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bjfagan
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Fri Feb 08, 2013 2:54 am

Coolbean, Lae is part of German New Guinea. You need to change your script for Papua.

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coolbean
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Fri Feb 08, 2013 3:10 am

bjfagan wrote:Coolbean, Lae is part of German New Guinea. You need to change your script for Papua.



Wooops I'm an idiot. Let me retry this.

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coolbean
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Fri Feb 08, 2013 3:11 am

Here we go:


Code: Select all

 SelectFaction = $USA
        SelectRegion = $Moresby
        StartEvent = evt_nam_GuineaProtectorateFix|1|1|NULL|NULL|$Lae| NULL

        Actions

        SelectFaction = $USA
        SelectRegion = $Moresby
        ChangeRgnOwner = $GBR

        SelectFaction = $USA
        SelectRegion = $Papua
        ChangeRgnOwner = $GBR

        SelectFaction = $USA
        SetColStatusArea = $Colony_Papua;$colProtectorate

        EndEvent




I meant Papua instead of Lae. Nice catch bjfagan.

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nemethand
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Fri Feb 08, 2013 10:04 am

Lindi wrote:I have question this war now is the big war in the game or is just normal war? Russia Austria France Prussia Spain and more. is really big...

I go to war in same time of Russia, with Russia in the war not sure who win lol!

Other question the big war have a name or not?


It is not for the first time, to have a war of this scale, put it that way. I usually refer to them as "the current war". :w00t:

You are welcome to find an appropriate name.

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bjfagan
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Fri Feb 08, 2013 10:07 am

Coolbean, you still need to change the colony name. Its not Lae but Papua that you want as a protectorate. Lae is the capital of New Guinea and Moresby is the capital of Papua.

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Pocus
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Fri Feb 08, 2013 10:09 am

'the great war so far' ? :)
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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coolbean
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Fri Feb 08, 2013 11:41 am

bjfagan wrote:Coolbean, you still need to change the colony name. Its not Lae but Papua that you want as a protectorate. Lae is the capital of New Guinea and Moresby is the capital of Papua.


Done. I'll test it when I get home from work.

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Sir Garnet
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Fri Feb 08, 2013 3:15 pm

In the last decade, there was the Great Greek War that saw the end of the formal Triple Alliance, together with the Tibetan War initiated by China in July 1867 which made it global until it ended in late 1868, with the offspring minor War of Honor (Empire of Brazil vs. Kingdom of the Netherlands and its ally Qing Empire), which ended in late 1872, and the recently concluded War for the Holy Cities started by Britain over Arabian territory (did not note the start date), and that war seems to have overlapped and set the stage for the current Franco-Germanic War with France and Germanic Austria-Hungary vs. the German Empire and Russian Empire (it might be called War of the Three Emperors, except there are so many emperors around that is bound to get confusing). This is to be distinguished from the Franco-Prussian wars of the past. The casus belli is French recovery of Alsace-Lorraine.

There was also the bloody ノーザン蛮族を粉砕グロリアス戦争*, loosely translated as the Glorious War of Crushing the Northern Barbarians, also recently ended, aka Russo-Japanese War (with Germans as well). IIRC there were a couple of Prussian Crushings of Denmark in there as well, and an increasing number of phony wars ending in quick peaces.

*Source: Harbor sake vendor. "Crushing" might be more accurately "grinding."

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nemethand
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Fri Feb 08, 2013 5:12 pm

nemethand wrote:Please, could the host run the following script this turn.

Code: Select all


SelectFaction = $RUS
SelectRegion = $Kars
StartEvent = evt_nam_$RUSsianOETreaty_2|1|0|NULL|NULL|$Kars|NULL

Actions

SelectFaction = $TUR
SelectRegion = $Kars
CreateStruc
SetType = $Tea1
SetName = Turkish Tea

Apply

EndEvent

SelectFaction = $RUS
SelectRegion = $Kars
StartEvent = Exchange of Belgian-Russo structures (1873)|1|1|NULL|NULL|$Kars|NULL

Actions

SelectFaction = $BEL // Original owner
SelectRegion = $Samara // Region ID
RemoveStructure = ByDefUID $Wool2;RANDOM;SINGLEFAC // replace Goods1 with the appropriate structure
SelectFaction = $RUS // Futureowner
SelectRegion = $Samara // Region ID
CreateStruc
SetType = $Wool2
SetName = Samara Wool

SelectFaction = $BEL // Original owner
SelectRegion = $Astrakhan // Region ID
RemoveStructure = ByDefUID $Wool2;RANDOM;SINGLEFAC // remove the appropriate structure
SelectFaction = $RUS // Future owner
SelectRegion = $Astrakhan // Region ID
CreateStruc   
SetType = $Wool2
SetName = Astrakhan Wool

SelectFaction = $BEL // Original owner
SelectRegion = $Astrakhan // Region ID
RemoveStructure = ByDefUID $Fish2;RANDOM;SINGLEFAC // remove the appropriate structure
SelectFaction = $RUS // Future owner
SelectRegion = $Astrakhan // Region ID
CreateStruc   
SetType = $Fish2
SetName = Astrakhan Fish

SelectFaction = $RUS // Original owner
SelectRegion = $Wielkopolska // Region ID
RemoveStructure = ByDefUID $Wool2;RANDOM;SINGLEFAC // replace Goods1 with the appropriate structure
SelectFaction = $BEL // Futureowner
SelectRegion = $Wielkopolska // Region ID
CreateStruc
SetType = $Wool2
SetName = Belgian Wool

SelectFaction = $RUS // Original owner
SelectRegion = $Rumelia // Region ID
RemoveStructure = ByDefUID $Wool2;RANDOM;SINGLEFAC // replace Goods1 with the appropriate structure
SelectFaction = $BEL // Futureowner
SelectRegion = $Rumelia // Region ID
CreateStruc
SetType = $Wool2
SetName = Belgian Wool

SelectFaction = $RUS // Original owner
SelectRegion = $Sebastopol // Region ID
RemoveStructure = ByDefUID $Fish2;RANDOM;SINGLEFAC // remove the appropriate structure
SelectFaction = $BEL // Future owner
SelectRegion = $Sebastopol // Region ID
CreateStruc   
SetType = $Fish2
SetName = Belgian Fish

SelectFaction = $RUS
SelectRegion = $Kharkov
RemoveStructure = ByDefUID $Cereals1;RANDOM;SINGLEFAC
SelectFaction = $BEL
SelectRegion = $$Kharkov
CreateStruc
SetType = $Cereals1
SetName = Belgian Grain

Apply

SelectFaction = $BEL
ChangeResStock = $merDiplomat;-1
EndEvent

SelectFaction = $CMN
SelectRegion = $Prague
StartEvent = Return of structures (1873) from RUS to AHU (1870)|1|1|NULL|NULL|$Prague|NULL
Actions

SelectFaction = $RUS
SelectRegion = $Kalmuk
RemoveStructure = ByDefUID $Silk2;RANDOM;SINGLEFAC
SelectFaction = $AUS
SelectRegion = $Kalmuk
CreateStruc
SetType = $Silk2
SetName = Austrian Silk
Apply

SelectFaction = $AUS
ChangeResStock = $merDiplomat;-1
EndEvent



When tested, it only removed but did not create structures of wool2 and fish2. However, it did create (i.e. changed) the cereals field. I simply dunno what may be problem and why some parts are working and some not, when the text is the same. I have been testing it for several days and simply have no clue. So, in cases where the structure is not created, I will prepare a corrective script - simply creating seems to be working (e.g. tea field in Kars).


Thanks for running the script, Kensai. As expected, the Russo-Belgian exchange worked only partially, and the Silk site in Astrakhan was returned to Austria all right.

So, please, kindly run the following corrective script. The last element - return of former Russian fruit farm in Ebro, taken by Carlist and retaken by the government forces - is novum.

Code: Select all


SelectFaction = $RUS
SelectRegion = $Kars
StartEvent = Exchange of Belgian-Russo structures - Corrections implemented (1873)|1|1|NULL|NULL|$Kars|NULL

Actions

SelectFaction = $RUS // Futureowner
SelectRegion = $Samara // Region ID
CreateStruc
SetType = $Wool2
SetName = Samara Wool

SelectFaction = $RUS // Future owner
SelectRegion = $Astrakhan // Region ID
CreateStruc   
SetType = $Wool2
SetName = Astrakhan Wool

SelectFaction = $RUS // Future owner
SelectRegion = $Astrakhan // Region ID
CreateStruc   
SetType = $Fish2
SetName = Astrakhan Fish

SelectFaction = $BEL // Futureowner
SelectRegion = $Wielkopolska // Region ID
CreateStruc
SetType = $Wool2
SetName = Belgian Wool

SelectFaction = $BEL // Futureowner
SelectRegion = $Rumelia // Region ID
CreateStruc
SetType = $Wool2
SetName = Belgian Wool

SelectFaction = $BEL // Future owner
SelectRegion = $Sebastopol // Region ID
CreateStruc   
SetType = $Fish2
SetName = Belgian Fish

Apply

EndEvent

SelectFaction = $CMN
SelectRegion = $Ebro
StartEvent = Return of structures (1873) from ESP to RUS |1|1|NULL|NULL|$Prague|NULL
Actions

SelectFaction = $SPA
SelectRegion = $Ebro
RemoveStructure = ByDefUID $Fruits2;RANDOM;SINGLEFAC
SelectFaction = $RUS
SelectRegion = $Ebro
CreateStruc
SetType = $Fruits2
SetName = Russian Fruit
Apply

SelectFaction = $RUS
ChangeResStock = $merDiplomat;-1
EndEvent


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Sir Garnet
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Fri Feb 08, 2013 8:37 pm

Those look like some nicely commented scripts, but if they don't work properly the question is why. I did find problems that seemed related to comments at one time, but that might have been symbols or punctuation in the comments. Please post the FINAL successful script for the record and as an exemplar. Thanks.

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bjfagan
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Fri Feb 08, 2013 10:17 pm

Early September 1873 coming up, with two scripts (coolbean's and nementhand's)

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Kensai
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Fri Feb 08, 2013 11:34 pm

Wow, it's becoming messy with the chain reaction of declarations of war... who is gonna really commit, who is not... remember, it's totally fair game for one nation to lure into "agreeing into peace" to lock you out of a conflict. Do not ask for scripted CBs afterwards... consider carefully where you give declarations of war and peace.

I have to give it to Spain, though, attacking an old ally (France) is quite the risk. Indeed, France should probably be behind the Carlists (as French old "monarchists"), so it is historically so to speak accurate for them to feel betrayed by Napoleon. Nonethelss, the Carlist sentiment is still very strong in Spain and as the armies clash in the Pyrenees, rebels may find the opportunity to seize the Iberian heartland! So careful! ;)

More curious are the motives of Egypt which risks literally everything... we will see, keep us up with all the details! :)

Last, we have the enigmatic Belgium which has remained silent up until now... will Belgium take a stance on the Franco-Prussian war? I suspect these nations are already at talks with Soulstrider in exchange of a potential colony in Africa as Belgium's European contribution with some 200K men can surely make the war tip from one side to another... ;)
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bjfagan
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Sat Feb 09, 2013 1:07 am

Kensai wrote:... remember, it's totally fair game for one nation to lure into "agreeing into peace" to lock you out of a conflict.


No it is not! In reality, any nation can break a peace settlement, especially if it was mislead or lied to. Only our limited diplomacy engine could cause this unrealistic action between countries.

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unclejoe
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Sat Feb 09, 2013 2:03 am

Spurius wrote:Thanks Kensai, hmm. I may have discovered a terrible new addiction.

BTW, I think it was a good idea to move the Conflict in Europe threads over here to AGEOD. People who aren't registered can still read the threads here which might help them decide to get the game.



Seems to me it would get more attention in the general PON area, rather than BPEM.....still it would get lost amongst the dross that way, perhaps.

Haven't heard from DeSpinoza about taking over China.....perhaps I am stuck with it for now..... not terribly unhappy......not sure which direction to take other than Growing Population........which is working nicely.
Could have joined the band wagon vs. Britain last war.....but that was a bit old. Taking a rest for now. (did think, the Russians, oh, yeah, now that will be a real Donnybrook! ....but of course that isn't happening.)

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unclejoe
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Sat Feb 09, 2013 2:14 am

bjfagan wrote:No it is not! In reality, any nation can break a peace settlement, especially if it was mislead or lied to. Only our limited diplomacy engine could cause this unrealistic action between countries.


And gamey stuff like having to Forge a Casus Belli.....which I find awful......particularly as the Chinese have No Diplomats to waste on things like that.....so, maybe we have DA's with many nations so if a war starts we can get in on it, without having to sit on the sidelines..... even tho' we have been insulted or have a longstanding disagreement with someone.... (yes, this is the 19th century, but humans ought to be able to do what they want, more or less, as leaders/advisors of their nations....if they act foolishly, other nations will make them pay...er, let them know where they are mistaken).....

All that can be done sometimes is to try to jockey with the economics......as in boycott another country... when One really wants to get in on the fighting.

China was considering joining one of the sides in the recent conflict......but we had little choice which side we would join in on. Britain offered us Hong Kong and some Ships for some help vs. the Ottos......and we might have done that.... ! But we couldn't declare war on the OE......we couldn't (I believe) get a DA with Britain after the fact and D against the Otto's.

So, maybe that is why I am feeling a bit out of it and want a break......hmm. :)

(how many posts until I can get an avatar...I feel bare)

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bjfagan
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Sat Feb 09, 2013 2:51 am

Deleted and moved to the Diplomacy thread.

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coolbean
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Sat Feb 09, 2013 2:59 am

unclejoe wrote:(how many posts until I can get an avatar...I feel bare)



I only just now got privileges to edit my profile and avatar.

One awesome perk: custom avatars. I will have an American flag eventually for PoN, but for now I have to represent Maryland for a little bit in celebration of the Ravens being the world champs!

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Sir Garnet
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Sat Feb 09, 2013 5:23 am

About forging casus belli, the Paradox EU series let you declare war without one but it was likely to result in a stability hit to be recovered from and which affected most aspects of the country adversely.

That seems like a fair compromise in concept, but "pricing" DOWs is hard and having a time element in ramping up for war is desirable.

Savoyard
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Sat Feb 09, 2013 5:11 pm

Comrade Chaos reporting in.

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bjfagan
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Sat Feb 09, 2013 6:25 pm

Just realized I posted the newspaper in the wrong thread.

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Vezina
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Sat Feb 09, 2013 8:18 pm

Is there anyone that hasn't made it over yet? Captnhowdy? I'm just wondering if I need to keep checking the Paradox forum.

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bjfagan
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Sat Feb 09, 2013 9:07 pm

Late September 1873.

Ech Heftag
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Location: Japan

Sat Feb 09, 2013 10:23 pm

btw, how can you rename stacks?

Boernes
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Sat Feb 09, 2013 10:55 pm

Hold down ALT and klick on the name of the stack you want to change

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Jim-NC
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Location: Near Region 209, North Carolina

Sun Feb 10, 2013 3:13 am

Captnhowdy has not been able to make the switch as of yet. There appears to be something wrong, and he is active on the paradox forum still.
Remember - The beatings will continue until morale improves.
[SIGPIC][/SIGPIC]

captnhowdy
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Posts: 3
Joined: Sun Feb 10, 2013 8:55 am

Sun Feb 10, 2013 8:58 am

Ok, I'm able to do stuff now. I had to create a newer account, with just captnhowdy and no 320..... For some reason I never got the original email to activate the first account.

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PhilThib
Posts: 13705
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Location: Meylan (France)

Sun Feb 10, 2013 2:55 pm

Good you got in finally. If you really want the 320 back, I may try to reinstate it :cool:
Image

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Kensai
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Sun Feb 10, 2013 6:39 pm

bjfagan wrote:No it is not! In reality, any nation can break a peace settlement, especially if it was mislead or lied to. Only our limited diplomacy engine could cause this unrealistic action between countries.


Yeah, I know, but the abstraction is as if your parliament decided against your will, which is already abstracted in other things (like legislation for modernization not passing, etc). It is more than natural that a government would not want you to commit to a war again if you have just signed for peace. It also allows for a much more strategic playing where players have to think carefully their next moves and not only the gamey loss of Prestige... guys, you need to understand that this is not a board game of our invention, someone else had thought of it and decided some mechanism (gamey but balancing and against "abuses") so it may be wise to play along. As long as we see players still worrying so much about the Prestige loss that they prefer the huge gamble of declaring a war, these things will happen. And the opposites (locking out of a war for a year too). We should only interfere in really bizarre situations...

Btw, because of two turns' ago crisis resolution, Britain is again the number 1 nation overall. :)

Savoyard wrote:Comrade Chaos reporting in.

The new nickname is another riot! :wacko:

---
Early October 1873
Care to unify Germany as Austria? Recreate the Holy Roman Empire of the 20th Century:
Großdeutschland Mod
Are you tough enough to impersonate the Shogun and defy the Westerners? Prove it:
Shogun Defiance Mod (completed AAR)

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bjfagan
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Sun Feb 10, 2013 9:15 pm

Early October 1873

Savoyard
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Sun Feb 10, 2013 9:19 pm

Kensai wrote:The new nickname is another riot! :wacko:


I don't get it.

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