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NY Rangers
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Wed Jul 06, 2011 4:08 pm

Athens wrote:BTW, I don't find why you have Brit units under your control in Murmansk. I assume you're playing Southern Whites and I just checked vainly files. Could you give me at last name of a leader British leader or unit under your control?


Sure, it's the North Russian Expend. Force, with D.C. Poole (Major-General) and C. Maynard (Brigade-General).

Athens
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Wed Jul 06, 2011 5:01 pm

NY Rangers wrote:Sure, it's the North Russian Expend. Force, with D.C. Poole (Major-General) and C. Maynard (Brigade-General).


Thanks. Found why and fixed. Unfortunatly, this one will only have effect in new game. On the contrary, continuing the current game shouldn't create other side effects.
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975

My blog: http://moddercorner.com/about/

[SIZE="2"]Players quotes about Fatal Years:[/size]

the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

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NY Rangers
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Wed Jul 06, 2011 5:36 pm

Is it intentional that the Von Neff Division and 1st Brigade (Bulak-Balacovich) start "trapped" at Tartu (late Jan 1919), when the Reds have not declared war against the Balts? The surrounding regions cannot be entered.

Athens
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Wed Jul 06, 2011 5:43 pm

NY Rangers wrote:Is it intentional that the Von Neff Division and 1st Brigade (Bulak-Balacovich) start "trapped" at Tartu (late Jan 1919), when the Reds have not declared war against the Balts? The surrounding regions cannot be entered.


Yes. Sometimes they appear at Pskov, byt I wanted to keep alternate placement in Balt region, once again for adding a bit of uncertainty for Southern Whites and Red about these forces ( as Reds would just have to prepare for Pskov conquest if Whites would appear always here). The appearence in Tartu would correspond to an alternate history situation where German would have created this army here but these forces would be prohibited by Estonian government to fight Reds from Estonia. So you have either to get Balts join your side or Reds declaring war to Balts...
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

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NY Rangers
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Wed Jul 06, 2011 5:51 pm

Thanks for the info.

Athens
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Wed Jul 06, 2011 5:54 pm

BTW, Miller on the move ( AI ) in September 18:

Image
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Athens
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Joined: Wed Dec 22, 2010 8:46 pm
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Wed Jul 06, 2011 5:56 pm

NY Rangers wrote:Thanks for the info.



Thanks to you.

I've 2 pleasures in modding:

- first, playing myself my mod :D
- then having people helping me to get the whole thing right :)
- third, discussing a bit about. The link between design and customers... :w00t:
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

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RICCO7859
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Wed Jul 06, 2011 6:01 pm

British fleet canno't go back to murmansk port or to arkhangelsk (Due to siberian possession ?)
Attachments
Sans titre.jpg

Athens
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Wed Jul 06, 2011 6:07 pm

RICCO7859 wrote:British fleet canno't go back to murmansk port or to arkhangelsk (Due to siberian possession ?)


Not in my fixed version. The same bug than POOLE 's British forces. Fixed but only for new games. Sorry :(
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

User avatar
OneArmedMexican
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Joined: Wed Sep 29, 2010 4:14 pm

Wed Jul 06, 2011 6:15 pm

Your latest screen just gave me another reason to try out your mod. I just discovered one of the graphic sets Jack and I made in it. :coeurs: Thanks for using them. Downloading your mod now.

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RICCO7859
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Wed Jul 06, 2011 6:15 pm

Ok thanks but the patch is update on your site ? Because I see 07/05/11 ?

Athens
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Wed Jul 06, 2011 6:17 pm

RICCO7859 wrote:Ok thanks but the patch is update on your site ? Because I see 07/05/11 ?


Not yet. Tonight certainly. I will inform of the release.
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Athens
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Joined: Wed Dec 22, 2010 8:46 pm
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Wed Jul 06, 2011 6:18 pm

OneArmedMexican wrote:Your latest screen just gave me another reason to try out your mod. I just discovered one of the graphic sets Jack and I made in it. :coeurs: Thanks for using them. Downloading your mod now.


Thanks for those who made them. It would be criminal to not use such marvelous and painful work :)
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

User avatar
OneArmedMexican
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Wed Jul 06, 2011 6:21 pm

PhilThib wrote:SEPRUS has no responsibility in the winter bug, this is an issue with the AGE engine they are using, caused by a change we did for PON and that retroactively creates havoc in other game(s)...

This is the ransom of having only a single engine :(


That seems to have been the reason for some of the bugs in version 1.02b, too. This may be a really stupid question, but why doesn't SEPRUS just keep using an older exe instead of updating to newer versions that end up introducing new bugs into RUS?
Right now their reputation is suffering because of bugs that aren't even their fault. It's sad.

Athens
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Wed Jul 06, 2011 6:25 pm

OneArmedMexican wrote:That seems to have been the reason for some of the bugs in version 1.02b, too. This may be a really stupid question, but why doesn't SEPRUS just keep using an older exe instead of updating to newer versions that end up introducing new bugs into RUS?
Right now their reputation is suffering because of bugs that aren't even their fault. It's sad.



Until 1.02 there was a serious bug for regional decisions, so the need for updating the exe. Now RGDs are working ;)
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Baris
AGEod Guard of Honor
Posts: 1945
Joined: Fri Apr 16, 2010 9:50 pm

Wed Jul 06, 2011 7:13 pm

There is indeed in official AI that REDS massing troops in Minsk and giving hard time to Southern whites. But Siberians are far more confortable to advance with the formula: just build a depot network and march to Moscow with less to none resistance.

Athens wrote:And please be back to signal bugs, glitches and subpar things. Any report is helping me by saving time. Once Baris did that with tremendous efficacity, but he's now ruling a crumbling Ottoman Empire in PON ;)


60 Km a day driving and a job change I will hardly play OE in a long and long PON game. :w00t: :D and it seems there is no hope for Ottomans just like Nerimanov(Azerbaijan president) letter to M.kemal that Communism is the only hope to resist imperialism in 1921.
RCW is my favaourite game that have great replayability with 3 factions.
But Im not sure which official patch to apply before installing your mode. 1.02b Seems to have supply distribition problem maybe 102a is the better choice.

Athens
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Wed Jul 06, 2011 7:20 pm

Baris wrote:1.02b Seems to have supply distribition problem maybe 102a is the better choice.


1.02a had problem with regional decisions too. The supply trouble in 1.02b hasn't been officially denied or aknowledged ( as often) but at last, some play may be done, by avoiding to build new depots in cities.
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

User avatar
NY Rangers
Major
Posts: 218
Joined: Tue Mar 27, 2007 7:16 pm
Location: Finland

Wed Jul 06, 2011 7:29 pm

Athens wrote:1.02a had problem with regional decisions too. The supply trouble in 1.02b hasn't been officially denied or aknowledged ( as often) but at last, some play may be done, by avoiding to build new depots in cities.


What is the depot/supply problem? I've been building depots to cities so far...

Athens
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Wed Jul 06, 2011 7:35 pm

NY Rangers wrote:What is the depot/supply problem? I've been building depots to cities so far...


It seems ( but without any confirmation) than depots built in cities don't attract supplies from other depots. Baris has spotted this and posted about, signalling depots in non cities regions would perform normally. Of course, no official statement was made. Ican't say if the bug exists as I was myself more writing events than playing in the last weeks. In any case, this bug is less troublesome than lack of winter... :)
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Athens
Brigadier General
Posts: 431
Joined: Wed Dec 22, 2010 8:46 pm
Location: definitly elsewhere

Wed Jul 06, 2011 7:59 pm

New version of FY uploaded at the usual blog. Compatible with ongoing game, fixing the bugs mentioned in the last posts, and yet Release Candidate, bug possibility remaining high. :)
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Baris
AGEod Guard of Honor
Posts: 1945
Joined: Fri Apr 16, 2010 9:50 pm

Wed Jul 06, 2011 8:37 pm

It is really surprising that Kazan and Don regions that had the problem including Penza that I have noticed.(version 2b) It sure must effect the Red/white AI in the beginning of the game in DON. They had few supply stocks from this bug and disappeared after a while. I think Ageod must confirm this bug before Seprus if it is a bug? But more surprising is any one noticed or played this game enough to notice after patches?

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NY Rangers
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Wed Jul 06, 2011 8:59 pm

Well, I have to say that city depots have seemed to be inefficient. A bug would explain that...

Athens
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Wed Jul 06, 2011 9:11 pm

Yet I see some depots receiving supplies...So yet to be confirmed. I'm rather inclined to think cities without units inside don't get supplies but that's only an impression...
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

User avatar
NY Rangers
Major
Posts: 218
Joined: Tue Mar 27, 2007 7:16 pm
Location: Finland

Wed Jul 06, 2011 9:36 pm

This is what I got after installing the latest version, and continuing my game:

Image

Athens
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Wed Jul 06, 2011 9:43 pm

This one is a first; Could you post the last turn, please. I don't understand why.Unless the minimap is showing all your progress, you're far from a sudden death fulfillment :( Before 1.02b, I've seen several games of FY going into 1920...
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

User avatar
NY Rangers
Major
Posts: 218
Joined: Tue Mar 27, 2007 7:16 pm
Location: Finland

Wed Jul 06, 2011 9:50 pm

What file I should post? Is it the .hst? Remember that I'm a noob. ;)

I'm able to continue the game and have saved it. Is the previous turn on Backup1-folder?

Athens
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Wed Jul 06, 2011 9:53 pm

NY Rangers wrote:What file I should post? Is it the .hst? Remember that I'm a noob. ;)

I'm able to continue the game and have saved it. Is the previous turn on Backup1-folder?


In your save folder, backup 1 folder and hst and trn files.Rpl isn't necessary.
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

User avatar
NY Rangers
Major
Posts: 218
Joined: Tue Mar 27, 2007 7:16 pm
Location: Finland

Wed Jul 06, 2011 9:59 pm

Righto! Hope this helps.
Attachments
Backup1.zip
(688.28 KiB) Downloaded 233 times

Athens
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Wed Jul 06, 2011 10:05 pm

Oops. I would need too the Backup1 directory, containing the precedent turn. Sorry.
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

Athens
Brigadier General
Posts: 431
Joined: Wed Dec 22, 2010 8:46 pm
Location: definitly elsewhere

Wed Jul 06, 2011 10:34 pm

From what I've seen, there are no other possible triggers for Sudden death victory than the difference in VPs among factions. Each factions has a correct NM, and is more or less controlling historical areas ( Ukrainians being a bit better). Siberians have some local green uprising, but localized...

I suspect the 1.02b to have adopted the PON victory system...The screenshot is showing BTW many graphical glitches that possibly reveals the RUS windows isn't adapted to the PON code...

I'm working on a solution but RUS is using a number for RulSuddenVictory command unexplained in the AGE wiki... let's test and in any case the game isn't finished :)

At worst, I will disable sudden death rules before finding a better solution. :D
Fatal Years mod for RUS: http://www.matrixgames.com/forums/tm.asp?m=2875975



My blog: http://moddercorner.com/about/



[SIZE="2"]Players quotes about Fatal Years:[/size]



the more I play this the more I become convinced that RUS is one of the best strategy games I have ever played... and I have played many since the mid 80's. The AI in this mod is at level with Sid Meier's best efforts.

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