1: Auto garrisons (Militia that aren't on map but appear when attacked). Does a region with only a stockade (no settlement) not get auto garrison, and/or if it does is there a chance they don't have time to muster?
Had the stockade on the East side of Hudson, forget the name, started with a P, just SE of Fort George, get burned down, no militia mustered or anything.
No documentation or anything on this, but did poke through the game files. In "Events" there's a 1755 COL auto raise portion that would appear to suggest a 75% chance of them appearing, while in the "Includes" folder there is one suggesting 100% for settlements, stockades, and cities.
Presumably only the "Events" folder one is used, and I got the 25% outta luck result?

2: Strength point replacement. Totally lost on this. In most cases, it worked as expected, and in line with what I've read on here and the manual... 100% supply, haven't moved, and 10-30 % of unit's total SP based on region contents (town, city, depot)
Until I took Fort Duquesne that is. Region supply level is 18. Supposedly that would equate to 90 supply points (18x5). I have a force there whose total supply consumption was ~70. It has a depot, so SP replacement should be fine once supplies topped off. Nothing, several months at 100%, not a single SP replacement.
So, I rolled back a few turns, moved ~ half the force to other, non adjacent regions. Now, total region consumption is ~34 supply points, or 1/3 what the region is allegedly producing. All units get to 100% supply, however, not a single unit replaces a single SP loss for 4-6 months.
Experiment is starting in January, and in one test one of units got a couple SP in May. In most tests, they don't begin replacing until June. So, why are they not getting replacements Feb - May?
They have full supply, the region should be producing 300% of their total turn consumption, they are idle, they are inside, there is a depot, it was never under siege or even had enemies in the hex, 100% military control, so what am I missing here?
*not using hard attrition settings, though even if I was, there is a depot.
