Kensai wrote:Late July 1873
lukas, have you abandoned the Carlists?
Kensai wrote:lukas, yes, but considering that there is a lot of loyalty for the Carlists in the whole of space, there was a slight chance to turn things around. Indeed the last turn there were some revolts. But, I agree, the Carlists stand no chance without some kind of external intervention. That's why diplomacy was so critical. Any way, turning them AI next turn cause they've already been two turns without orders.
Code: Select all
SelectFaction = $CMN
SelectRegion = $Okinawa
StartEvent = Ryukyuan Kingdom Sovereignty|1|1|NULL|NULL|$Okinawa|NULL
Actions
SelectFaction = $RYU
SelectRegion = $Okinawa
ChangeRgnOwner = GER
ChgColonialPen = -64
SetColStatusArea = $Colony_Ryukyu;$colInfluenced
ChangeResStock = $merMoney;500
ChangeResStock = $merCapital;500
ChangePriceInc = 5
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 2
InCS = 1
SetName = Ryukyuan Armed Forces
Apply
CreateUnit
SetType = $uni_TCH_Cav1850_Reg1_Div
SetLevel = 4
SetName = Ryukyuan Royal Cavalry
Apply
CreateUnit
SetType = $uni_TCH_Inf1850_Reg2_Party
SetLevel = 3
SetName = Ryukyuan 1st Militia
Apply
CreateUnit
SetType = $uni_TCH_Inf1850_Reg2_Party
SetLevel = 3
SetName = Ryukyuan 2nd Militia
Apply
CreateUnit
SetType = $uni_TCH_FortArt_1840
SetLevel = 3
SetName = Ryukyuan Artillery
Apply
CreateUnit
SetType = $uni_TCH_Sup_Sup1
SetLevel = 3
SetName = Ryukyuan Supplies
Apply
CreateUnit
SetType = $uni_TCH_Inf1850_Fan_Banner
SetLevel = 5
SetName = Ryukyuan Loyalists
Apply
CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
SetName = Ryukyuan Fleet
Apply
CreateUnit
SetType = $uni_CHI_Jun1
SetLevel = 3
SetName = Ryukyuan Junks
Apply
SelectFaction = $GER
SelectRegion = $Okinawa
ChgColonialPen = 10
SetColStatusArea = $Colony_Ryukyu;$colInfluenced
ChangeResStock = $merDiplomat;-1
ChgFacRelationships = JAP;-22
SelectFaction = $JAP
SelectRegion = $Okinawa
SetColStatusArea = $Colony_Ryukyu;$colInfluenced
ChangeResStock = $merDiplomat;-1
ChangeResStock = $merMoney;-1000
ChangeResStock = $merCapital;-1000
EndEvent
Kensai wrote:No, it is not right, guys, please update the Details file. You are responsible for your respective countries and declared emails.
Ech Heftag, I hope Jim-NC can author them for us.
Kensai wrote:No, it is not right, guys, please update the Details file. You are responsible for your respective countries and declared emails.
Ech Heftag, I hope Jim-NC can author them for us.
Jim-NC wrote:I can, but it may take some time, as I have only written simple scripts in the past.
Ech Heftag wrote:I've written the script and tested it. It seems to work without any problems. It also solves the outstanding issue with Lombardia, btw.
Here's the script, please run it next turn.
SelectFaction = $ITA
SelectRegion = $Lazzio
StartEvent = evt_nam_BritishItalianPeace|1|1|NULL|NULL|$Lazzio|NULL
Actions
SelectFaction = $ITA
SelectRegion = $Lombardia
ChangeRgnOwner = AUS
...
Ech Heftag wrote:I've written the script and tested it. It seems to work without any problems. It also solves the outstanding issue with Lombardia, btw.
Here's the script, please run it next turn.
SelectFaction = $ITA
SelectRegion = $Lazzio
StartEvent = evt_nam_BritishItalianPeace|1|1|NULL|NULL|$Lazzio|NULL
Actions
SelectFaction = $ITA
SelectRegion = $Lombardia
ChangeRgnOwner = AUS
SelectFaction = $CMN
SelectRegion = $Anglia
StartEvent = Transfer of Rhodesia to Germany 1873|1|1|NULL|NULL|$Anglia|NULL
Conditions
Actions
SelectFaction = $GER
SelectRegion = $Brandenburg
ChangeResStock = $merMoney;-500
SelectFaction = $GBR
SelectRegion = $Anglia
ChangeResStock = $merMoney;500
SelectFaction = $GER
SelectRegion = $Bulawayo
ChangeRgnOwner = $GBR
SelectFaction = $GER
SelectRegion = $Mutare
ChangeRgnOwner = $GBR
SelectFaction = $GER
SelectRegion = $Gweru
ChangeRgnOwner = $GBR
SelectFaction = $GER
SelectRegion = $Hwange
ChangeRgnOwner = $GBR
SelectFaction = $GER
SelectRegion = $Harare
ChangeRgnOwner = $GBR
EndEvent
Code: Select all
SelectFaction = $CMN
SelectRegion = $Anglia
StartEvent = Transfer of Rhodesia to Germany (1873)|1|1|NULL|NULL|$Anglia|NULL
Conditions
Actions
SelectFaction = $GER
SelectRegion = $Brandenburg
ChangeResStock = $merMoney;-500
ChangeResStock = $merDiplomat;-1
SelectFaction = $GBR
SelectRegion = $Anglia
ChangeResStock = $merMoney;500
ChangeResStock = $merDiplomat;-1
SelectFaction = $GER
SelectRegion = $Bulawayo
ChangeRgnOwner = $GBR
SelectFaction = $GER
SelectRegion = $Mutare
ChangeRgnOwner = $GBR
SelectFaction = $GER
SelectRegion = $Gweru
ChangeRgnOwner = $GBR
SelectFaction = $GER
SelectRegion = $Hwange
ChangeRgnOwner = $GBR
SelectFaction = $GER
SelectRegion = $Harare
ChangeRgnOwner = $GBR
EndEvent
Code: Select all
SelectFaction = $ITA
SelectRegion = $Lazzio
StartEvent = British Italian Peace (1873)|1|1|NULL|NULL|$Lazzio|NULL
Actions
SelectFaction = $ITA
SelectRegion = $Lombardia
ChangeRgnOwner = AUS
SelectFaction = $ITA
SelectRegion = $Baidoa
ChangeRgnOwner = $GBR
SelectFaction = $ITA
SelectRegion = $Mogadishu
ChangeRgnOwner = $GBR
SelectFaction = $ITA
SelectRegion = $Kismayu
ChangeRgnOwner = $GBR
SelectFaction = $ITA
SelectRegion = $Busaso
ChangeRgnOwner = $GBR
SelectFaction = $ITA
SelectRegion = $Hobyo
ChangeRgnOwner = $GBR
SelectFaction = $ITA
SetColStatusArea = $Colony_Somalia;$colColony
SelectFaction = $ITA
SelectRegion = $Massawa
ChangeRgnOwner = $GBR
SelectFaction = $ITA
SelectRegion = $Awsa
ChangeRgnOwner = $GBR
SelectFaction = $ITA
SelectRegion = $Assab
ChangeRgnOwner = $GBR
SelectFaction = $ITA
SelectRegion = $Asmara
ChangeRgnOwner = $GBR
SelectFaction = $ITA
SetColStatusArea = $Colony_Eritrea;$ColColony
SelectFaction = $ITA
ChangeResStock = $merMoney;-2000
ChangeResStock = $merDiplomat;-1
SelectFaction = $GBR
ChangeResStock = $merMoney;2000
ChangeResStock = $merDiplomat;-1
EndEvent
Kensai wrote:The $ is not needed in this case, Spurius.
Kensai wrote:Andras, I am still missing your own scripted event to run. Btw, if players see CP 101% issues anywhere on the map or colonial regions that have transmuted to non-national regions (if they think they are bogus) report them here. ALSO update the Details file in the Dropbox with your correct information according to the country you play.
Code: Select all
SelectFaction = $RUS
SelectRegion = $Kars
StartEvent = evt_nam_$RUSsianOETreaty_2|1|0|NULL|NULL|$Kars|NULL
Actions
SelectFaction = $TUR
SelectRegion = $Kars
CreateStruc
SetType = $Tea1
SetName = Turkish Tea
Apply
EndEvent
SelectFaction = $RUS
SelectRegion = $Kars
StartEvent = Exchange of Belgian-Russo structures (1873)|1|1|NULL|NULL|$Kars|NULL
Actions
SelectFaction = $BEL // Original owner
SelectRegion = $Samara // Region ID
RemoveStructure = ByDefUID $Wool2;RANDOM;SINGLEFAC // replace Goods1 with the appropriate structure
SelectFaction = $RUS // Futureowner
SelectRegion = $Samara // Region ID
CreateStruc
SetType = $Wool2
SetName = Samara Wool
SelectFaction = $BEL // Original owner
SelectRegion = $Astrakhan // Region ID
RemoveStructure = ByDefUID $Wool2;RANDOM;SINGLEFAC // remove the appropriate structure
SelectFaction = $RUS // Future owner
SelectRegion = $Astrakhan // Region ID
CreateStruc
SetType = $Wool2
SetName = Astrakhan Wool
SelectFaction = $BEL // Original owner
SelectRegion = $Astrakhan // Region ID
RemoveStructure = ByDefUID $Fish2;RANDOM;SINGLEFAC // remove the appropriate structure
SelectFaction = $RUS // Future owner
SelectRegion = $Astrakhan // Region ID
CreateStruc
SetType = $Fish2
SetName = Astrakhan Fish
SelectFaction = $RUS // Original owner
SelectRegion = $Wielkopolska // Region ID
RemoveStructure = ByDefUID $Wool2;RANDOM;SINGLEFAC // replace Goods1 with the appropriate structure
SelectFaction = $BEL // Futureowner
SelectRegion = $Wielkopolska // Region ID
CreateStruc
SetType = $Wool2
SetName = Belgian Wool
SelectFaction = $RUS // Original owner
SelectRegion = $Rumelia // Region ID
RemoveStructure = ByDefUID $Wool2;RANDOM;SINGLEFAC // replace Goods1 with the appropriate structure
SelectFaction = $BEL // Futureowner
SelectRegion = $Rumelia // Region ID
CreateStruc
SetType = $Wool2
SetName = Belgian Wool
SelectFaction = $RUS // Original owner
SelectRegion = $Sebastopol // Region ID
RemoveStructure = ByDefUID $Fish2;RANDOM;SINGLEFAC // remove the appropriate structure
SelectFaction = $BEL // Future owner
SelectRegion = $Sebastopol // Region ID
CreateStruc
SetType = $Fish2
SetName = Belgian Fish
SelectFaction = $RUS
SelectRegion = $Kharkov
RemoveStructure = ByDefUID $Cereals1;RANDOM;SINGLEFAC
SelectFaction = $BEL
SelectRegion = $$Kharkov
CreateStruc
SetType = $Cereals1
SetName = Belgian Grain
Apply
SelectFaction = $BEL
ChangeResStock = $merDiplomat;-1
EndEvent
SelectFaction = $CMN
SelectRegion = $Prague
StartEvent = Return of structures (1873) from RUS to AHU (1870)|1|1|NULL|NULL|$Prague|NULL
Actions
SelectFaction = $RUS
SelectRegion = $Kalmuk
RemoveStructure = ByDefUID $Silk2;RANDOM;SINGLEFAC
SelectFaction = $AUS
SelectRegion = $Kalmuk
CreateStruc
SetType = $Silk2
SetName = Austrian Silk
Apply
SelectFaction = $AUS
ChangeResStock = $merDiplomat;-1
EndEvent
Jim-NC wrote:What does that have to do with British/Italian peace?
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