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bjfagan
General of the Army
Posts: 631
Joined: Sun Dec 30, 2007 11:03 pm
Location: Los Angeles, USA

Problems with Prussia/Germany in our MP game

Sat Sep 29, 2012 7:06 pm

There are a few issues that I hope Pocus can look into and possibly fix...

1. The leaders Moltke and Roon have not appeared in the game so far and we are in 1868. At this point I don't really need them as a leader, although it would be nice, but more importantly their presence on the map is required for two army reform events to activate. These two events give Prussia the army and naval academies. I don't understand why these cannot be built from the start, but I definitely need them now. Basically, Prussia is in a period where it is fighting many countries without getting the extra officer replacement boost from these structures. The construction of these two academies should not be contingent on the random appearance of specific leaders, but just regular events. Is there a way we can get these two events to activate in our game, without the required two leaders?

2. The CP of German minor units are doubled when commanded by a leader not of the same nationality. I assume this is the command penalty for leading units of different nationalities. No problem here so far, however, when I put a leader of the same nationality the penalty does not go away. The German leader Albert von Sachsen has the ability to lead Saxon units without a command penalty, as indicated on his stats, but the CP of Saxon units are still doubled even though he is commanding them. Same problem with Alexander von Hessen-Darmstadt, he still receives the penalty when commanding a Hessen unit.

3. Prussia built an oil field in Baku but does not receive any of the oil when the structure is producing. For some reason the oil is not making it to the Prussian stockpile. There are other structures in Russia producing goods and these are getting to the stockpile. This really didn't matter before, but since I lost the oil field in Alsace (hopefully only temporarily) the extra oil from Baku is needed now.

4. As I pointed out in a different thread, Prussian ships can transit through Holstein as if the Kiel Canal was built, which it hasn't. I have to manually plot a course around the Jutland Peninsula to make sure I am not cheating. Can this be corrected?

5. The Hessian flag is missing when viewing the unit stats or the tab on the F3 screen.

6. The two steel furnaces in Dusseldorf show as their upgrade options "Upgrade to Mechanical Factory" and "Upgrade to Arms Shop." When the up arrow is selected for the Arms Shop it does not work and the Mechanical factory upgrades to a steel factory. The steel furnaces in the other cities show the proper "Upgrade to Steel Factory" but they also include the "Upgrade to Arms Shop" which does not work anyways.


Not really affecting just Prussia, but others too...

7. There seems to be an issue with prestige after the successful conclusion of a war. From what I have seen there is no boost in prestige from winning a war, in fact the opposite is true. When a peace treaty is concluded and territory is handed back to the loser, the winner loses prestige due to the loss of those structures and territories. I imagine the loser will get a prestige boost, since they are adding structures back to their country and gaining territory. I believe that provinces and structures that revert back to their original owner should do so without any prestige adjustment. Also, I haven't seen any prestige boost for obtaining a favorable peace treaty either. I believe there should be a gain in prestige for winning a war and getting a favorable peace treaty even if it includes a small amount for reparations.

8. When moving stacks of units around, the "Synchronize Move Order" should only affect those stacks that had the command box depressed. Right now if the main army is moved and the Synchronize Move Order is depressed, all units in the province are given orders to move with that army commander... including fortress units inside a fort and other stacks that were not given the sychronize order. So every stack has to be checked individually to cancel unintentional movement orders. I hope this is an easy fix, but only those stacks given the synchronize order should move together, not everyone in the province.

9. I don't believe blockading a port really stops the production or importing of supplies. I have seen large stacks of units in cities and even medium sized stacks in colonial towns continue to receive supplies over several turns even though the port is blockaded.

The previous turns are available in the Dropbox folder for the MP game and I can provide my password if needed.

Thank you Pocus!!

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lukasberger
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Posts: 782
Joined: Thu Dec 07, 2006 5:59 pm

Sat Sep 29, 2012 9:21 pm

I can't address all of your issues but regarding #1, Roon isn't present as a leader in the vanilla game, so you'll have a long, long wait for him to appear. Are you sure his presence is required to activate the event? The only event I could find that mentions Roon is "evt_nam_PRU_Roon1859" which doesn't actually require Roon's presence, rather it appears to check for Eduard von Bonin's presence.
That being said it doesn't provide a boost in officers or an Academy.

I've attached an updated Moltke event below that should work for you, just change the date to the date of the next turn in your game and replace the respective lines in you GER_Events.sct file. I believe the Academy event will fire the turn after the Moltke event so you should actually see two separate events.

The Naval academy event is linked to Tirpitz and shouldn't fire until 1898.

SelectFaction = $GER
SelectRegion = $Brandenburg
StartEvent = evt_nam_PRU_Moltke1857|1|2|evt_txt_PRU_Moltke1857|Event-img_GER_Moltke1857|$Brandenburg|NULL

Conditions
MinDate = 1857/01/01

Actions
DescEvent = evt_desc_PRU_Moltke1857
ChangeResStock = $merOfficer;50
ChangeIntrProd = $merOfficer;10
ChgVPCount = 150

EndEvent

SelectFaction = $GER
SelectRegion = $Brandenburg
StartEvent = evt_nam_PRU_Moltke1857_Akademie|1|1|NULL|NULL|$Brandenburg|NULL
Conditions
EvalRgnStruc = $Brandenburg;GER;STRUCDEF $GER_Armee_Akademie;NOT
EvalEvent = evt_nam_PRU_Moltke1857;=;1

Actions
ChangeStrucPool = $GER_Armee_Akademie;1

CreateStruc
SetType = $GER_ARMEE_AKADEMIE
SetName = Kriegs Akademie
Apply

EndEvent

EDIT: First you'll also have to delete the space in the word $Brandenburg on the second event title. I have no idea why that's showing up and I can't fix it since there isn't any space in the text when I try to edit the post :bonk:

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lukasberger
AGEod Veteran
Posts: 782
Joined: Thu Dec 07, 2006 5:59 pm

Sat Sep 29, 2012 9:30 pm

This event should activate Moltke as a leader, just change the date to the date of your next turn and drop it into your Plugin_1850GC.sct file.

SelectFaction = $GER
SelectRegion = $Brandenburg
StartEvent = evt_nam_GER_AddMoltke|1|2|NULL|NULL|$Brandenburg|NULL

Conditions
MinDate = 1857/01/01

Actions
SelectFaction = $GER
SelectRegion = $Brandenburg
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 0
InCS = 0
FixType = 0
SetName = Moltke
Apply
CreateUnit
SetType = $uni_GER_HMoltke3
SetName = Helmuth von Moltke
Apply

Edit: You'll need to delete the space in the last NULL on the right hand side too. I have no idea why the formatting is messed up and can't be fixed when editing the post, sorry.

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bjfagan
General of the Army
Posts: 631
Joined: Sun Dec 30, 2007 11:03 pm
Location: Los Angeles, USA

Mon Oct 01, 2012 7:20 pm

Okay, thank you for the help. I guess I misread the Roon event and forgot about the Tirpitz event being much later.

Boernes
Sergeant
Posts: 74
Joined: Tue Feb 28, 2012 11:18 am
Location: Central Europe

Wed Oct 03, 2012 12:18 am

From what I learned from one of the dev's posts, blockading a port only removes the Collection point of the port. However if there are more present, it will still continue to work. Plus cities and depots continue to create supplies even without a functional port, at least from what I have seen so far; though I wouldnt argue about the last one.

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Kensai
Posts: 2712
Joined: Mon Sep 19, 2011 4:54 pm
Location: Freiburg, Germany

Wed Oct 03, 2012 8:13 am

1. The problem lies with Prussia's-Germany's leader pools. I now almost believe that it was wrong NGF does not have GER's pool when it's almost its overal size and when it has events that tie structures to Generals' appearance.

2. This is surely wrong, they should be able to have the dual capability of leading both their original (ability) nation plus the faction they belong. Maybe an oversight or a bug.

3. I suspect something here, but not really sure... make sure you've not set the Baku oilfield by mistake to SELL all its produce immediately (which probably you demand and buy anyway). I had noticed this when I was playing Belgium and Greece which share trade areas with Netherlands and Turkey respectively. The products you may sell appear in the region you may buy from your neighbor. Make sure you've not set to SELL from the Baku oilfield thinking that you buy...

4. Bug, probably. At this point we should check if the event that fired Suez activated even Panama. Also, there is this graphic bug of the "railway into the sea".

5. I've noticed this myself in my private game. Minor aesthetic bug to be corrected.

6. Probably some kind of crazy update bug. Techs seem to mess things up in the upgrade process. A general review of all this might be in order.

7. Good observation. Perhaps a calculation might be added to give back to the winner all the prestige reversed from the release of the structures-regions occupied plus a small bonus. The losing side does not need any adjustments.

8. Yes, extremely annoying... but prolly an engine thing. It is supposed to help us, from what I've understood, but probably does not work properly. Indeed, ideally one should select from the units that want to move in sync the button and then when planning the movement get moving only those units.

9. This perhaps needs tweaking indeed. I think every blockaded or besieged city, port, etc should be stopped from producing or propagating ANY supplies, trade, etc as if it was out of the chain completely. Blockading and besieging need to be important actions with consequences that the defending player or AI has priority to break.

---

Now, regarding your last problem, I honestly believe it is time for Prussia to have Germany's leader pool. This will also simulate the notorious Prussian military efficiency. I propose to add the new leader pool in the NGF event in a future patch. Regarding our MP game, perhaps bjfagan a new vote might be in order.
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