Code: Select all
SelectFaction = $RUS
SelectRegion = $Petersburg
StartEvent = evt_nam_RUS_Kolokol1857|1|2|evt_txt_RUS_Kolokol1857|Event-img_RUS_Kolokol1857|$Petersburg|NULL
Conditions
MinDate = 1857/01/01
MaxDate = 1867/01/01
EvalEvent = evt_nam_RUS_SerfdomAbolition1861;=;0
Probability = 15
Actions
DescEvent = evt_desc_RUS_Kolokol1857
ChangeLoyaltyFac = $Theater_Russia;-5
SelectFaction = $REB
ChangeLoyaltyFac = $Theater_Russia;5
EndEvent
Code: Select all
SelectFaction = $GER
SelectRegion = $Brandenburg
SelectFaction = $GER
SelectRegion = $Brandenburg
StartEvent = Loyalty|20|2|Loyalty|Benefactor.png|$Brandenburg|NULL
Conditions
MinDate = 1850/01/01
Actions
ChangeLoyaltyFac = $Theater_Poland;5
ChangeLoyaltyFac = $Theater_France;5
ChangeLoyaltyFac = $Theater_Germany;5
ChangeLoyaltyFac = $Theater_Eastern_USA;5
EndEvent
czert2 wrote:Well, more playable nations can be done only by volunters which made them playable, just contact kensai how to make it playable, you can be main tester for it. And after it will pas some basic trials and bugfixing, kensai will send all needed files to pocus which integrates them to official patch.
Pocus wrote:Resources are very limited and delaying work on AACW2 is not an option.
Kensai, the code for crisis is complex and lengthy, I would like to edit just a line for your request, but this is not how it is done, so sorry, not for the time being.
Kensai wrote:I am really standing on the shoulders of giants, here, kudos to everyone else who made this possible. ruur, even if you don't get the Spanish mod as "official" inclusion, it is rather easy to integrate the content Laruku and others have made. If you need any help let me/us know.
Kensai wrote:I am really standing on the shoulders of giants, here, kudos to everyone else who made this possible. ruur, even if you don't get the Spanish mod as "official" inclusion, it is rather easy to integrate the content Laruku and others have made. If you need any help let me/us know.
Pocus wrote:Resources are very limited and delaying work on AACW2 is not an option.
Kensai, the code for crisis is complex and lengthy, I would like to edit just a line for your request, but this is not how it is done, so sorry, not for the time being.
Kensai wrote:Moriety, an old member here at the AGEOD forums had used a pearl script once to create a "better" weather implementation for Rise of Prussia, Wars in America, and possibly other titles as well. It was never completed although on a good track.
However, why do you say you are not satisfied with PON's weather? Personally, and our 24-nation game can mostly confirm this, I find the weather patterns quite nicely implemented. I will give you three examples I've personally noticed while playing Japan and Greece:
- The Far East waters between Siberian and Japan freeze every winter shutting down all naval trafic over a certain latitude. Amazingly this latitude (circa from Vladivostok Northwards) is the historical reason why the Russian Empire desired a year-long ice-free port exit in the Far East and created the naval base of Port Arthur.
- As Japan, again, I have noticed a consistent monsoon season every summer. Quite nicely simulated.
- As Greece, I notice the snow patterns in the Balkans is more or less consistent to what happens in Greece and the rest of the area in real life.
It might get better, but it already works more than adequately. Perhaps if you have specific changes to suggest, they might get implemented in a future patch. Since the game is extremely moddable though, I suggest you try to play with the parameters yourself in the Weather folder. You could create your own situation as you wish it!
Users browsing this forum: No registered users and 15 guests