Baron von Beer
Conscript
Posts: 19
Joined: Mon Sep 22, 2008 9:57 pm

Misc questions

Wed Dec 07, 2011 8:04 pm

First, this is for the full/1755 FIW (Colonial Variant) campaign as Britain, latest beta patch (1.09b RC1)

1: Auto garrisons (Militia that aren't on map but appear when attacked). Does a region with only a stockade (no settlement) not get auto garrison, and/or if it does is there a chance they don't have time to muster?

Had the stockade on the East side of Hudson, forget the name, started with a P, just SE of Fort George, get burned down, no militia mustered or anything.

No documentation or anything on this, but did poke through the game files. In "Events" there's a 1755 COL auto raise portion that would appear to suggest a 75% chance of them appearing, while in the "Includes" folder there is one suggesting 100% for settlements, stockades, and cities.

Presumably only the "Events" folder one is used, and I got the 25% outta luck result? :)

2: Strength point replacement. Totally lost on this. In most cases, it worked as expected, and in line with what I've read on here and the manual... 100% supply, haven't moved, and 10-30 % of unit's total SP based on region contents (town, city, depot)

Until I took Fort Duquesne that is. Region supply level is 18. Supposedly that would equate to 90 supply points (18x5). I have a force there whose total supply consumption was ~70. It has a depot, so SP replacement should be fine once supplies topped off. Nothing, several months at 100%, not a single SP replacement.

So, I rolled back a few turns, moved ~ half the force to other, non adjacent regions. Now, total region consumption is ~34 supply points, or 1/3 what the region is allegedly producing. All units get to 100% supply, however, not a single unit replaces a single SP loss for 4-6 months.

Experiment is starting in January, and in one test one of units got a couple SP in May. In most tests, they don't begin replacing until June. So, why are they not getting replacements Feb - May?

They have full supply, the region should be producing 300% of their total turn consumption, they are idle, they are inside, there is a depot, it was never under siege or even had enemies in the hex, 100% military control, so what am I missing here?

*not using hard attrition settings, though even if I was, there is a depot. :bonk:

User avatar
Durk
Posts: 2934
Joined: Thu Apr 28, 2011 4:36 am
Location: Wyoming

Sat Dec 10, 2011 5:55 am

I am not your best authority on all your questions, but this is my reply to your very interesting questions.

1. Auto Garrisons do happen most of the time. In the FIW there is an auto garrison of cities and forts you will only see the auto garrison in the battle reply. These garrison are not always automatic. I think you experienced some bad luck. However, you may want to view the battle replay to make sure.
2. I am not certain if I have this correctly, but it is likely you do not have the relevant replacement chits in the bank. That is, when you look at the ledger, do you have unit replacement types which are the same as the ones your units need? It is not simply being in supply, but in the right city size and also having the correct replacement types built.

I am not certain my take responds to your inquiry. If not, please let me know.

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Ebbingford
Posts: 6162
Joined: Sun Oct 14, 2007 5:22 pm
Location: England

Sat Dec 10, 2011 9:29 am

2.

You don't need replacement chits for existing elements to regain lost strength points in BOA2.

The recovery of strength points at Fort Duquense is probably a case of lower supply through winter. The harbour in winter will be blockaded, so the amount of supply is probably going to be less than 18, nearer 13. If the region is pillaged then it will be lower again.
Also units will not recover strength points until all the stacks in the region are at full supply.

Baron von Beer
Conscript
Posts: 19
Joined: Mon Sep 22, 2008 9:57 pm

Sat Dec 10, 2011 6:15 pm

Thanks for the answers guys.

Right on the replacements. I learned that early on, after having bought replacements when I should have been buying units/indians. Haven't played WIA in aaaages, so all knowledge of it has been pushed out from playing AACW. :)

About the Winter supply, I assume this impacts interna (Depot, City etc) and not just the "terrain" provided supply? Likewise, the tooltip then doesn't seem to update. I would swear the prior Winter Albany's supply value tooltip had changed during Winter, but Duquesne's only changed to reflect the terrain/natural contribution (18 would be the buildings sum). It must be the case though, because in the case I moved units out "by the numbers" I should have been getting a ~60 supply surplus, where I was seeing maybe 30 or 40.

Also, seems there's a bit of fuzziness built in (always good IMO). In doing a couple more reruns to wrap my head around it, I noticed some variation in the supply level the following turn. 100% one time, 97% another, nothing big. That would explain why in the reruns I saw a turn's variance in when replacements finally were received though.

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Durk
Posts: 2934
Joined: Thu Apr 28, 2011 4:36 am
Location: Wyoming

Tue Dec 13, 2011 3:24 am

Winter supply is impacted in ports, lake and ocean, by frozen ports.
Depots and cities are not impacted. However, my guess, movement points changes in winter lower terrain supply.
In my experience, the tooltip is dead-on.
You do know supply is irrelevant to strengthening units if the force is even one element over the capacity? There is no 'surplus' in WiA. Either used or ignored.
Were the reruns identical or 'new' turns. If identical, the same results should happen. If you made changes, then variation is normal.

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Durk
Posts: 2934
Joined: Thu Apr 28, 2011 4:36 am
Location: Wyoming

Tue Dec 13, 2011 3:25 am

Winter supply is impacted in ports, lakes, rivers and ocean, by frozen ports.
Depots and cities are not impacted. However, my guess, movement points changes in winter lower terrain supply.
In my experience, the tooltip is dead-on.
You do know supply is irrelevant to strengthening units if the force is even one element over the capacity? There is no 'surplus' in WiA. Either used or ignored.
Were the reruns identical or 'new' turns. If identical, the same results should happen. If you made changes, then variation is normal.

Baron von Beer
Conscript
Posts: 19
Joined: Mon Sep 22, 2008 9:57 pm

Thu Dec 15, 2011 9:16 pm

As far as Duquesne, I wrote it off as operator error. I must have had more unit(s) either there or pass through or something. The following campaign season I watched when they returned to refit, and it worked just fine. Since the consumption was so near the region's supply capacity anything unaccounted for would have pushed it to the limit.

Thanks for all the answers though. Slowly relearning the game...

*And a new question: What might cause a unit to disembark from a fleet before even leaving port?

I had a large army in Halifax loaded onto a fleet in port (stacks merged). Fleet ordered to St. Lawrence River to land near Quebec. Everything looked good when I clicked to Execute the turn and... come next turn, the fleet is half way to Quebec, but the army is now off the ships, relaxing back in Halifax.

If the French moved a raider or something through would that cause the army to disembark? I know they have at least something in the area, the region to the South keeps turning French, but sweep after sweep turns up nothing.

I do have a garrison in the fort/port, and another outside the walls, but I assume such a thing would be along the lines of "Enemy in region", regardless of it being Montcalm and 20k men, or 30 starving raiders trying to find a way home.

Or maybe with the luck I've had with leaders, activation etc I got the undocumented "Map illiterate aid gets route backwards, believes came from destination to invade point of origin" event? :bonk:

User avatar
lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Thu Dec 15, 2011 9:41 pm

Baron von Beer wrote:As far as Duquesne, I wrote it off as operator error. I must have had more unit(s) either there or pass through or something. The following campaign season I watched when they returned to refit, and it worked just fine. Since the consumption was so near the region's supply capacity anything unaccounted for would have pushed it to the limit.

Thanks for all the answers though. Slowly relearning the game...

*And a new question: What might cause a unit to disembark from a fleet before even leaving port?

I had a large army in Halifax loaded onto a fleet in port (stacks merged). Fleet ordered to St. Lawrence River to land near Quebec. Everything looked good when I clicked to Execute the turn and... come next turn, the fleet is half way to Quebec, but the army is now off the ships, relaxing back in Halifax.

If the French moved a raider or something through would that cause the army to disembark? I know they have at least something in the area, the region to the South keeps turning French, but sweep after sweep turns up nothing.

I do have a garrison in the fort/port, and another outside the walls, but I assume such a thing would be along the lines of "Enemy in region", regardless of it being Montcalm and 20k men, or 30 starving raiders trying to find a way home.

Or maybe with the luck I've had with leaders, activation etc I got the undocumented "Map illiterate aid gets route backwards, believes came from destination to invade point of origin" event? :bonk:


Page 1 of the Read Me file:

Units attempting to load land units onto ships and sail away [either in port or loading onto adjacent ships at sea] must have 'evasive move' set on if enemy troops are present in any form. Failure to set 'evasive' in presence of the enemy will abort the loading process, and ships will sail away without the units
:)
Any enemy unit will cause the unload.

"Wait, there are enemies! You cannot sail away and leave us to be butchered" sez the Mayor... :blink:
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
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Baron von Beer
Conscript
Posts: 19
Joined: Mon Sep 22, 2008 9:57 pm

Thu Dec 15, 2011 10:28 pm

Grr. Mayor McCheese's honor shall be called into question. Requiring more than the 5k men he has at his disposal to deal with a couple of French hermits who've been wandering the woods these 4 years since Acadia was liberated from the tyrannical grip of King Louis. :D

I'll check it tonight. Betting that I had the army on passive, and the fleet on defensive. Ships had been on passive but of several fleets that merged to form this one, one had seen action a turn or two prior. I never even payed attention to the fleet stance when ordering the move out.

Thanks for the speedy response! What I really need is a "remember me" file...

*And still I didn't grasp what was right in front of me... EVASIVE MOVEMENT, not passive stance...

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