jimwinsor
General of the Army
Posts: 631
Joined: Sat Apr 14, 2007 7:07 am
Location: San Diego, CA USA

Thu May 05, 2011 4:27 am

There seems to be some stability issues with this beta; I've had three CTDs, here's the log file on the latest one.
Attachments

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Kotik
Lieutenant Colonel
Posts: 250
Joined: Fri Mar 17, 2006 3:50 pm
Location: kalmar, Sweden

Thu May 05, 2011 7:45 am

I have problems too, with the reds already from first turn script problems and in the end a CTD and but with the SibW the script problems comes later and ended in a CTD. I have a error log from the SibW campaign and savegames from both.
Attachments
SibW.rar
(279.54 KiB) Downloaded 380 times
"Saw steamer, strafed same, sank same, some sight, signed smith" From "The Thousand Mile War" by Brian Garfield.

Baris
AGEod Guard of Honor
Posts: 1945
Joined: Fri Apr 16, 2010 9:50 pm

Inflation

Thu May 05, 2011 4:10 pm

Playing as Southern whites I have managed to use "Raise money option" 6-7 times as the war didnt finish early as expected unlike Siberian whites game.(by 1920 Reds start to field huge armies concentrated on Baltic states,Petrograd). Effect of inflation I spotted only was the line inf replacement cost changing from 4 to 5 rubble. Construction cost of units didnt change. Also Late concripts and early concripts have the same construction costs.

Tambov revolt: Built fortified lines in Tambov and 362 pwr division garrison was protecting it. But when the revolt started greens seized the city without a fight.

Kotik
Lieutenant Colonel
Posts: 250
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Location: kalmar, Sweden

Fri May 06, 2011 8:42 am

Kotik wrote:I have problems too, with the reds already from first turn script problems and in the end a CTD and but with the SibW the script problems comes later and ended in a CTD. I have a error log from the SibW campaign and savegames from both.


Okay here is a rar with logs from my red game, I got a CTD after being told that there was not enough memory.

Also i cant destroy railroads or depots using the button in the action menu.
Attachments
Red.rar
(253.2 KiB) Downloaded 441 times
"Saw steamer, strafed same, sank same, some sight, signed smith" From "The Thousand Mile War" by Brian Garfield.

Radsoc
Conscript
Posts: 8
Joined: Thu Dec 23, 2010 3:42 pm

Fri May 06, 2011 2:05 pm

Why would anyone play as the whites anyway? :wacko:

Anazagar
Lieutenant
Posts: 113
Joined: Mon Apr 05, 2010 10:59 pm

Fri May 06, 2011 4:04 pm

They have way cooler hats and mustaches.

Kotik
Lieutenant Colonel
Posts: 250
Joined: Fri Mar 17, 2006 3:50 pm
Location: kalmar, Sweden

Fri May 06, 2011 5:35 pm

You have 2 Bonch-Bruevich from the start in the grand Campaign. Now I dont mind that, I use them to train my red troops but it is a bit unhistorical and pretty darn impossible unless he had a twin of course :wacko:
"Saw steamer, strafed same, sank same, some sight, signed smith" From "The Thousand Mile War" by Brian Garfield.

Baris
AGEod Guard of Honor
Posts: 1945
Joined: Fri Apr 16, 2010 9:50 pm

Fri May 06, 2011 8:05 pm

Playing as Reds, can not declare war on Finland and Caucasus states. There is a message about war declared but conflict areas stay in fog of war. Diplomatic option about declaring war re-appears next turn.

There is also a message about Makhno killed Grigoriev in a dispute but it seems he survived. He was not in Ukraine area. Diplomatic allince with Machno anarchists also can not be cancelled. There is no diplomatic option.
In most turns there is a message about Machno anarchist allied with Reds for whites attacking in their territory. even though they were allied with reds before.

In 3 games (playing Red,SB and South whites) main French and Greek regiments didnt deploy to Odessa. There were a massages in which they are destroyed by the lack of transports.

In the last turn there is a message about Vatsetis is arrested from false accusations but soon be released by Trotsky. Actually Trotsky was killed in early turns in Don :bonk: I guess he will be in prison longer then expected :)
Attachments
previous turn.rar
(830.28 KiB) Downloaded 387 times
current.rar
(546.44 KiB) Downloaded 371 times
after.rar
(727.89 KiB) Downloaded 391 times

Lusatian
Private
Posts: 25
Joined: Tue Apr 12, 2011 12:55 pm

New Patch

Tue May 10, 2011 12:56 am

Seeing the huge and obvious errors present in this new patch I've decided to stop playing RUS. I'm getting a bit tired of updating patches, replaying campaigns and having my game ruined with bugs; although I will go back to RUS if and when a better patch comes out, so if anyone knows then please let me know.

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ERISS
AGEod Guard of Honor
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Location: France

Not a New Patch.

Tue May 10, 2011 2:44 am

Lusatian wrote:Seeing the huge and obvious errors present in this new patch
having my game ruined with bugs

That is not yet a new patch: As written it's beta, before the real new patch.

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Alexor
Lieutenant
Posts: 122
Joined: Mon Nov 22, 2010 5:26 pm
Location: Kiev-Paris

Tue May 10, 2011 9:29 am

Lusatian wrote:Seeing the huge and obvious errors present in this new patch I've decided to stop playing RUS. I'm getting a bit tired of updating patches, replaying campaigns and having my game ruined with bugs; although I will go back to RUS if and when a better patch comes out, so if anyone knows then please let me know.


yep, same for me sorry to say. I stopped already 2 months ago waiting for the new patch...

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Jorje Vidrio
Corporal
Posts: 63
Joined: Wed Mar 30, 2011 1:04 am

Wed May 11, 2011 2:09 am

So which is the newest official (non-beta) patch? 1.01? :confused:

Is it stable? {I've downloaded the demo, and intend to buy the full game, but don't know about the patches from some of these comments}

Rysyonok
Private
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Joined: Thu Dec 23, 2010 5:02 am

Wed May 11, 2011 2:31 am

Lusatian wrote:Seeing the huge and obvious errors present in this new patch I've decided to stop playing RUS. I'm getting a bit tired of updating patches, replaying campaigns and having my game ruined with bugs; although I will go back to RUS if and when a better patch comes out, so if anyone knows then please let me know.


Then again, each patch leads to a slightly different game. When game mechanics change, you'd feel no different than real life generals, having to re-learn strategy again and again. :)

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TheDoctorKing
Posts: 1664
Joined: Thu Apr 24, 2008 12:56 pm
Location: Portland Oregon

Wed May 11, 2011 3:58 am

Jorje Vidrio wrote:So which is the newest official (non-beta) patch? 1.01? :confused:

Is it stable? {I've downloaded the demo, and intend to buy the full game, but don't know about the patches from some of these comments}


1.01 is official and stable. The problems the new patch are trying to address are actually pretty minor - the minor countries don't behave properly, mostly not putting up much resistance to the Red juggernaut. The regional decisions don't produce enough troops and money, especially for the Whites. Armored trains behave strangely. But I have played two complete games with the Reds under 1.01, one with vanilla and one with the Fatal Years mod (see my AARs) and got all the way through without any crashes or wierdness. I'm in a PBEM game now with Andatiep and no problems. So enjoy!
Stewart King

"There is no substitute for victory"

Depends on how you define victory.

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Jorje Vidrio
Corporal
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Joined: Wed Mar 30, 2011 1:04 am

Wed May 11, 2011 9:07 pm

Thanks very much! Downloading the full game now!

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TheDoctorKing
Posts: 1664
Joined: Thu Apr 24, 2008 12:56 pm
Location: Portland Oregon

Fri May 13, 2011 6:13 am

I think I was mistaken in my last post. Seb, correct me if I'm wrong, but 1.02a was official and stable for a long time. 1.02b is what you are testing out right now anticipating putting out 1.03. I was off by one. Sorry to give wrong information.
Stewart King



"There is no substitute for victory"



Depends on how you define victory.



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Seb
Posts: 709
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Fri May 13, 2011 9:21 am

TheDoctorKing wrote:I think I was mistaken in my last post. Seb, correct me if I'm wrong, but 1.02a was official and stable for a long time. 1.02b is what you are testing out right now anticipating putting out 1.03. I was off by one. Sorry to give wrong information.


Indeed :)
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Lusatian
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Joined: Tue Apr 12, 2011 12:55 pm

Mon May 16, 2011 8:51 pm

After finishing the Kolachak Siberian Coup campaign I noticed some strange things when I checked out the AI of the southern whites and Soviets, there are pics in the attachments below.

error.jpg Anarchists have error ability, like the french in the Grand Campaign.

semenov.jpg Semenov should be based in the Far East not by the black sea and belongs to the Siberian White not Southern White faction.

sidorin.jpg How did he get there?
Attachments
sidorin.jpg
semenov.jpg
error.jpg

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OneArmedMexican
General
Posts: 582
Joined: Wed Sep 29, 2010 4:14 pm

Where have all the Siberian ships gone?

Tue May 17, 2011 6:09 pm

I have just started a PBEM as Siberian White and noticed something strange: Starting the GC I haven't got any river fleets. Until beta patch 1.02b the Siberian starts out with a considerable fleet in Samara. That isn't the case anymore.

Is this intentionally or an accident?

If this wasn't an accident then please reconsider this change. It gives the Red side uncontested control of the rivers and enables them to cripple any Siberian offensive west of the Volga.

I haven't uploaded the game file. Since you simply have to start a GC and look into turn 1. If need be, I am happy to upload the file though.

Lusatian
Private
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Tue May 17, 2011 8:45 pm

You get the fleet at Samara a couple of turns later with the Komuch uprising.

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Hohenlohe
Posts: 588
Joined: Sun Feb 19, 2006 4:24 pm
Location: Munich

Wed May 18, 2011 6:23 am

OneArmedMexican wrote:I have just started a PBEM as Siberian White and noticed something strange: Starting the GC I haven't got any river fleets. Until beta patch 1.02b the Siberian starts out with a considerable fleet in Samara. That isn't the case anymore.

Is this intentionally or an accident?

If this wasn't an accident then please reconsider this change. It gives the Red side uncontested control of the rivers and enables them to cripple any Siberian offensive west of the Volga.

I haven't uploaded the game file. Since you simply have to start a GC and look into turn 1. If need be, I am happy to upload the file though.


Dear Mexican, the very "poor" Reds would have simply NO chance against a human player if the Samara Fleet of the Siberian would exist from start. In my last games I tried the Siberian Volga fleet appeared around turn three or four, thus it was no big problem later on for the Siberian to try to dominate the Volga.

As a Red player you need the Red Volga squadron desparately because this is the only possible way to block any Siberian advance left of the Volga in the first few turns.
And as a Red you will be more or less heavily engaged with the Southern Whites to survive as Red player in the SOuthern area as long as possible.

Against a human player your chances will diminish rapidly above all in the SOuth...

greetings

Hohenlohe
R.I.P. Henry D.

In Remembrance of my Granduncle Hans Weber, a Hungaro-German Soldier,served in Austro-Hungarian Forces during WWI,war prisoner, missed in Sibiria 1918...

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OneArmedMexican
General
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Joined: Wed Sep 29, 2010 4:14 pm

Wed May 18, 2011 5:55 pm

My bad, I wasn't aware the fleet arrives by event now.

Thanks, Lusatian! :)

Hohenlohe, I don't agree completely. IMO the game is pretty well balanced. Against the AI, the Red can prevail without too much trouble. Against a human, he faces a hard time early on, but if he makes no bad mistakes the initiative will shift back to him.

Another point, I would like to raise is desertion. What is your experience with the increased desertion rates for the White factions?

Personally, I was in a for a nasty surprise when desertions hit me the first time.

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jack54
Brigadier General
Posts: 495
Joined: Fri Jan 18, 2008 12:08 am
Location: East Tennessee USA

critical error ctd

Wed May 18, 2011 10:30 pm

Hi all,

(I've had a couple of these)
... Critical error near end of turn resolution... :(

saves and main log attached...
Attachments
RUS critical error.rar
(946.01 KiB) Downloaded 349 times

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barbu
Captain
Posts: 157
Joined: Tue Oct 26, 2010 11:08 am

Fri May 20, 2011 5:50 pm

As the Southern Whites, requesting a White general sometimes places him in "illegal regions" (such as Sevastopol in the Ice March scenario). That same turn, he is "destroyed because of lack of transport". Does this bug exist in other scenarios as well?

BTW: this is a 1.02 a bug, I haven't even touched 1.02 b, so if this was fixed by the move from 1.02 a to 1.02 b, it's awesome.

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Durk
Posts: 2934
Joined: Thu Apr 28, 2011 4:36 am
Location: Wyoming

Sat May 21, 2011 2:41 am

OrkPaladin wrote:Почему так сильно деформировался "Attachment Radius"?

-----------------------------------------------------------
Why are so strongly deformed "Attachment Radius"?

[ATTACH]14964[/ATTACH]


This has to do with the movement rate. Attachment rate is a communication ability that mirrors movement rates. Kind of like a person needs to travel to bring messages.

Baris
AGEod Guard of Honor
Posts: 1945
Joined: Fri Apr 16, 2010 9:50 pm

Supply flow through player built depots

Sat May 21, 2011 10:03 pm

40k Main French and Greek troops sometimes land to Odessa and sometimes not ; destroyed due to lack of transport anybody have experienced?

There was a bug in ROP in which player built depots werent able to forward supply. In my game as SB whites I have 700 rail capacity and level 3-4 depots through Cheboksary,Arzamas and Novgorod. But I suspect supply arent flowing properly from Kazan.


[ATTACH]15055[/ATTACH]


Edit: Depot built on empty terrain receive supply but depots built in cities doesnt?
[ATTACH]15058[/ATTACH]
Attachments
RUS 2011-05-21 23-57-55-95.jpg
Backup1.rar
(557.61 KiB) Downloaded 395 times
depo.rar
(532.23 KiB) Downloaded 371 times
depot.jpg

Reverend Zombie
Sergeant
Posts: 68
Joined: Sat Mar 01, 2008 2:06 am
Location: United States

Limits on Results of Special Ops?

Mon May 23, 2011 1:35 pm

Do the results of the Recruit and Raise Money Special Operations vary according to the population of the region in which they are implemented?

An historical problem for the Whites was that they controlled many very sparsely populated regions (Archangel region and Siberia, for example). It does not make sense that Whites should be able to raise as many troops from these regions as the Reds can from their central Russian regions.

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Seb
Posts: 709
Joined: Tue Jul 08, 2008 11:34 am

Mon May 23, 2011 1:41 pm

Reverend Zombie wrote:Do the results of the Recruit and Raise Money Special Operations vary according to the population of the region in which they are implemented?

An historical problem for the Whites was that they controlled many very sparsely populated regions (Archangel region and Siberia, for example). It does not make sense that Whites should be able to raise as many troops from these regions as the Reds can from their central Russian regions.


True... but the game engine did not allow us a more precise system :(
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Reverend Zombie
Sergeant
Posts: 68
Joined: Sat Mar 01, 2008 2:06 am
Location: United States

Mon May 23, 2011 2:15 pm

Seb wrote:True... but the game engine did not allow us a more precise system :(


Could the Whites be limited in the frequency at which they are able to select the operations?

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Seb
Posts: 709
Joined: Tue Jul 08, 2008 11:34 am

Mon May 23, 2011 6:01 pm

Reverend Zombie wrote:Could the Whites be limited in the frequency at which they are able to select the operations?


I think the Special Operations have to be the same for each side (not sure, I will check). But the balance of power is more important and I am afraid the Whites do not need to have fewer ressources in this game
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