austria of course.

As some objective advice, I think the players as a whole will have more fun if Sweden and especially Brazil and the rest of South America are AI places to invest in resource sites. Spain is very playable for a human and strategically positioned (with much larger manpower than Belgium + Netherlands combined). Also, China, like Brazil, can be fun though limited to play, while as AI would be more fun for the players as a whole as something to tussle and maneuver over.

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lukasberger
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Fri Mar 01, 2013 5:56 am

Sir Garnet wrote:Well, there IS Austria of course.


:wacko:

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lukasberger
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Fri Mar 01, 2013 6:24 am

Sir Garnet wrote:Also, China, like Brazil, can be fun though limited to play, while as AI would be more fun for the players as a whole as something to tussle and maneuver over.


This seem like it would be reasonable. An ai China would likely be less powerful than a human controlled China, thus the major nations would be more likely to intervene in China as they did historically.

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lukasberger
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Fri Mar 01, 2013 6:53 am

Opened a new thread, attempting to recruit a new player to take over the OE and relieve Sir Garnet from his extra duties.

Also added threads to the main PON forum publicizing the openings in this game and the new game.

http://www.ageod-forum.com/showthread.php?28576-Players-Wanted-New-PON-Multiplayer-Game-quot-World-in-Conflict-quot

http://www.ageod-forum.com/showthread.php?28575-New-Players-Wanted-For-The-Massive-PON-PBEM-quot-Conflict-in-Europe-quot

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