Code: Select all
SelectFaction = $USA
SelectRegion = $Moresby
StartEvent = evt_nam_GuineaProtectorateFix|1|1|NULL|NULL|$Lae| NULL
Actions
SelectFaction = $USA
SelectRegion = $Moresby
ChangeRgnOwner = $GBR
SelectFaction = $USA
SelectRegion = $Papua
ChangeRgnOwner = $GBR
SelectFaction = $USA
SetColStatusArea = $Colony_Papua;$colProtectorate
EndEvent
Lindi wrote:I have question this war now is the big war in the game or is just normal war? Russia Austria France Prussia Spain and more. is really big...
I go to war in same time of Russia, with Russia in the war not sure who win lol!
Other question the big war have a name or not?
nemethand wrote:Please, could the host run the following script this turn.Code: Select all
SelectFaction = $RUS
SelectRegion = $Kars
StartEvent = evt_nam_$RUSsianOETreaty_2|1|0|NULL|NULL|$Kars|NULL
Actions
SelectFaction = $TUR
SelectRegion = $Kars
CreateStruc
SetType = $Tea1
SetName = Turkish Tea
Apply
EndEvent
SelectFaction = $RUS
SelectRegion = $Kars
StartEvent = Exchange of Belgian-Russo structures (1873)|1|1|NULL|NULL|$Kars|NULL
Actions
SelectFaction = $BEL // Original owner
SelectRegion = $Samara // Region ID
RemoveStructure = ByDefUID $Wool2;RANDOM;SINGLEFAC // replace Goods1 with the appropriate structure
SelectFaction = $RUS // Futureowner
SelectRegion = $Samara // Region ID
CreateStruc
SetType = $Wool2
SetName = Samara Wool
SelectFaction = $BEL // Original owner
SelectRegion = $Astrakhan // Region ID
RemoveStructure = ByDefUID $Wool2;RANDOM;SINGLEFAC // remove the appropriate structure
SelectFaction = $RUS // Future owner
SelectRegion = $Astrakhan // Region ID
CreateStruc
SetType = $Wool2
SetName = Astrakhan Wool
SelectFaction = $BEL // Original owner
SelectRegion = $Astrakhan // Region ID
RemoveStructure = ByDefUID $Fish2;RANDOM;SINGLEFAC // remove the appropriate structure
SelectFaction = $RUS // Future owner
SelectRegion = $Astrakhan // Region ID
CreateStruc
SetType = $Fish2
SetName = Astrakhan Fish
SelectFaction = $RUS // Original owner
SelectRegion = $Wielkopolska // Region ID
RemoveStructure = ByDefUID $Wool2;RANDOM;SINGLEFAC // replace Goods1 with the appropriate structure
SelectFaction = $BEL // Futureowner
SelectRegion = $Wielkopolska // Region ID
CreateStruc
SetType = $Wool2
SetName = Belgian Wool
SelectFaction = $RUS // Original owner
SelectRegion = $Rumelia // Region ID
RemoveStructure = ByDefUID $Wool2;RANDOM;SINGLEFAC // replace Goods1 with the appropriate structure
SelectFaction = $BEL // Futureowner
SelectRegion = $Rumelia // Region ID
CreateStruc
SetType = $Wool2
SetName = Belgian Wool
SelectFaction = $RUS // Original owner
SelectRegion = $Sebastopol // Region ID
RemoveStructure = ByDefUID $Fish2;RANDOM;SINGLEFAC // remove the appropriate structure
SelectFaction = $BEL // Future owner
SelectRegion = $Sebastopol // Region ID
CreateStruc
SetType = $Fish2
SetName = Belgian Fish
SelectFaction = $RUS
SelectRegion = $Kharkov
RemoveStructure = ByDefUID $Cereals1;RANDOM;SINGLEFAC
SelectFaction = $BEL
SelectRegion = $$Kharkov
CreateStruc
SetType = $Cereals1
SetName = Belgian Grain
Apply
SelectFaction = $BEL
ChangeResStock = $merDiplomat;-1
EndEvent
SelectFaction = $CMN
SelectRegion = $Prague
StartEvent = Return of structures (1873) from RUS to AHU (1870)|1|1|NULL|NULL|$Prague|NULL
Actions
SelectFaction = $RUS
SelectRegion = $Kalmuk
RemoveStructure = ByDefUID $Silk2;RANDOM;SINGLEFAC
SelectFaction = $AUS
SelectRegion = $Kalmuk
CreateStruc
SetType = $Silk2
SetName = Austrian Silk
Apply
SelectFaction = $AUS
ChangeResStock = $merDiplomat;-1
EndEvent
When tested, it only removed but did not create structures of wool2 and fish2. However, it did create (i.e. changed) the cereals field. I simply dunno what may be problem and why some parts are working and some not, when the text is the same. I have been testing it for several days and simply have no clue. So, in cases where the structure is not created, I will prepare a corrective script - simply creating seems to be working (e.g. tea field in Kars).
Code: Select all
SelectFaction = $RUS
SelectRegion = $Kars
StartEvent = Exchange of Belgian-Russo structures - Corrections implemented (1873)|1|1|NULL|NULL|$Kars|NULL
Actions
SelectFaction = $RUS // Futureowner
SelectRegion = $Samara // Region ID
CreateStruc
SetType = $Wool2
SetName = Samara Wool
SelectFaction = $RUS // Future owner
SelectRegion = $Astrakhan // Region ID
CreateStruc
SetType = $Wool2
SetName = Astrakhan Wool
SelectFaction = $RUS // Future owner
SelectRegion = $Astrakhan // Region ID
CreateStruc
SetType = $Fish2
SetName = Astrakhan Fish
SelectFaction = $BEL // Futureowner
SelectRegion = $Wielkopolska // Region ID
CreateStruc
SetType = $Wool2
SetName = Belgian Wool
SelectFaction = $BEL // Futureowner
SelectRegion = $Rumelia // Region ID
CreateStruc
SetType = $Wool2
SetName = Belgian Wool
SelectFaction = $BEL // Future owner
SelectRegion = $Sebastopol // Region ID
CreateStruc
SetType = $Fish2
SetName = Belgian Fish
Apply
EndEvent
SelectFaction = $CMN
SelectRegion = $Ebro
StartEvent = Return of structures (1873) from ESP to RUS |1|1|NULL|NULL|$Prague|NULL
Actions
SelectFaction = $SPA
SelectRegion = $Ebro
RemoveStructure = ByDefUID $Fruits2;RANDOM;SINGLEFAC
SelectFaction = $RUS
SelectRegion = $Ebro
CreateStruc
SetType = $Fruits2
SetName = Russian Fruit
Apply
SelectFaction = $RUS
ChangeResStock = $merDiplomat;-1
EndEvent
Kensai wrote:... remember, it's totally fair game for one nation to lure into "agreeing into peace" to lock you out of a conflict.
Spurius wrote:Thanks Kensai, hmm. I may have discovered a terrible new addiction.
BTW, I think it was a good idea to move the Conflict in Europe threads over here to AGEOD. People who aren't registered can still read the threads here which might help them decide to get the game.
bjfagan wrote:No it is not! In reality, any nation can break a peace settlement, especially if it was mislead or lied to. Only our limited diplomacy engine could cause this unrealistic action between countries.
unclejoe wrote:(how many posts until I can get an avatar...I feel bare)
bjfagan wrote:No it is not! In reality, any nation can break a peace settlement, especially if it was mislead or lied to. Only our limited diplomacy engine could cause this unrealistic action between countries.
Savoyard wrote:Comrade Chaos reporting in.
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