PhilThib wrote:It's the classical AGEOD's TB engineIt is a subject not yet tackled, and the fans will love it. In addition the game will come with quite a few scenarios and an expansion pack quickly, plus very interesting DLC's and room for more...much more
and, even more interesting, players and fans will be able to "influence" the evolution choice of that new game..
We are now streamlining a few technical, commercial and contractual aspects of that second game...patience![]()
veji1 wrote:I still have massive regrets that the post AACW turn wasn't better managed by AGEOD. They were a little garage studio, who released a little gem in BOA, than a triumph in AACW and unfortunately between the "mistakes" made in NCP and the overly complex and demanding to developp PON, the future didn't turn out as hoped...
Kensai wrote:I really hope you keep working on this marvel the AGE engine is. Nevertheless, I hope for v4.0 to give it what it really deserves: SPEED!
I would suggest you don't add any new features, but you rewrite it from scratch to take advantage of the newest technologies: multicore processors, multithreading, 64-bit, GPUs, the kitchen sink of today's computing capabilities. The only problem that is stopping for example Pride of Nations of being a masterpiece is the long turn processing. If you manage to rewrite the Athena engine to have the much needed speed it craves for, I don't ask for anything else.![]()
Franciscus wrote:I confess my initial reaction was disappointment. I can live with the maps, I believe the Phils can tweak Clausewitz and make something special out of it, but what I really do not like is the idea of real-time. I own several Paradox titles, but with the exception of the first EU, I never could derive real pleasure from them, and I suspect the "real-time" is one of the main reasons.
STILL, the Phils have made one of the finest games ever, for me - AACW. If not for anything else, that would be reason enough for putting money in their bank accounts regularly, like I do with my cable provider, internet provider, etc.
SO, I grudgingly will give them the benefit of a doubt. I will continue to support them, but I will be expecting nothing short of a miracle: an outstanding real-time strategy game that will make me forget all the EU3/HOI disappointments![]()
Buddy3101 wrote:Hi everybody![]()
I noticed the announcement of NCII and new to this forum.
At http://www.paradoxplaza.com/games/napoleons-campaigns-ii I read that there will be a multiplayer restriction: Play-by-Email only... Is this correct?
No Lan sessions?
....and what is with Country Sharing i multiplayer will it be supported?
Bison36 wrote:WOOT! Gogo Bing French to English Translator!
"Sorry but I am getting disappointed.. .the engine of Paradox (Sengoku/CK2 etc) is not bad but is well below that of AGEOD. And frankly, with total Napoleon war, EU III and Imperial Glory, I do not see that this version on Napoleon will make more? I'll remain attentive but remains on the reserve. I understand that the artist did not yet publish these images because frankly, it's fairly ugly.
And one who thinks that taking 3D it is a positive development, I will put him happy a Smurf to face me, a Stroumpf name.
You cannot put AGEOD symbols option instead of these giants of Paradox?
Short... I hope that the other games mentioned by Pocus (ancient world perhaps) will save my year."
I also want the happy smurf to face me. But yes I think I agree with you, if Bing didn't lie to me.
Bison36 wrote:The clausewitz engine is not AGE. And yes there is a dramatic difference between the two and how the games built on them play. Real time versus WEGO being the most notiable change.
You are correct that doesn't mean a bad game, but they will inherently play differently.
Narwhal wrote:I understand why many AGEOD fans are disappointed with this game - AGEOD gathered a crowd of TB Wargamers, not real-time strategist, so of course they don't like that the best company in their opinion in such a niche is partially getting out of the niche. As for me, I completely come from Paradox (first heard of AGEOD when Paradox bought them), so I am really happy. I hope it will be the best of both worlds.
Gooring wrote:Since Paradox will be distributing it I guess it'll be available on Gamersgate without any involvement from Steam whatsoever.
There will be an AGE/Athena game engine game released in 2012 too, more later be assured.
... and it will be on a theme not yet treated that you shall like
I suppose the generally negative reaction is from existing AGEOD game players (like me) who love the engine, map and counter style and turn based play. I can only hope they find an audience for this game and make some money out of it which will allow them to make the occasional game in the usual AGEOD style (which I'm sure they will still want to do if time and finances allow).
PhilThib wrote:Technical choices regarding engine and other matters have been duly weighted before making a choice
PhilThib wrote:It's the classical AGEOD's TB engineIt is a subject not yet tackled, and the fans will love it. In addition the game will come with quite a few scenarios and an expansion pack quickly, plus very interesting DLC's and room for more...much more
and, even more interesting, players and fans will be able to "influence" the evolution choice of that new game..
We are now streamlining a few technical, commercial and contractual aspects of that second game...patience![]()
PhilThib wrote:The team developing the new project is made of experienced AGE players, they know our engine very well and have been modders of same for long time... not the RUS though, other people (mostly French)
You'll hear from them when they are ready (in a few weeks I supposed), they want to be sure the welcome of the product will be great and that no grumpy player will destroy they efforts and critizice beyond reasonable way as we have seen in the past... In the meanwhile, I promised to seal my lips
The game will come with lots of expansions on a long-term, multi-years programm: that's where players will be involved; they will be allowed to give their opinion and desires, help choose the subjects, and even get involved into creating content (graphic, historical, DB, etc...)![]()
Czert wrote:It may sond like heresy, but which have NCII have more to offer compared to the napoleon expansion for eu3 ?
Having historical names for units, graphicks for them, portraits of leaders....is only nice bonus and fancy stuff, but if core remains same.....from gameplay is no difference if on that provience attack 10 nameless units or 10 with pictures and history.
Or it will have greatly reworked system in terms of supply, reinforcment and other things ?
Czert wrote:It may sond like heresy, but which have NCII have more to offer compared to the napoleon expansion for eu3 ?
Having historical names for units, graphicks for them, portraits of leaders....is only nice bonus and fancy stuff, but if core remains same.....from gameplay is no difference if on that provience attack 10 nameless units or 10 with pictures and history.
Or it will have greatly reworked system in terms of supply, reinforcment and other things ?
deoved wrote:Clauzewitz engine is all about conquering provinces, so called "Only Land Matters" principle. Happily painting map into colourfull stripes. I doubt anyone can change that.
PhilThib wrote:The team developing the new project is made of experienced AGE players, they know our engine very well and have been modders of same for long time... not the RUS though, other people (mostly French)
You'll hear from them when they are ready (in a few weeks I supposed), they want to be sure the welcome of the product will be great and that no grumpy player will destroy they efforts and critizice beyond reasonable way as we have seen in the past... In the meanwhile, I promised to seal my lips
The game will come with lots of expansions on a long-term, multi-years programm: that's where players will be involved; they will be allowed to give their opinion and desires, help choose the subjects, and even get involved into creating content (graphic, historical, DB, etc...)![]()
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