I'd really like to see some 16th or 17th century conflict, so I've voted for renaissance and 30 years war(s). Isn't it tempting for you to let the wars of Louis XIV come to life again? We could also have a fronde-scenario. "The sun king at war"?!

I think that the engine generates the best (most plausible) outcomes for warfare of the period from ca. 1500 - 1900 - which happens to be a blind spot of the mainstream game industry (esp. 16th and 17th cent. - I'm already a bit over-napoleonicked). There are lots of interesting scenarios for the 16th and 17th centuries. Huguenot wars, Habsburg versus Ottoman Empire, Hungarian "revolts", thirty years wars, etc. etc.
However, I also want to give some additional feedback and insight into my wishlist:
As I've already mentioned in the RoP forum, I'd love to see a game with small scenarios that motivate you to sink into and enjoy the whole depth of your games. AJE offers some smaller scenarios which is really satisfying for me, if it wasn't for the multiple crashes to desktop that I'm experiencing (need to spend more time on it and send in the report; it says something like: "out of memory"). RoP, probably my most favourite setting of all, is still badly lacking smaller scenarios which makes it almost unplayable for me. Personally, I'd even be very interested in games that only cover a single campaign, with maps on a smaller/more detailed scale, turns of 1-2 days, perhaps even hours, and more "micro-management: decisions of marching order, where to set up camps, more detailed supply system, information about the enemy trickling in in a delayed manner, relative to the distance to your eclaireurs, and also your orders taking hours or even days to reach detached troops, etc. - but this would require a different engine I guess. The seven years war would still offer inumerous comparatively small operations/campaigns that are well researched. I'd love a game focused on a single battle as well, being in the role of a general, planning the approachment paths, dividing the army into columns, etc. It could be like histwar but better (and turn and "region"/sector based). But I am also fine with the current scales (if there are smaller scenarios) and I can also see that many players seem to enjoy the huge mega-campagins.
What I'd also love to have is optional turn-times. I'm very happy with turn-intervalls of 7-14 days. But turn-intervalls of 30 days are too big for me, and they feel very unforgiving and inflexible. For example, you can't give armies "wait" orders on their way, e.g. in order to recover cohesion before plunging into battle after a 20 days' march (even though you have to be lucky to anticipate the movement of the enemy army if it is a 20 days' march away) or to unite with another stack
and then still move on in the very same turn. Also, in order to crush an enemy army and entangle it into another battle after their defeat, I need to anticipate it's path of retreat. So, in general, the 30-days-intervalls at which you can give orders to your troops are too restrictive in my opinion. If you fail with one of your movements/plans, you might end up with your troops doing nothing for 20 days. Also, recognaissance and petit guerre are very hard to carry out with 30 days-turns, because the movement radius of forces becomes really big. You always have to act blind and depend a bit more on luck. It simply decreases the amount of fine-tuning and finesse in the game, imho.
All AGEOD games have huge potential for improvement in terms of information for the player. Usually, the players have to work with status A, hit “end turn” and are then confronted with status B (the replay turn- function doesn’t work for me in AJE - when I click on the button nothing happens

). There’s a lack of information in between. The process of the turn, where the engine does its magic, can only be deciphered by experts (AGEOD-exegetes

) with big efforts. I've tried my best to analyze battle logs (I've summarized my insights in the RoP forum), and now Narwhal is doing a great job at writing tutorials. Granted, to some extent learning to understand the game is fun and rewarding for itself (which is a big compliment for the games!), but it might be a bit too hard right now. The battles themselves are especially affected by the lack of information. Ideally, we would have a graphical/visual representation, where we could see the complete process of the battle: we could get information which elements take part, how the frontage is calculated, etc. etc. Given the huge amounts of data processing in a big battle, we wouldn't have to see any dice-roll by an element, but an overview of the hit chance (plus the factors for it), and a statistic how often an element has hit/missed would be nice. So any kind of improved feedback for the user would be highly appreciated - it would even help to give the battlelog a language that is easier to understand and give players a button in the battle report to show the battlelog. The same goes for supply - aren't you getting tired of the supply-question-threads that come to life in any single game-forum?

I think that this is a much more important goal than the implemention of "additions" to the core game. I would actually prefer to keep the whole game focused on the military aspect. Personally, I'm rather annoyed when I have to make some political decisions or when I'm supposed to give bread and games to roman citizens. I'd keep it focused on the core, polish it and improve the feedback that players can get. You've already started to move in that direction with the detailed battle report, but I feel that there's still more room for improvement, especially as this issue is very important when it comes to attracting "newbies" (those who have not mastered the art of AGEOD-exegesis yet).
PS: I'm actually the user JacquesDeLalaing. I've forgotten my password and I've clicked on "forgot my email" about a thousand times, however, the alleged automated email never reached me (checked my junk-mails as well). So I gave up and made a new account. Perhaps some nice forum-administrator can help me to get back my old account?
EDIT (11/10/2012): I only seem to suffer CTDs and be unable to "play back the previous turn" in the 4 emperors scenario. Other scenarios run fine...
