Hi
Just noticed that after the patch the Decision "Merchants" and "Tradepost" now can NOT be placed in a region you own!!!???
It now says "Must target a region you do not own".
Is this intended? It is the opposite to what it used to be.
Bullman wrote:Hi
Just noticed that after the patch the Decision "Merchants" and "Tradepost" now can NOT be placed in a region you own!!!???
It now says "Must target a region you do not own".
Is this intended? It is the opposite to what it used to be.
Jim-NC wrote:the rules for a lot of the decisions changed going from 1.00 to 1.01. Among them that merchants are now placed in areas you don't control. Many decisions that were free now cost something to play as well.
Bohémond wrote:The Decisions rules changes are deliberate.
Merchant and Tradepost decisions are a simulation of foreign trade. Not owned regions are not always enemy region.
Playing merchant decisions means taking a risk for player. He can earn money but his merchant structure can be destroyed any time.
Pocus wrote:That's not the exact right way to look at that. Tradeposts can give you profits if you trade in foreign land, so not your own. The best strategy is to plant them in neutral territories, but you can also take the risk of establishing one in an hostile one, that's just not the optimal strategy. Also, don't think in a too modern way. You can establish a Roman tradepost to get money from Gauls wine for example, in a region where these people might be hostile. But there is no centralized Gauls government that will immediately send troops to burn the tradepost... That's just that it may happen that a Gallic tribe can kill the merchants, but perhaps not.
Bullman wrote:Ah! I have just zoomed out of the map I am playing and can now see all the possibilities for where I can place Merchants/Tradeposts. Despite reading the details/constraints on their placement, I was not expecting to be able to place them in regions in FOW (I was just looking at regions local to my own). I see now as Sertotians in "The Great Mithridatic War" that I an place Merchants/Tradeposts in lands as far away as the Pontic regions.
Does the AI place Merchants/Tradeposts as well? You mention they can be destroyed by "enemies". How is this done? Would a player have a particular option to do so if an enemy nation (AI or PBEM) placed merchants/tradepost in one of their own regions or is it automatic if a unit enters the region?
You talk about "neutral" territories. When you mouse over a unit, it tells you their standing. If you don't see any unit (because of FOW), is there a way to view their standing?
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