I am blown away by the quality foundation this game is built on. The excellent war engine that Ageod developed in its previous titles combined one of the better economic gaming models developed on to date has yielded a product that, assuming the kinks can be worked out, could easily become revolutionary in the strategy game space.
I sure hope you guys make some money with this title so that strategy gaming at this level can move in a direction of realistic economic modelling in combination with historical realism.
Good luck dealing with the rough issues (time per turn, diplomatic bugs, etc) - thank you for the beautiful product that is Pride of Nations.
best,
Justin