
thanks
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Pocus wrote:The issue appears severe and people should for now on revert to 1.03 until it is fixed (backup your game 2 turns to get back where you were in 1.03).
None of you is using a mod right, just to be sure, as some data in the current saves are ... weird.
Pocus wrote:Here is an updated PON.EXE that should fix the problem, if you restart from a previous 1.03 saved game. If this goes well as I think, it will make into a 1.03b quickfix.
Sorry for the trouble, as I had some extra data on my computer, the previous EXE was working... but not for you.
If some brave soul can tell me if this is going well, then thanks. And remember, you should not use a file altered by 1.03a
Pocus wrote:Here is an updated PON.EXE that should fix the problem, if you restart from a previous 1.03 saved game. If this goes well as I think, it will make into a 1.03b quickfix.
Sorry for the trouble, as I had some extra data on my computer, the previous EXE was working... but not for you.
If some brave soul can tell me if this is going well, then thanks. And remember, you should not use a file altered by 1.03a
loki100 wrote:thank you for giving up your saturday. Have tested this over 2 turns (from the clean 1.03 save) and it works fine ... I maybe being delusional (or simply playing PoN with a glass of wine to hand) but it seems a little bit faster?
vaalen wrote:Loki, you might want to try ending the third turn. My first two turns went fine, but when I ended the third turn, I got the same error message, and it crashed. I also loaded from the clean 1.03 save.
Pocus wrote:I have run twice a new GC 6 turns in a row and no crash. I would need a save with backups, because I must see what happens when the save get corrupted, in your file loki100, the damage is already done.
Sadly also, I depart in 1h30 for 5 days and will have only a laptop without PON on it so unless you give me a save within 60 mn it will have to wait for my return before my main computer.
PS: you are super sure you used the latest EXE I gave to run these turns??
Pocus wrote:hi again,
A few mn before leaving by train...
Even backup3 has already the data whose origin is still not understood by me. Please try this 1.03b, with an EXE that should not generate any more new unwanted data. For current game, it should be able to purge wrong data (you'll get a few errors message, just approve and don't quit).
Hopefully, you should not get new error messages on subsequent turns, if yes, then I'll have to re inspect everything Saturday or Sunday, sorry won't be able before for PON (I'll be able to keep up on AJE though)
http://ageoddl.telechargement.fr/temp/Quickfix_PON_1.03b.zip
Pocus wrote:hi again,
A few mn before leaving by train...
Even backup3 has already the data whose origin is still not understood by me. Please try this 1.03b, with an EXE that should not generate any more new unwanted data. For current game, it should be able to purge wrong data (you'll get a few errors message, just approve and don't quit).
Hopefully, you should not get new error messages on subsequent turns, if yes, then I'll have to re inspect everything Saturday or Sunday, sorry won't be able before for PON (I'll be able to keep up on AJE though)
http://ageoddl.telechargement.fr/temp/Quickfix_PON_1.03b.zip
vaalen wrote:Alas, Pocus, I tried 1.03b. After I ended the first turn, I got the same error message. I waited as you instructed, and it crashed to the desktop.
Pocus wrote:ok, nice piece of infos... so a clean GC don't get corrupted save, this was my experience... please people can you post here a save that will fail, or has failed, with backups? I'll check that upon my return.
What is the messages you get with 1.03b? Something about an agent definition not found, with a value like 100760 ?
Pocus wrote:ok, nice piece of infos... so a clean GC don't get corrupted save, this was my experience... please people can you post here a save that will fail, or has failed, with backups? I'll check that upon my return.
What is the messages you get with 1.03b? Something about an agent definition not found, with a value like 100760 ?
Pocus wrote:what jsgtnby is referring too is what I expected from 1.03b when the code was fixing the error, i.e the mention of a missing agent, with a number... but here there would be no crash, as the code was clearing the erroneous data (seems to be 3 erroneous data when you get a problem)... Once you pass this bump (3 error messages but no crash), then you should be safe, as him, as the data are fixed.
What I don't get is that some of you continue crashing with the new EXE...
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