What should be our next game subject. Max 5 choices please!

Antiquity Greek (Peloponnesian, Alexander the Great...)
8%
108
Antiquity Roman (including late Empire and invasions)
7%
95
Ancient China
4%
48
Middle/Dark Ages (incl. Byzantium, excl. Crusades)
8%
101
Renaissance
6%
78
30 Years War
10%
135
Feudal Japan
4%
50
Crusades
5%
65
Conquest of Americas/Age of Colonialism
4%
53
War in Americas II
2%
22
American Civil War II
5%
60
Napoleonic era
8%
104
China (Feudal, Taiping...) (excl Ancient China)
3%
40
World War I
5%
60
Pride of Nations II
5%
70
World War II (Global)
4%
55
World War II (Europe)
3%
33
World War II (Pacific)
2%
26
Vietnam
3%
45
Sci-fi, Fantasy or post-apoc
4%
50
 
Total votes: 1298
Gen. Monkey-Bear
Lieutenant Colonel
Posts: 262
Joined: Wed Jun 15, 2011 5:35 am
Location: The San Francisco Bay Area

Thu Oct 04, 2012 3:05 am

I haven't given up on the Latin American Wars of Independence project. If I could do a bigger map - all the Americas - it could have scenarios for everything from 1492 to 1850.

The maps are truly challenging. I fiddle around with mine from time to time and spent weeks and weeks going back over stuff I'd done and realizing that I had left spaces between provinces Drives you nuts!


Brilliant! I thought everyone had forgotten about these wars, but I'm glad to see you have not. Honestly I would love to play as Bolivar and drive the Spaniards out of America. Any chance on a Mexican Revolution game? (the one in 1910). I mentioned this earlier, along with the Chinese Civil War, but there seems to be low interest in both; I'm suprised that few people are interested because I imagine they would both be very similar to RUS, and RUS is a very popular game. Perhaps neither war is as Romanticized as the Russian Revolution, though I can't imagine why.

User avatar
deguerra
Major
Posts: 227
Joined: Sat Sep 18, 2010 2:20 am

Thu Oct 04, 2012 5:16 am

Gen. Monkey-Bear wrote:Brilliant! I thought everyone had forgotten about these wars, but I'm glad to see you have not. Honestly I would love to play as Bolivar and drive the Spaniards out of America. Any chance on a Mexican Revolution game? (the one in 1910). I mentioned this earlier, along with the Chinese Civil War, but there seems to be low interest in both; I'm suprised that few people are interested because I imagine they would both be very similar to RUS, and RUS is a very popular game. Perhaps neither war is as Romanticized as the Russian Revolution, though I can't imagine why.


In case any further encouragement helps, I also think Middle to South American scenarios would be fantastic fun, if someone can be bothered to make the map.

JacquesDeLalaingII
Civilian
Posts: 3
Joined: Sat Oct 06, 2012 11:02 pm

Sat Oct 06, 2012 11:40 pm

I'd really like to see some 16th or 17th century conflict, so I've voted for renaissance and 30 years war(s). Isn't it tempting for you to let the wars of Louis XIV come to life again? We could also have a fronde-scenario. "The sun king at war"?! :w00t: I think that the engine generates the best (most plausible) outcomes for warfare of the period from ca. 1500 - 1900 - which happens to be a blind spot of the mainstream game industry (esp. 16th and 17th cent. - I'm already a bit over-napoleonicked). There are lots of interesting scenarios for the 16th and 17th centuries. Huguenot wars, Habsburg versus Ottoman Empire, Hungarian "revolts", thirty years wars, etc. etc.

However, I also want to give some additional feedback and insight into my wishlist:

As I've already mentioned in the RoP forum, I'd love to see a game with small scenarios that motivate you to sink into and enjoy the whole depth of your games. AJE offers some smaller scenarios which is really satisfying for me, if it wasn't for the multiple crashes to desktop that I'm experiencing (need to spend more time on it and send in the report; it says something like: "out of memory"). RoP, probably my most favourite setting of all, is still badly lacking smaller scenarios which makes it almost unplayable for me. Personally, I'd even be very interested in games that only cover a single campaign, with maps on a smaller/more detailed scale, turns of 1-2 days, perhaps even hours, and more "micro-management: decisions of marching order, where to set up camps, more detailed supply system, information about the enemy trickling in in a delayed manner, relative to the distance to your eclaireurs, and also your orders taking hours or even days to reach detached troops, etc. - but this would require a different engine I guess. The seven years war would still offer inumerous comparatively small operations/campaigns that are well researched. I'd love a game focused on a single battle as well, being in the role of a general, planning the approachment paths, dividing the army into columns, etc. It could be like histwar but better (and turn and "region"/sector based). But I am also fine with the current scales (if there are smaller scenarios) and I can also see that many players seem to enjoy the huge mega-campagins.

What I'd also love to have is optional turn-times. I'm very happy with turn-intervalls of 7-14 days. But turn-intervalls of 30 days are too big for me, and they feel very unforgiving and inflexible. For example, you can't give armies "wait" orders on their way, e.g. in order to recover cohesion before plunging into battle after a 20 days' march (even though you have to be lucky to anticipate the movement of the enemy army if it is a 20 days' march away) or to unite with another stack and then still move on in the very same turn. Also, in order to crush an enemy army and entangle it into another battle after their defeat, I need to anticipate it's path of retreat. So, in general, the 30-days-intervalls at which you can give orders to your troops are too restrictive in my opinion. If you fail with one of your movements/plans, you might end up with your troops doing nothing for 20 days. Also, recognaissance and petit guerre are very hard to carry out with 30 days-turns, because the movement radius of forces becomes really big. You always have to act blind and depend a bit more on luck. It simply decreases the amount of fine-tuning and finesse in the game, imho.

All AGEOD games have huge potential for improvement in terms of information for the player. Usually, the players have to work with status A, hit “end turn” and are then confronted with status B (the replay turn- function doesn’t work for me in AJE - when I click on the button nothing happens :( ). There’s a lack of information in between. The process of the turn, where the engine does its magic, can only be deciphered by experts (AGEOD-exegetes :D ) with big efforts. I've tried my best to analyze battle logs (I've summarized my insights in the RoP forum), and now Narwhal is doing a great job at writing tutorials. Granted, to some extent learning to understand the game is fun and rewarding for itself (which is a big compliment for the games!), but it might be a bit too hard right now. The battles themselves are especially affected by the lack of information. Ideally, we would have a graphical/visual representation, where we could see the complete process of the battle: we could get information which elements take part, how the frontage is calculated, etc. etc. Given the huge amounts of data processing in a big battle, we wouldn't have to see any dice-roll by an element, but an overview of the hit chance (plus the factors for it), and a statistic how often an element has hit/missed would be nice. So any kind of improved feedback for the user would be highly appreciated - it would even help to give the battlelog a language that is easier to understand and give players a button in the battle report to show the battlelog. The same goes for supply - aren't you getting tired of the supply-question-threads that come to life in any single game-forum? :) I think that this is a much more important goal than the implemention of "additions" to the core game. I would actually prefer to keep the whole game focused on the military aspect. Personally, I'm rather annoyed when I have to make some political decisions or when I'm supposed to give bread and games to roman citizens. I'd keep it focused on the core, polish it and improve the feedback that players can get. You've already started to move in that direction with the detailed battle report, but I feel that there's still more room for improvement, especially as this issue is very important when it comes to attracting "newbies" (those who have not mastered the art of AGEOD-exegesis yet).

PS: I'm actually the user JacquesDeLalaing. I've forgotten my password and I've clicked on "forgot my email" about a thousand times, however, the alleged automated email never reached me (checked my junk-mails as well). So I gave up and made a new account. Perhaps some nice forum-administrator can help me to get back my old account?

EDIT (11/10/2012): I only seem to suffer CTDs and be unable to "play back the previous turn" in the 4 emperors scenario. Other scenarios run fine... :blink:

User avatar
TheDoctorKing
Posts: 1664
Joined: Thu Apr 24, 2008 12:56 pm
Location: Portland Oregon

Mon Oct 08, 2012 7:42 pm

I was hoping to have at least a scenario on the Mexican Wars of the Reforma and the French invasion of the 1850s-1860s.

The map is the really difficult part. The Exmap utility is confusing and difficult to master and the frustration has led to me set the project aside for long periods twice. But I have persisted and I'm currently down about to the equator. But I really wish there was some easier way to make these maps. Obviously, part of the point of the AGEOD engine is that area movement system with an "intelligently" designed area system. So you can't just divide the map up into disguised hexagons like the AGEOD WWI game map does. That being said, there is a lot of intelligence that goes into making these maps right. I really only appreciate now the amount of work that the Civil War team put into getting that one correct.
Stewart King

"There is no substitute for victory"

Depends on how you define victory.

[SIGPIC][/SIGPIC]

User avatar
Ethan
AGEod Guard of Honor
Posts: 1923
Joined: Mon Oct 05, 2009 1:22 pm
Location: Gádir

Mon Oct 08, 2012 10:54 pm

JacquesDeLalaingII wrote:I'd really like to see some 16th or 17th century conflict, so I've voted for renaissance and 30 years war(s). Isn't it tempting for you to let the wars of Louis XIV come to life again? We could also have a fronde-scenario. "The sun king at war"?! :w00t: I think that the engine generates the best (most plausible) outcomes for warfare of the period from ca. 1500 - 1900 - which happens to be a blind spot of the mainstream game industry (esp. 16th and 17th cent. - I'm already a bit over-napoleonicked)

However, I also want to give some additional feedback and insight into my wishlist:

As I've already mentioned in the RoP forum, I'd love to see a game with small scenarios that motivate you to sink into and enjoy the whole depth of your games. AJE offers some smaller scenarios which is really satisfying for me, if it wasn't for the multiple crashes to desktop that I'm experiencing (need to spend more time on it and send in the report; it says something like: "out of memory"). RoP, probably my most favourite setting of all, is still badly lacking smaller scenarios which makes it almost unplayable for me. Personally, I'd even be very interested in games that only cover a single campaign, with maps on a smaller/more detailed scale, turns of 1-2 days, perhaps even hours, and more "micro-management: decisions of marching order, where to set up camps, more detailed supply system, information about the enemy trickling in in a delayed manner, relative to the distance to your eclaireurs, and also your orders taking hours or even days to reach detached troops, etc. - but this would require a different engine I guess. The seven years war would still offer inumerous comparatively small operations/campaigns that are well researched. I'd love a game focused on a single battle as well, being in the role of a general, planning the approachment paths, dividing the army into columns, etc. It could be like histwar but better (and turn and "region"/sector based). But I am also fine with the current scales (if there are smaller scenarios) and I can also see that many players seem to enjoy the huge mega-campagins.

What I'd also love to have is optional turn-times. I'm very happy with turn-intervalls of 7-14 days. But turn-intervalls of 30 days are too big for me, and they feel very unforgiving and inflexible. For example, you can't give armies "wait" orders on their way, e.g. in order to recover cohesion before plunging into battle after a 20 days' march (even though you have to be lucky to anticipate the movement of the enemy army if it is a 20 days' march away) or to unite with another stack and then still move on in the very same turn. Also, in order to crush an enemy army and entangle it into another battle after their defeat, I need to anticipate it's path of retreat. So, in general, the 30-days-intervalls at which you can give orders to your troops are too restrictive in my opinion. If you fail with one of your movements/plans, you might end up with your troops doing nothing for 20 days. Also, recognaissance and petit guerre are very hard to carry out with 30 days-turns, because the movement radius of forces becomes really big. You always have to act blind and depend a bit more on luck. It simply decreases the amount of fine-tuning and finesse in the game, imho.

All AGEOD games have huge potential for improvement in terms of information for the player. Usually, the players have to work with status A, hit “end turn” and are then confronted with status B (the replay turn- function doesn’t work for me in AJE - when I click on the button nothing happens :( ). There’s a lack of information in between. The process of the turn, where the engine does its magic, can only be deciphered by experts (AGEOD-exegetes :D ) with big efforts. I've tried my best to analyze battle logs (I've summarized my insights in the RoP forum), and now Narwhal is doing a great job at writing tutorials. Granted, to some extent learning to understand the game is fun and rewarding for itself (which is a big compliment for the games!), but it might be a bit too hard right now. The battles themselves are especially affected by the lack of information. Ideally, we would have a graphical/visual representation, where we could see the complete process of the battle: we could get information which elements take part, how the frontage is calculated, etc. etc. Given the huge amounts of data processing in a big battle, we wouldn't have to see any dice-roll by an element, but an overview of the hit chance (plus the factors for it), and a statistic how often an element has hit/missed would be nice. So any kind of improved feedback for the user would be highly appreciated - it would even help to give the battlelog a language that is easier to understand and give players a button in the battle report to show the battlelog. The same goes for supply - aren't you getting tired of the supply-question-threads that come to life in any single game-forum? :) I think that this is a much more important goal than the implemention of "additions" to the core game. I would actually prefer to keep the whole game focused on the military aspect. Personally, I'm rather annoyed when I have to make some political decisions or when I'm supposed to give bread and games to roman citizens. I'd keep it focused on the core, polish it and improve the feedback that players can get. You've already started to move in that direction with the detailed battle report, but I feel that there's still more room for improvement, especially as this issue is very important when it comes to attracting "newbies" (those who have not mastered the art of AGEOD-exegesis yet).

PS: I'm actually the user JacquesDeLalaing. I've forgotten my password and I've clicked on "forgot my email" about a thousand times, however, the alleged automated email never reached me (checked my junk-mails as well). So I gave up and made a new account. Perhaps some nice forum-administrator can help me to get back my old account?


AMÉN. :thumbsup:
[color="Navy"][font="Georgia"]"Mi grandeza no reside en no haber caído nunca, sino en haberme levantado siempre". Napoleón Bonaparte.[/font][/color]

[color="Blue"]Same Land. Different Dreams. - Photobook[/color]

[SIGPIC][/SIGPIC]

User avatar
8thTnCav
Private
Posts: 34
Joined: Sat Oct 20, 2007 5:51 am
Location: Dixie

Tue Oct 09, 2012 4:00 am

1. Thirty Years War
2. Greek Antiquity
3. Renaissance
4. Napoleonic

More AJE DLC's, too.
Belisarius!

User avatar
JacquesDeLalaing
Colonel
Posts: 344
Joined: Tue Mar 09, 2010 11:05 pm
Location: Vienna (Austria)

Sat Oct 13, 2012 12:41 pm

I've made up a small list of "martial" or very immersive early-mid (and some late - Biber) 17th century music, just in case it could be helpful some time to someone (devs or modders). If not, then one can enjoy it nevertheless. :) I hope that this doesn't count as advertisement...

It just seems as if a lot of people underestimate the appeal and the immersion that can come with a game set in the early-mid 17th century (if it is done with heart). Just because the market has not had any contact with that era yet does not mean that it isn't susceptible to this new and very fascinating "world" (as an example see Shogun I). There is so much to discover, even and especially offside the anglo-saxon world of roundheads versus cavaliers!

Most of it is connected to the following composers:
Claudio Monteverdi (1567-1643) : L'Orfeo (premiere 1607) - court of Mantua, Venice
Johann Heinrich Schmelzer (1623-1680) - habsburg court
Heinrich Ignaz Franz Biber (1644-1704) - Vienna, Salzburg
Étienne Moulinié (1599-1676) - french court

I couldn't find any "exciting" works by Spanish composers - Bartolomeo de Selma y Salaverde?


artist: Le Poeme Harmonique & Vincent Dumestre
album: Moulinié: l’Humaine Comédie
tracks: 12 combat des piques
13 combat des rondaches
14 combat à cheval [these three "combats" are quite short and creative]
4 Dialogue: Espagnol, je te supplie [to bring in a bit more spain]

artist: Le Poeme Harmonique & Vincent Dumestre
album: plaisir d’armour (…)
tracks: 2 Jan petit que danse ["folk" song, allegedly connected to a mid 17th century revolt in France]

artist: Jordi Savall & Concert des Nations
album: L’orchestre de Louis XIII
tracks: 16 Concert donné à Louis XIII en 1627 (…) [nice drum, sad-serious, cruelties of war...]

artist: Emmanuelle Haim & Le concert d’astrée
album: Monteverdi: Orfeo
tracks: 1 Orfeo Toccata [very powerfull + drums - perhaps a good opener?]

artist: Christina Pluhar: L’arpeggiata
album:Monteverdi: Teatro d’armore (…)
tracks: 10 arnalta (…) ["beautiful"-silent]

artist: Freiburger Barock Consort
album: Schmelzer: Baroque World Theatre
tracks: 1 Serenata con altre arie [drums!]
9 baletto di zeffiri [drums]

artist: Il Giardino Armorico
album: Biber: Battalia & Locke: The Tempest
tracks: 1 Fanfare (...)
2 Battalia in D major: I. (…) [a musical battle!]
8 Battalia in D major: VII (…) [you can almost hear muskets and cannons go off!]

artist: Toyohiko Satoh
album: Visée: Lute, Guitar & Theorbo Music
tracks: 23 folies d’espagne [a classic - guitar to bring in more Spain to the mix]

artist: A Sei Voci
album: Air et Chansons en normandie au temps du roi henry
tracks: 12 air de la mascarade (…) [unobstrusive with drums]


I also wanted to point out that I would be ready to support any modders on that topic - with historical and artwork research. E.g. Ernst Höfer, Das Ende des Deißigjährigen Krieges. Strategie und Kriegsbild (Köln/Weimar/Wien 1992) offers a quite detailed study on the campaigns in the years 1647 and 1648 in Bohemia/Autria/southern Germany (which would provide excellent data + maps for a AGEOD game, especially if combined with Guthries Later Thirty Years War) that I could exfiltrate for non-germanophone modders... :D The campaign in Bohemia 1647 (imperial army under Holzappel versus swedish army under Wrangel who's on the offensive and needs to strike before the bavarians join the imperials) would make for a very interesting scenario.
[CENTER][color="#A52A2A"] S I L E S I A I N R U P T A[/color]
- a work-in-progress mod for Rise of Prussia - [/CENTER]

User avatar
Laruku
General of the Army
Posts: 619
Joined: Wed Feb 06, 2008 10:46 pm

Sat Oct 13, 2012 2:13 pm

Thanks for the music.

lecrop
Captain
Posts: 165
Joined: Tue Sep 14, 2010 6:27 am
Contact: Website

Wed Oct 17, 2012 3:42 pm

30 Years War or Renaissance would be my wet dreams...

User avatar
FENRIS
AGEod Guard of Honor
Posts: 1463
Joined: Sun Jan 15, 2012 11:02 am
Location: Marseille (France)

Thu Nov 01, 2012 5:44 pm

Les guerres de Louis XIV
Les guerres de la revolution française
pourquoi pas la guerre de cent ans, ou la guerre des roses (avec le coté diplomatique)

:thumbsup:
[color="#FF8C00"][/color]Eylau 1807

"Rendez-vous, général, votre témérité vous a emporté trop loin ; vous êtes dans nos dernières lignes." (un russe)

" Regardez un peu ces figures-là si elles veulent se rendre !" (Lepic)[color="#FF8C00"][/color][I]
[/I]

Aguirre
Civilian
Posts: 1
Joined: Sat Nov 03, 2012 11:48 am

Sat Nov 03, 2012 11:54 am

30 years war, and what about the Spanish war for succession and the great Nordic war? Or the Austrian war for succession?

Gen. Monkey-Bear
Lieutenant Colonel
Posts: 262
Joined: Wed Jun 15, 2011 5:35 am
Location: The San Francisco Bay Area

Sun Nov 04, 2012 4:24 am

Not a bad idea, the War of the Spanish Succession.

The War of the Austrian Succession would be just as interesting, as it would probably make a cool add-on to RoP.

User avatar
Lindi
General
Posts: 514
Joined: Sun Aug 26, 2012 6:21 pm
Location: Province de Québec (Montréal)

Tue Nov 06, 2012 5:22 pm

Conquest of Americas :coeurs:

pakfront0
Conscript
Posts: 13
Joined: Tue Oct 16, 2012 5:30 pm

Tue Nov 27, 2012 4:49 am

I'd like to third the comments of JacquesDeLalaingII. I own and play AACW, WIA and AJE and would happily purchase new versions of these if they contain the improvements in granularity and transparency he mentions. I'd also pretty much buy any period with these improvements. It would be great if resources could be dedicated towards this..

That said, I'd like to see short scenarios set during the Roman Republic.

Zap Brannigan
Posts: 43
Joined: Thu May 20, 2010 1:29 pm

Sun Dec 02, 2012 4:46 pm

1) Thirty Years War
2) Crusades

wosung
Posts: 535
Joined: Wed Feb 21, 2007 12:58 pm

Sun Dec 02, 2012 6:23 pm

As interesting the 30 Years War might be - and I think it IS interesting: With 2-week turns it'll be some 780 turns. So probably such a game rather would be "Operations from the 30YW" than "30YW -the whole thing".

And I'm still convinced that "XX war - the whole thing" sells better than "Operations from XX war".

Best regards

Mirandasucre
Lieutenant
Posts: 133
Joined: Tue Dec 09, 2008 5:15 pm

Sun Dec 02, 2012 8:07 pm

WIA 2
Mexican revolution
South american independance wars

User avatar
dGSe
Corporal
Posts: 60
Joined: Sun May 06, 2012 11:43 am

Sun Dec 02, 2012 8:47 pm

Doubtless Napoleonic era... but I am not objective...
Pour l'Empereur !!!

:D

vonBredow
Sergeant
Posts: 69
Joined: Sat Nov 24, 2012 8:03 pm
Location: Frankfurt, Germany

Thu Jan 03, 2013 1:29 pm

Napoleon deserves a second chance!

Jehan
Civilian
Posts: 1
Joined: Fri Dec 28, 2012 8:46 pm

Thu Jan 31, 2013 11:02 am

Crusades, please! Or other scenarios during middle ages...

User avatar
FENRIS
AGEod Guard of Honor
Posts: 1463
Joined: Sun Jan 15, 2012 11:02 am
Location: Marseille (France)

Thu Jan 31, 2013 5:46 pm

Please ! Napoleonic era with two campaigns :

1. revolution time 1792 - 1800
2. 1800 - 1815

:thumbsup:
[color="#FF8C00"][/color]Eylau 1807

"Rendez-vous, général, votre témérité vous a emporté trop loin ; vous êtes dans nos dernières lignes." (un russe)

" Regardez un peu ces figures-là si elles veulent se rendre !" (Lepic)[color="#FF8C00"][/color][I]
[/I]

bobbob
Corporal
Posts: 59
Joined: Sun Nov 26, 2006 11:57 pm

Fri Feb 01, 2013 2:38 am

So here's my two cents worth. I would like to see a Vietnam game. Reasons. 1. Not a well cover topic. People still remember this conflict and have some personal incites. 2. Doesn't invole fronts. Which would be good for the age engine. 3. Big map, lots of provinces. This would be great for ambushes, search and destroy missions. You might find nothing with a big force or find something big with a small force(Ira Drang). 4. Guerilla War. 5. Limited air war upgrade since the Americans domintated that part. 6. Politics, 7. Possible China, Russia intervention? 9. I prefer grand campaign but might have to be by senarios. So what everyone think. Thanks

Count Miloradovich
Conscript
Posts: 8
Joined: Thu Mar 10, 2011 12:38 am

Sat Feb 02, 2013 10:53 pm

vonBredow wrote:Napoleon deserves a second chance!


+1 :thumbsup:

FENRIS wrote:Please ! Napoleonic era with two campaigns :

1. revolution time 1792 - 1800
2. 1800 - 1815

:thumbsup:


Even better :thumbsup:

Vadim
Corporal
Posts: 45
Joined: Tue Sep 25, 2012 5:37 am

Tue Feb 05, 2013 2:06 pm

30 Years War is a must-be, there are so few games - or even mod - dealing with it. The "black hole" of wargaming I would say ! I am glad to see that many AGEODians think the same ^^ . I think it will perfectly match AGEOD engine and style. And fits well with a grand campaign + smaller scenarios.

I am sure it will come to life one day, just need to be very patient :p

My second wish would be another forgotten conflict - at least by the gaming industry - the 100 Years War. Of course it will be more difficult to have something like a "grand campaign" with this one ( although I would play it from A to Z, 1 month/turns, 100 years, hell yeah !) but I dont have in mind any game dealing with it, such a pitty.

User avatar
skasev
Sergeant
Posts: 69
Joined: Fri Aug 17, 2012 4:26 pm

Wed Feb 06, 2013 10:40 am

AGEOD in the war of 30 years can be epic! :bonk:

User avatar
JacquesDeLalaing
Colonel
Posts: 344
Joined: Tue Mar 09, 2010 11:05 pm
Location: Vienna (Austria)

Wed Feb 06, 2013 10:55 am

wosung wrote:As interesting the 30 Years War might be - and I think it IS interesting: With 2-week turns it'll be some 780 turns. So probably such a game rather would be "Operations from the 30YW" than "30YW -the whole thing".

And I'm still convinced that "XX war - the whole thing" sells better than "Operations from XX war".

Best regards


Well that is a big problem in my opinion.

I for one won't be pleased with a "The whole 30 years war"-game with turns on a monthly basis and a map that covers the whole of Europe. I'm really in favour of a campaign-by-campaign approach, with distinct maps for each scenario and a scale that fits the mechanics (7-10 days per turn; monthly turns still make AJE and BOR unplayable for me). I'm not a big fan of huge maps with areas greyed out (even though they're certainly handy). Rather I'd like to see terrain that creates intriguing operational situations for each campaign. Therefore, I'd happily pay for every single campaign that gets released. The core game could feature 2 campaigns, perhaps including some variants. Of course the campaings themselves have to be polished to a degree (and level of detail) that they still offer a lot of variety.

On the other hand, as wosung has pointed out, it might be better to suggest something "BIIIG!" in order to attract new players, even though if this scale doesn't fit to the mechanics.

I still hope for campaign-based games though. I'd happily create AARs and spam all kinds of forums with them in order to support such games. :D
[CENTER][color="#A52A2A"] S I L E S I A I N R U P T A[/color]

- a work-in-progress mod for Rise of Prussia - [/CENTER]

wosung
Posts: 535
Joined: Wed Feb 21, 2007 12:58 pm

Wed Feb 06, 2013 12:54 pm

Well, my point was neither to advocate something necessarily BIIG nor to press my own agenda.
I was just trying to think the matter over from what *could* be Ageod's POV.

I'd imagine that AACW possibly is Ageod's No. 1 hit, as for income and reputation. PON might have been sold more often, but is it still Ageod's?
So what made AACW a hit, that they'll even make AACW2 (as for bigger is better look at the AACW2 beast of a map)?

-It's a well known conflict (important for the US market).
-It's about 5 years long in some 130(!?) bi-monthly turns, with XXX regions and XXX playing pieces (arguably hitting a sweet spot between space, time and playing pieces)
-It's a complete conflict (not "battles from the XXX war"),
-It gives you some options about production and diplomacy - a strategic layer to an grand operational game so to speak.
-It's turn based, not RT (from the sales POV rather a handicap, but arguably nobody here, including me, wants to have this changed.)
*list additional aspects*

So, if AACW really hits a sweet spot for quite a few gamers,

-what conflicts possibly could match those criteria?
-which of those criteria arguably could be substituted by ... something else without doing harm to the whole package?

And now I'm repeating myself like an old fart:
-XX war - the whole thing" arguably sells better than "Operations from XX war.
-Games with strategic layers arguably sell better than operational games.

Best regards

stockwellpete
Sergeant
Posts: 92
Joined: Tue Jan 29, 2013 6:46 pm
Location: London

Tue Feb 19, 2013 1:27 pm

Of interest to me . . .

War of the Roses 15thC
Hundred Years War (including Glyndwr's revolt)
Crimean War
Boer War
Anything from the Renaissance/early modern period e.g. English Civil War, Italian Wars.

User avatar
Franciscus
Posts: 4571
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Tue Feb 19, 2013 1:37 pm

JacquesDeLalaing wrote:Well that is a big problem in my opinion.

I for one won't be pleased with a "The whole 30 years war"-game with turns on a monthly basis and a map that covers the whole of Europe. I'm really in favour of a campaign-by-campaign approach, with distinct maps for each scenario and a scale that fits the mechanics (7-10 days per turn; monthly turns still make AJE and BOR unplayable for me). I'm not a big fan of huge maps with areas greyed out (even though they're certainly handy). Rather I'd like to see terrain that creates intriguing operational situations for each campaign. Therefore, I'd happily pay for every single campaign that gets released. The core game could feature 2 campaigns, perhaps including some variants. Of course the campaings themselves have to be polished to a degree (and level of detail) that they still offer a lot of variety.

On the other hand, as wosung has pointed out, it might be better to suggest something "BIIIG!" in order to attract new players, even though if this scale doesn't fit to the mechanics.

I still hope for campaign-based games though. I'd happily create AARs and spam all kinds of forums with them in order to support such games. :D


Hi, Jacques

Have you tried NCP ? It seems to be the ideal game for your tastes: limited and relatively short scenarios (except the Peninsular war) with weekly turns.

If not, I highly recomend it :)

Regards

User avatar
Ebbingford
Posts: 6162
Joined: Sun Oct 14, 2007 5:22 pm
Location: England

Tue Feb 19, 2013 2:07 pm

stockwellpete wrote:Of interest to me . . .

War of the Roses 15thC
Hundred Years War (including Glyndwr's revolt)
Crimean War
Boer War
Anything from the Renaissance/early modern period e.g. English Civil War, Italian Wars.


Hundred Years War would be interesting, don't know what would happen for the times when not a lot was going on though.... You could try and manage your population and finances when every one is dying from plague!!!!
The BBC documentary that has just started, well half way through, has whetted my appetite and got me thinking about this.
Any one want to replay the Black Prince's marches through France? You would probably have to have events that incapacitated your army due to drink problems every so often though. :blink:
"Umbrellas will not be opened in the presence of the enemy." Duke of Wellington before the Battle of Waterloo, 1815.

"Top hats will not be worn in the Eighth Army" Field-Marshal Viscount Montgomery of Alamein K.G.


Image

Return to “General discussions”

Who is online

Users browsing this forum: No registered users and 5 guests