There are a few issues that I hope Pocus can look into and possibly fix...
1. The leaders Moltke and Roon have not appeared in the game so far and we are in 1868. At this point I don't really need them as a leader, although it would be nice, but more importantly their presence on the map is required for two army reform events to activate. These two events give Prussia the army and naval academies. I don't understand why these cannot be built from the start, but I definitely need them now. Basically, Prussia is in a period where it is fighting many countries without getting the extra officer replacement boost from these structures. The construction of these two academies should not be contingent on the random appearance of specific leaders, but just regular events. Is there a way we can get these two events to activate in our game, without the required two leaders?
2. The CP of German minor units are doubled when commanded by a leader not of the same nationality. I assume this is the command penalty for leading units of different nationalities. No problem here so far, however, when I put a leader of the same nationality the penalty does not go away. The German leader Albert von Sachsen has the ability to lead Saxon units without a command penalty, as indicated on his stats, but the CP of Saxon units are still doubled even though he is commanding them. Same problem with Alexander von Hessen-Darmstadt, he still receives the penalty when commanding a Hessen unit.
3. Prussia built an oil field in Baku but does not receive any of the oil when the structure is producing. For some reason the oil is not making it to the Prussian stockpile. There are other structures in Russia producing goods and these are getting to the stockpile. This really didn't matter before, but since I lost the oil field in Alsace (hopefully only temporarily) the extra oil from Baku is needed now.
4. As I pointed out in a different thread, Prussian ships can transit through Holstein as if the Kiel Canal was built, which it hasn't. I have to manually plot a course around the Jutland Peninsula to make sure I am not cheating. Can this be corrected?
5. The Hessian flag is missing when viewing the unit stats or the tab on the F3 screen.
6. The two steel furnaces in Dusseldorf show as their upgrade options "Upgrade to Mechanical Factory" and "Upgrade to Arms Shop." When the up arrow is selected for the Arms Shop it does not work and the Mechanical factory upgrades to a steel factory. The steel furnaces in the other cities show the proper "Upgrade to Steel Factory" but they also include the "Upgrade to Arms Shop" which does not work anyways.
Not really affecting just Prussia, but others too...
7. There seems to be an issue with prestige after the successful conclusion of a war. From what I have seen there is no boost in prestige from winning a war, in fact the opposite is true. When a peace treaty is concluded and territory is handed back to the loser, the winner loses prestige due to the loss of those structures and territories. I imagine the loser will get a prestige boost, since they are adding structures back to their country and gaining territory. I believe that provinces and structures that revert back to their original owner should do so without any prestige adjustment. Also, I haven't seen any prestige boost for obtaining a favorable peace treaty either. I believe there should be a gain in prestige for winning a war and getting a favorable peace treaty even if it includes a small amount for reparations.
8. When moving stacks of units around, the "Synchronize Move Order" should only affect those stacks that had the command box depressed. Right now if the main army is moved and the Synchronize Move Order is depressed, all units in the province are given orders to move with that army commander... including fortress units inside a fort and other stacks that were not given the sychronize order. So every stack has to be checked individually to cancel unintentional movement orders. I hope this is an easy fix, but only those stacks given the synchronize order should move together, not everyone in the province.
9. I don't believe blockading a port really stops the production or importing of supplies. I have seen large stacks of units in cities and even medium sized stacks in colonial towns continue to receive supplies over several turns even though the port is blockaded.
The previous turns are available in the Dropbox folder for the MP game and I can provide my password if needed.
Thank you Pocus!!